No BSP after compile!

No BSP after compile!

Re: No BSP after compile! Posted by Madedog on Mon Jun 6th 2005 at 11:41am
Madedog
487 posts
Posted 2005-06-06 11:41am
Madedog
member
487 posts 128 snarkmarks Registered: Jan 5th 2005 Occupation: Level Designer Location: Estonia
I was trying to make a small FY map. In the beginning it compiled all
right, but after a while it started throwing errors like "Can't find
surfaceprop stone STONE/INF***". Elminated those, but still - the BSP
wouldn't compile! Whatever I try... Compile log is here:
** Executing...

** Command: "d:\steam\steamapps\madedog01\sourcesdk\bin\vbsp.exe"

** Parameters: -game "d:\steam\steamapps\madedog01\counter-strike
source\cstrike"
"D:\Steam\SteamApps\madedog01\sourcesdk_content\cstrike\mapsrc\fy_inferno"

Valve Software - vbsp.exe (Jan 19 2005)

1 threads

materialPath: d:\steam\steamapps\madedog01\counter-strike source\cstrike\materials

Loading D:\Steam\SteamApps\madedog01\sourcesdk_content\cstrike\mapsrc\fy_inferno.vmf

fixing up env_cubemap materials on brush sides...

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)

Processing areas...done (0)

Building Faces...done (0)

FixTjuncs...

PruneNodes...

WriteBSP...

done (0)

writing D:\Steam\SteamApps\madedog01\sourcesdk_content\cstrike\mapsrc\fy_inferno.prt...done (0)

Creating default cubemaps for env_cubemap using skybox sky_wasteland02...

Run buildcubemaps in the engine to get the correct cube maps.

Finding displacement neighbors...

Finding lightmap sample positions...

** Executing...

** Command: "d:\steam\steamapps\madedog01\sourcesdk\bin\vvis.exe"

** Parameters: -game "d:\steam\steamapps\madedog01\counter-strike
source\cstrike"
"D:\Steam\SteamApps\madedog01\sourcesdk_content\cstrike\mapsrc\fy_inferno"

Valve Software - vvis.exe (Dec 15 2004)

1 threads

reading d:\steam\steamapps\madedog01\sourcesdk_content\cstrike\mapsrc\fy_inferno.bsp

Error opening d:\steam\steamapps\madedog01\sourcesdk_content\cstrike\mapsrc\fy_inferno.bsp

** Executing...

** Command: "d:\steam\steamapps\madedog01\sourcesdk\bin\vrad.exe"

** Parameters: -game "d:\steam\steamapps\madedog01\counter-strike
source\cstrike"
"D:\Steam\SteamApps\madedog01\sourcesdk_content\cstrike\mapsrc\fy_inferno"

Valve Software - vrad.exe (Mar 8 2005)

----- Radiosity Simulator ----

1 threads

[Reading texlights from 'lights.rad']

[1 texlights parsed from 'lights.rad']

Loading d:\steam\steamapps\madedog01\sourcesdk_content\cstrike\mapsrc\fy_inferno.bsp

Error opening d:\steam\steamapps\madedog01\sourcesdk_content\cstrike\mapsrc\fy_inferno.bsp

** Executing...

** Command: Copy File

** Parameters:
"D:\Steam\SteamApps\madedog01\sourcesdk_content\cstrike\mapsrc\fy_inferno.bsp"
"d:\steam\steamapps\madedog01\counter-strike
source\cstrike\maps\fy_inferno.bsp"

The command failed. Windows reported the error:

"The system cannot find the file specified."
As you might of have noticed, the BSP does not exist. There are no visible errors, checking for problems gives me nothing.

There is one unusual thing, though... these rows

Memory leak: mempool blocks left in memory: 48

Memory leak: mempool blocks left in memory: 1

are missing... and it is not normal, afaik! They have been there ever since I started working with hammer 4...

If it helps, I can upload the VMF somewhere...
HL2 tutorials 'n' stuff: http://madedog.pri.ee
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Re: No BSP after compile! Posted by fishy on Mon Jun 6th 2005 at 12:07pm
fishy
2623 posts
Posted 2005-06-06 12:07pm
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
why have you got -game as a parameter for vvis and rad?
i eat paint
Re: No BSP after compile! Posted by Madedog on Mon Jun 6th 2005 at 12:18pm
Madedog
487 posts
Posted 2005-06-06 12:18pm
Madedog
member
487 posts 128 snarkmarks Registered: Jan 5th 2005 Occupation: Level Designer Location: Estonia
I wouldn't know... it is the default setting probably, I haven't changed it.

