dm_veikko

dm_veikko

Re: dm_veikko Posted by Addicted to Morphine on Tue Apr 26th 2005 at 3:26am
Posted 2005-04-26 3:26am
3012 posts 529 snarkmarks Registered: Feb 15th 2005
I really like the clean shadows in the third picture, but the blood stain in the light in the second picture, while artistic, seems too perfectly centered in the light. I'd either move/rotate the decal or shift the light or make it a bit weaker and fuzzier around the edges.
Re: dm_veikko Posted by ishbog on Wed Apr 27th 2005 at 2:01pm
ishbog
86 posts
Posted 2005-04-27 2:01pm
ishbog
member
86 posts 19 snarkmarks Registered: Dec 7th 2004 Occupation: web designer/game developer Location: usa
Yeah, that was from the original, never did move it. i may turn it into an overlay and rotate it. as for the huge room with shadows, what do you think of this screen instead?

http://www.freepgs.com/ishbog/veikko/dm_veikko0465.jpg
Re: dm_veikko Posted by ishbog on Wed May 11th 2005 at 5:59pm
ishbog
86 posts
Posted 2005-05-11 5:59pm
ishbog
member
86 posts 19 snarkmarks Registered: Dec 7th 2004 Occupation: web designer/game developer Location: usa
this is the first map ive ever made. snarkpit page:

http://www.snarkpit.net/maps.php?map=1946

screenshots:

http://www.freepgs.com/ishbog/veikko/

ill post more, but i have to go to class. tell me what you think!
Re: dm_veikko Posted by DrGlass on Thu May 12th 2005 at 1:40am
DrGlass
1825 posts
Posted 2005-05-12 1:40am
DrGlass
member
1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
Great looking map. I like (for the most part) how it fit together. Also, the mood and lighting were well done.

As for the review:

User posted image

Grass prop hanging over the edge.

User posted image

Alot of your door ways and windows lacked any kind of trim. When
two diffrent textures meet at an edge it can look very tacky, try to
add some more detail brushes.

User posted image

This is a big issue to me, the skybox. This shot is showing me
toss an explosive barrle out the sky light. It hits the skybox
and blows up, and that looks horrible. remeber always make your
sky box very high so props dont run into it, you can always use a hint
brush to to cut down the vis leaf.

User posted image

This place just didn't feel right, just looks like a bunch of props slapped together.

User posted image

That prop isn't a spot light, it should be casting light all around it, not just down.

User posted image

Use env_sprite and not env_light_glow for small lights like this one
(near the room with the gas pipe) env_light_glow fades as you get
closer to the origin, which looks very strange becuase light halo's
dont tend to do that in real life.

User posted image

I dont think that charger should be there.

User posted image

Your lift stops a bit short, I would try and figure out a way to get some doors in there so you dont see the lift.

Very nice, though there may be some game play issues I though that the
map fit together very well and apart from some visual flaws looks very
nice.
Re: dm_veikko Posted by Orpheus on Thu May 12th 2005 at 2:10am
Orpheus
13860 posts
Posted 2005-05-12 2:10am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
I so love to see a map "Orphinated" :heee:

@ Ishbog, and I do not think you are allowed to hotlink your images from that site. They all seem to lead to dead links :sad:
Re: dm_veikko Posted by habboi on Thu May 12th 2005 at 4:11pm
habboi
782 posts
Posted 2005-05-12 4:11pm
habboi
The Spammer of Snarkpit
member
782 posts 178 snarkmarks Registered: Dec 11th 2004 Location: United Kingdom
They work fine for me?
Nice map!
Re: dm_veikko Posted by ReNo on Thu May 12th 2005 at 4:26pm
ReNo
5457 posts
Posted 2005-05-12 4:26pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Habboi, I think Orph means if you click the links provided in the
snarkpit profile they don't work. They work if you visit the URL he
provided though.

Map looks really impressive for a first effort - refreshing to see
somebody new coming along that obviously put time and effort into their
first release. Good job :smile:
Re: dm_veikko Posted by ishbog on Wed Jun 22nd 2005 at 2:51am
ishbog
86 posts
Posted 2005-06-22 2:51am
ishbog
member
86 posts 19 snarkmarks Registered: Dec 7th 2004 Occupation: web designer/game developer Location: usa
well, about everything changed. from the big room to the tunnels... i made alot of archetectural changes. especially that end of the tunnel with the bright light... damn. its great better now.. wow, talk about bad grammar.

the archetexture in the large room includes dirty, industrial glass in the skylights.

(note: im at a school in japan at the moment, and this keyboard sucks...)

theres so much to tell... download and play this build! its linked on the map page, or at the top of this thread i think. screenshots are in that folder, too. not sure if they are up to date....
www.nysteo.com

If animals weren't meant to be eaten, then they wouldn't be so delicious and easy to catch!

