Re: fish
Posted by smidsy on
Tue Jun 7th 2005 at 5:25pm
smidsy
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Dec 4th 2004
Occupation: ex army, working as electrition
Location: uk
im wanting to add fish to the water on my map but i dont know how to
make them firstly and what entities do i use to make them. I sorta want
it to be like the fish in De_inferno
Re: fish
Posted by Andrei on
Tue Jun 7th 2005 at 5:42pm
Andrei
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Location: Bucharest, Romania
Make each fish a func_tracktrain, each with it's own set of path_tracks. It's that easy :smile: .
Re: fish
Posted by Orpheus on
Tue Jun 7th 2005 at 6:11pm
Orpheus
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Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
There are some sort of biting/swimming/killing creatures in "Island17".
Perhaps you should ask Mazemaster what those critters are.
They swim anyways... and as far as I can determine, they are part of HL2.
The best things in life, aren't things.
Re: fish
Posted by smidsy on
Tue Jun 7th 2005 at 8:29pm
smidsy
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143 posts
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Occupation: ex army, working as electrition
Location: uk
i did what rof did but i am concerned that the way the entity is
comming up obsolete. will this still work? i got the map decompiler
worked a treat :biggrin: but i will try it out when my map is
finished...hopefully. The track train didnt work for me it started to
get really fiddly and after a while i gave up.
Re: fish
Posted by smidsy on
Tue Jun 7th 2005 at 8:49pm
smidsy
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Dec 4th 2004
Occupation: ex army, working as electrition
Location: uk
ok thanks alot Rof that helps alot :biggrin: yea sry bout that Orpheus i meant to hit uncorrect answer.
Re: fish
Posted by Orpheus on
Tue Jun 7th 2005 at 8:55pm
Orpheus
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Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
If its correct, its correct, but test it first and come back and mark it blue. In this case it appears to be fine.
The best things in life, aren't things.