Re: leak not found
Posted by warlord on
Wed May 11th 2005 at 5:31pm
warlord
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Occupation: ill show ye
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i have a fairly simple map and it is all square based so there are no angled walls.
and it has a 3d skybox as well
and when i compile it says that there is a leak at func illusionary,
and when the map loads ingame it looks fine, except when i noclip outside and look around, i see a mirage of the exact map im in projected off in the diastance.
and as im flying over to it it takes litterally forever, and when i get to it, it looks as if it is huge, it takes 2 minuted to fly from one side of the room to the next.
anyway because there is a leak and i load the pointfile it isnt helpful
its just a single straight line that doesent touch any walls or entities on the map
so i dont know how to fix this
Re: leak not found
Posted by warlord on
Thu May 12th 2005 at 3:55pm
warlord
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ive done that but the line that it gives me just extends from one random place to another and it doesent pass thru any geometry, it doesent even touch the boundaries of the brushes
Re: leak not found
Posted by omegaslayer on
Thu May 12th 2005 at 4:16pm
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edit: Okay I re-read you post for the fifth time and I get it this time (before I didnt get it because of random sentences), the other "map" your talking about in the distance is actually a mirage that is generated when you use hardware exceleration. HL1 had this and im asuming thats what your talking about. Ignore it!
Please post your compile log, and take a sceeen shot of the loaded pointfile in hammer (in the 3d view) use photo bucket or similar hosting page to host your image.
Re: leak not found
Posted by Damic on
Thu May 12th 2005 at 7:22pm
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I've had that to, just deleted some walls and everything whas fine :biggrin:
Re: leak not found
Posted by warlord on
Tue May 17th 2005 at 2:47pm
warlord
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Location: americas
ive managed to fix it by putting skybox at the edge of every wall.
other than that there was nothing that i could get it to do
the only problem with steam updating things every week is it doesent give the developers an incentive to playtest thier work, so we do it for them