Face it: if crime didn't pay, there would be very few criminals.
Re: dm_veikko Posted by Orpheus on Wed Jun 22nd 2005 at 11:15am
Orpheus
13860 posts
Posted 2005-06-22 11:15am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Are you saying you have a new version uploaded now?

I play the old version via LAN all the time, this map looks odd, but it frags very damned well.. it is one of my favored LAN maps.. My son and I play it every weekend :smile:

The best things in life, aren't things.
Re: dm_veikko Posted by Pureferret on Wed Jun 22nd 2005 at 7:49pm
Pureferret
27 posts
Posted 2005-06-22 7:49pm
27 posts 13 snarkmarks Registered: May 3rd 2005
Very nice map! I was expecting something odd and out over place every room, but not so! It really works well!

You have the fire's flags in the van set to drop ( not not drop...)
Could you do some stuff extra with the pipes in the tunnel rooms
(IYKWIM)? Make then lead somewhere or reward the person with more then
just a shotgun....
Re: dm_veikko Posted by ishbog on Mon Jun 27th 2005 at 8:29am
ishbog
86 posts
Posted 2005-06-27 8:29am
ishbog
member
86 posts 19 snarkmarks Registered: Dec 7th 2004 Occupation: web designer/game developer Location: usa
faints*woken up by japanese chick that says ive been laying unconcious in this internet booth racking up 20,000 yen in time, and that they are closing*

dudes, id played this at lan partys before, and knew it played well, etc, but id never heard anyone i didnt personally know say it worked good. thats.... really cool. my main concern in making the map, anyway, was gameplay. fast paced, frag-your-ass now action. cool, it worked.

yes, there has been (consistantly playing, snif) a new bsp for about a month now. no updates in that time, cause im in japan now.

btw, the large large large room is a loooooottttt different, athestically(damn, that spelling sucks), but plays better. and some other gameplay things, like cars killing the elevator, have been worked out. ive still got a few things to change before i put it on the front page.... but im in japan sigh.

as for the tunnels pipes thing, thats a decent idea. anything more specific, or ideal? like maybe having a hatchway taking you to one of the rooms that already exsists? or maybe making a dropout in a different area, so it would be 1-way? ideas?
www.nysteo.com

If animals weren't meant to be eaten, then they wouldn't be so delicious and easy to catch!

Face it: if crime didn't pay, there would be very few criminals.
Re: dm_veikko Posted by Orpheus on Mon Jun 27th 2005 at 10:48am
Orpheus
13860 posts
Posted 2005-06-27 10:48am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
You dumb s**t, check your PM's :biggrin:

The best things in life, aren't things.
Re: dm_veikko Posted by ishbog on Wed Jun 29th 2005 at 9:00am
ishbog
86 posts
Posted 2005-06-29 9:00am
ishbog
member
86 posts 19 snarkmarks Registered: Dec 7th 2004 Occupation: web designer/game developer Location: usa
OH. MY. GOD. curls up in chair and gasps for air

i cant beleive it. i was going to refine it and submit it for that.... i didnt even have to. im honored. DAMN. that kicks almost too much ass.... wow.

read my post in map suggestions. jeez, thankyou. wow. i havnt logged in for a few days, stupid japanese comps. wow. i actually did it.
www.nysteo.com

If animals weren't meant to be eaten, then they wouldn't be so delicious and easy to catch!

Face it: if crime didn't pay, there would be very few criminals.
Re: dm_veikko Posted by Myrk- on Thu Jul 7th 2005 at 2:36pm
Myrk-
2299 posts
Posted 2005-07-07 2:36pm
Myrk-
member
2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
Can we get some screenshots?
Re: dm_veikko Posted by Orpheus on Sun Jul 10th 2005 at 1:25pm
Orpheus
13860 posts
Posted 2005-07-10 1:25pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
I was the Admin whom opted to add this one to the server.. So far, I have received no complaints about doing so.. Since Snarkpit rarely misses a chance to inform me of my errors, I see this as a good sign..

Nice map.. Looks odd but plays well..
Re: dm_veikko Posted by Guessmyname on Tue Oct 25th 2005 at 12:32pm
Guessmyname
342 posts
Posted 2005-10-25 12:32pm
342 posts 173 snarkmarks Registered: Dec 6th 2004
The download no longer works
Re: dm_veikko Posted by ishbog on Fri Oct 28th 2005 at 3:44am
ishbog
86 posts
Posted 2005-10-28 3:44am
ishbog
member
86 posts 19 snarkmarks Registered: Dec 7th 2004 Occupation: web designer/game developer Location: usa
This is true. my web host had a fire last last week, it should be up again soon. it sucks!