Re: Normal-Mapping Sucks
Posted by Cassius on
Sun Jun 12th 2005 at 10:09pm
Posted
2005-06-12 10:09pm
Cassius
member
1989 posts
238 snarkmarks
Registered:
Aug 24th 2001
Thanks for your help - somehow, deleting the .vmt for the normal-map texture got it to work. However, I have another question now: how do I make bump maps work for a blend texture?
Re: Normal-Mapping Sucks
Posted by Campaignjunkie on
Sun Jun 12th 2005 at 10:17pm
Posted
2005-06-12 10:17pm
1309 posts
329 snarkmarks
Registered:
Feb 12th 2002
Occupation: Student
Location: West Coast, USA
Personally, I don't think it's possible (or might not be worth the
effort). Try looking at Valve's .vmt's for blend textures, though.
There's very little documentation for any of this, I'm afraid.
Re: Normal-Mapping Sucks
Posted by fishy on
Sun Jun 12th 2005 at 11:11pm
Posted
2005-06-12 11:11pm
fishy
member
2623 posts
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Registered:
Sep 7th 2003
Location: glasgow
when you name a texture to end with _normal, vtex takes notice and does something different with it. i don't remember what, but there's an extra bit of dialogue in the command prompt window concerning it. it might do the same for textures ending with _bump, but i doubt it.
and i don't remember seeing any reference to bumpmaps in any of the vmt's for blended textures that i looked in. maybe there is one somewhere, but i wouldn't be too hopeful.
i eat paint