Carving and clipping conumdrum

Carving and clipping conumdrum

Re: Carving and clipping conumdrum Posted by Ragnarocker on Sat Jun 4th 2005 at 9:43pm
Ragnarocker
42 posts
Posted 2005-06-04 9:43pm
42 posts 4 snarkmarks Registered: Jan 24th 2005 Occupation: student Location: USA
Sorry about all the questions today. Another issue I'm having is
when I carve or even set up displacements into brushes that have been
clipped into a new shape, it deletes the whole shape. Something
I'm doing wrong?

Also I've seen all the posts saying not to carve, so I imagine all of
you use the clip instead. when i hit enter after clipping though
it just deletes the one piece and I know theres a way for it to not do
this.. help's appreciated
Re: Carving and clipping conumdrum Posted by Windows 98 on Sat Jun 4th 2005 at 10:13pm
Windows 98
757 posts
Posted 2005-06-04 10:13pm
757 posts 86 snarkmarks Registered: Apr 25th 2005 Occupation: Student Location: USA
When your clipping, make your line, then hit the clipping tool button
again, and once more (or until the hole entire object on the graphs
turns white). Then press enter. If the whole object was white, it
should correctly clip it.
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Re: Carving and clipping conumdrum Posted by warlord on Sun Jun 5th 2005 at 12:20am
warlord
166 posts
Posted 2005-06-05 12:20am
warlord
member
166 posts 247 snarkmarks Registered: Sep 11th 2003 Occupation: ill show ye Location: americas
you cannot carve displacement surfaces

you cant really clip them either, unless you make the line 90?!

all corners have to have 90? angles. so its just easier to make the shape as small as you need it from the beginning.

oh and just so you know, displacements do not seal off the world, so make sure you put a solid block underneath of it if you are useing it to fill in a hole.
the only problem with steam updating things every week is it doesent give the developers an incentive to playtest thier work, so we do it for them
Re: Carving and clipping conumdrum Posted by wil5on on Sun Jun 5th 2005 at 12:50am
wil5on
1733 posts
Posted 2005-06-05 12:50am
wil5on
member
1733 posts 570 snarkmarks Registered: Dec 12th 2003 Occupation: Mapper Location: Adelaide
You dont need 90? angles, but every displacement surface must have exactly 4 sides, so you have to clip it so that the face you want a displacement on will only have 4 sides. However, this wouldnt make your brushes disappear. If youre doing everything right, it could be a hammer bug, but it could just be that youre not doing it right. If youre sure youre selecting the right faces and creating the displacements properly, I cant really help you.
"If you talk at all during this lesson, you have detention. Do you understand?"
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Re: Carving and clipping conumdrum Posted by Ragnarocker on Sun Jun 5th 2005 at 3:35am
Ragnarocker
42 posts
Posted 2005-06-05 3:35am
42 posts 4 snarkmarks Registered: Jan 24th 2005 Occupation: student Location: USA
With displacements is there a way to "sew" the different brushes
together to get rid of the icky gaps that come up between two of
them? Or do I just have to keep messing with it till its good?
Re: Carving and clipping conumdrum Posted by warlord on Sun Jun 5th 2005 at 4:01am
warlord
166 posts
Posted 2005-06-05 4:01am
warlord
member
166 posts 247 snarkmarks Registered: Sep 11th 2003 Occupation: ill show ye Location: americas
well you just answered that yourself

when your working on the displacement hold ctrl and select the displacement right next to it and click sew (under the displacement tab of the material allignment tool)
the only problem with steam updating things every week is it doesent give the developers an incentive to playtest thier work, so we do it for them
Re: Carving and clipping conumdrum Posted by Ragnarocker on Sun Jun 5th 2005 at 3:09pm
Ragnarocker
42 posts
Posted 2005-06-05 3:09pm
42 posts 4 snarkmarks Registered: Jan 24th 2005 Occupation: student Location: USA
Thanks, I think you guys misunderstood my first question though I'm not
trying to carve into a displacment brush, I'm trying to carve and put
displacements into a brush that has already been clipped. (It currently
has 5 sides, so does that mean its no good?)

Also I've seen some guys clip out shapes, like hexagons and the
like. I can get how to do that but not whre the remaining piece
is all one piece. If I do something like that its been cut into 6
pieces, one for each side. Something I'm doing wrong?
Re: Carving and clipping conumdrum Posted by wil5on on Mon Jun 6th 2005 at 8:04am
wil5on
1733 posts
Posted 2005-06-06 8:04am
wil5on
member
1733 posts 570 snarkmarks Registered: Dec 12th 2003 Occupation: Mapper Location: Adelaide
It doesnt matter how many faces the brush the displacement is being made from has, its the number of sides the face to become a displacement has. You can only make a displacement on a square, rectangle, parallelogram etc. face.

Its possible to clip any convex shape with one brush. If your shape is concave (ie. it "goes in" at some point) you cant make it with one brush, youll need at least 2. If youre clipping out a hexagonal hole, youll end up with 6 peices, because the engine cant handle a brush with a hole in it.
"If you talk at all during this lesson, you have detention. Do you understand?"
  • My yr11 Economics teacher
Re: Carving and clipping conumdrum Posted by Orpheus on Mon Jun 6th 2005 at 8:12am
Orpheus
13860 posts
Posted 2005-06-06 8:12am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
I am still trying to figure out how anyone can be here longer than 24 hours and still ask us how to use the "carving tool" :wtf:

THERE IS NO good way to use it.. Nothing that it can do cannot be better done another way. (poor english or syntax but the message is clear)

We should make a list of questions NOT to ask and post it sticky in the editing forums. :/

The best things in life, aren't things.
Re: Carving and clipping conumdrum Posted by Ragnarocker on Mon Jun 6th 2005 at 8:01pm
Ragnarocker
42 posts
Posted 2005-06-06 8:01pm
42 posts 4 snarkmarks Registered: Jan 24th 2005 Occupation: student Location: USA
I know its bad thats why I'm asking about clipping. I dont get how people clip out anything with more then 4 sides.

Somebody should make a little tut on clipping some basic shapes
Re: Carving and clipping conumdrum Posted by Orpheus on Tue Jun 7th 2005 at 2:23am
Orpheus
13860 posts
Posted 2005-06-07 2:23am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Ragnarocker said:
I dont get how people clip out anything with more then 4 sides.
I do not understand the question. Why would someone want to clip an object with more than 4 sides in the first place?

Rocks? They can be made far more realistic with the displacement tool.
Please enlighten me. :confused:

The best things in life, aren't things.
Re: Carving and clipping conumdrum Posted by fishy on Tue Jun 7th 2005 at 2:31am
fishy
2623 posts
Posted 2005-06-07 2:31am
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
how to remove a circle from a square.

Tracer Bullets tut should explain what you want to know.
i eat paint
Re: Carving and clipping conumdrum Posted by Orpheus on Tue Jun 7th 2005 at 12:13pm
Orpheus
13860 posts
Posted 2005-06-07 12:13pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
fishy said:
how to remove a circle from a square.

Tracer Bullets tut should explain what you want to know.
I noticed that some asshole not only promoted carving, but marked TB's tut horribly in doing so..

In spite of the fact that every credited mapper here says otherwise, this asshole still insists its best to carve. :/
So much for free speech. Its assholes like him who ruin it for other who really have something important to say.

The best things in life, aren't things.
Re: Carving and clipping conumdrum Posted by DrGlass on Tue Jun 7th 2005 at 1:53pm
DrGlass
1825 posts
Posted 2005-06-07 1:53pm
DrGlass
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1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
Hey, he got banned from HL2world.net so what can you expect.