It should be normal though, since even without vis and rad, the BSP
doesn't show up. I could also use cordon, but in one point it just
stopped functioning and showed up only one are no matter what I did.
Also, if I increased the size of the cordon a lot, it again didn't show
up the BSP. Even if I included ONLY the player start point... so
something's real messy.

All other maps are OK, so it has to be in this particular map...
HL2 tutorials 'n' stuff: http://madedog.pri.ee
217.159.236.34:27050 - CSS Server - Clean | koffer.ee
Re: No BSP after compile! Posted by Orpheus on Mon Jun 6th 2005 at 1:50pm
Orpheus
13860 posts
Posted 2005-06-06 1:50pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
<DIV class=quote>
<DIV class=quotetitle>? quoting fishy</DIV>
<DIV class=quotetext>why have you got -game as a parameter for vvis and rad?</DIV></DIV>

Perhaps its the command that tell the compiler to load the game after compiling.

shrugs

As to the problem, I see no reason why it won't load so it is prolly telling me that you forgot playerstarts.

[edit] /me changes from yellow back to green.

The best things in life, aren't things.
Re: No BSP after compile! Posted by Leperous on Mon Jun 6th 2005 at 3:29pm
Leperous
3382 posts
Posted 2005-06-06 3:29pm
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
Er, it doesn't look like VBSP is finishing. I take it you've checked your map for errors, and is the compiler crashing?
Re: No BSP after compile! Posted by Orpheus on Mon Jun 6th 2005 at 3:35pm
Orpheus
13860 posts
Posted 2005-06-06 3:35pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Leperous said:
Er, it doesn't look like VBSP is finishing. I take it you've checked your map for errors, and is the compiler crashing?
I thought of this, but usually when mine crashes, it doesn't proceed to the next steps. :confused:

After contemplation, methinks my first answer is wrong, but.. with it continuing, I am at a loss as to any other reasons why it fails to generate a BSP.

The best things in life, aren't things.
Re: No BSP after compile! Posted by mrod on Mon Jun 6th 2005 at 3:36pm
mrod
30 posts
Posted 2005-06-06 3:36pm
mrod
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30 posts 3 snarkmarks Registered: May 30th 2005
Yea, it does look like vbsp isnt finishing, try refreshing the SDK content
Re: No BSP after compile! Posted by Leperous on Mon Jun 6th 2005 at 3:36pm
Leperous
3382 posts
Posted 2005-06-06 3:36pm
Leperous
Creator of SnarkPit!
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3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
If Hammer crashes, no it shouldn't carry on, but the 'shell' that's running all these should still carry on and try to run VIS/RAD etc. after even if BSP crashes or reports errors :/
Re: No BSP after compile! Posted by Orpheus on Mon Jun 6th 2005 at 3:47pm
Orpheus
13860 posts
Posted 2005-06-06 3:47pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Sadly, or luckily I am not sure which, but I have had so few compile errors that I am unsure what to say.

When my compile borks, it usually just stops.. I cannot recall any time that I have had it continue.. That is not to say it wouldn't have cause if it hangs for some reason. (compile time jumps dramatically say from 1 hour to several) I usually just ended it myself and sorted out why.

/me bows out since I have no clue. :sad:

The best things in life, aren't things.
Re: No BSP after compile! Posted by Madedog on Mon Jun 6th 2005 at 4:10pm
Madedog
487 posts
Posted 2005-06-06 4:10pm
Madedog
member
487 posts 128 snarkmarks Registered: Jan 5th 2005 Occupation: Level Designer Location: Estonia
Well... apparently it is working now.

Guess what - Parite.A !!!

Yes, my PC was infected with viruses :biggrin: I thought the background AV was working, but it wasn't :razz:

Anyway... formatted the C, clean installed Win, installed NOD32 and now it is back in action :smile:

(If I can get the ***hole who created Parite, I will make so clean job with him that his mother won't recognise him!)
HL2 tutorials 'n' stuff: http://madedog.pri.ee
217.159.236.34:27050 - CSS Server - Clean | koffer.ee
Re: No BSP after compile! Posted by wil5on on Tue Jun 7th 2005 at 6:42am
wil5on
1733 posts
Posted 2005-06-07 6:42am
wil5on
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1733 posts 570 snarkmarks Registered: Dec 12th 2003 Occupation: Mapper Location: Adelaide
If you find the parite guy, let me know, i want some of that action.
"If you talk at all during this lesson, you have detention. Do you understand?"
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