err

err

Re: err Posted by 2dmin on Wed Nov 12th 2003 at 10:55am
2dmin
352 posts
Posted 2003-11-12 10:55am
2dmin
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352 posts 75 snarkmarks Registered: May 17th 2003 Occupation: Progamer Location: Canberra, Australia
entering c:\program files\valve hammer editor\maps\cs_hostage_sprint.map
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%...Error: Entity 77, Brush 0, Side 2: plane with no normal
Error: plane with no normal
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem

Error: Entity 77, Brush 0: outside world(+/-4096): (-10000,-10000,-192)-(10000,10000,-160)
Error: Entity 77, Brush 0: outside world(+/-4096): (-10000,-10000,-192)-(10000,10000,-160)
Error: Entity 77, Brush 0: outside world(+/-4096): (-10000,-10000,-228)-(10000,10000,-124)
Error: Entity 77, Brush 0: outside world(+/-4096): (-10000,-10000,-228)-(10000,10000,-124)
Error: Entity 77, Brush 0: outside world(+/-4096): (-10000,-10000,-224)-(10000,10000,-128)
Error: Entity 77, Brush 0: outside world(+/-4096): (-10000,-10000,-224)-(10000,10000,-128)
Error: Entity 77, Brush 0: outside world(+/-4096): (-10000,-10000,-210)-(10000,10000,-142)
Error: Entity 77, Brush 0: outside world(+/-4096): (-10000,-10000,-210)-(10000,10000,-142)
(0.48 seconds)

----- END hlcsg -----

there is no entity outside the world. What is going on ???
Re: err Posted by fishy on Wed Nov 12th 2003 at 11:15am
fishy
2623 posts
Posted 2003-11-12 11:15am
fishy
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2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
map>go to brush number(ctrl+shift+g)

enter the values supplied by the log (entity 77 + brush 0)

you may need to rebuild the brush to get rid of the prob. (and i'm guessing that you should stop carving to keep it away :razz: )
Re: err Posted by Gollum on Wed Nov 12th 2003 at 11:27am
Gollum
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Posted 2003-11-12 11:27am
Gollum
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1268 posts 525 snarkmarks Registered: Oct 26th 2001 Occupation: Student Location: Oxford, England
On some forums, you'd get this sort of response: RTFM!!

However, I'm nice so I'll just supply this quote from Zoner's documentation:
This error is always caused by vertex manipulation. A plane is defined by 3 unique coordinates. If any of the three coordinates are the same, then you don't really have a plane (its either a line or a point). There is no way to fix this error other than to delete the brush and recreate it completely.

This is most commonly caused by dragging a vertex ontop of another to destroy it for several vertexes of the same face. The resulting brush can even look correct, but the side which you have destroyed can still have a point or two defined for it. The proper way to remove a face is to use a clipper. If the object is simple (say converting a square to a wedge), then dragging an edge via the yellow control points to merge multiple vertexes at once will probably be safe.
Use Fishy's suggestion to go to the entity and delete it. You can then remake it without errors.
Re: err Posted by Orpheus on Wed Nov 12th 2003 at 12:10pm
Orpheus
13860 posts
Posted 2003-11-12 12:10pm
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
on very rare occasions, i have tried the suggestion fishy says and it did not work exactly as it should have.

i had major issues with wildcards map in this area, his rocks were an issue.

it turned out that hammer reassigns the numbers after you fix the error, and i kept getting a new error with each fix, come to find out that somehow, removing the error exposed a new one not previously seen or some crap.

i suggest you remove the whole region in question (IE a set of steps, or a rock) and rebuild it if removing the one doesn't work.

like they said, it works most times, so use it first.
Re: err Posted by Bewbies on Wed Nov 12th 2003 at 9:26pm
Bewbies
413 posts
Posted 2003-11-12 9:26pm
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413 posts 41 snarkmarks Registered: Sep 10th 2003 Occupation: IT Dude Location: US-of-A
This is created from brush/ents that aren't completely deleted.. there's still a vertex or edge left! You can't see it, but it's there. You can't select it, either... so just select all of the map and copy+paste into into a new map. It copies over all of the good stuff.. and leaves behind the errors. Just make sure to either use texture lock or remember the EXACT coordinates of the map... so that your textures dont get unnaligned!
Re: err Posted by 2dmin on Wed Nov 12th 2003 at 10:07pm
2dmin
352 posts
Posted 2003-11-12 10:07pm
2dmin
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352 posts 75 snarkmarks Registered: May 17th 2003 Occupation: Progamer Location: Canberra, Australia
yes well i'm not that stupid :biggrin:

yeh when it said entity 77 i searched for it with entity#77 and brush#0 but then it said "could not find that brush" ... and so i couldnt find it. also those coordinates are outside the map and i dont have anything outside the map . . .

none of my ents were vertex manipulated nor outside the world.

so actually bewbies's answer was the correct one, but it doesn't let me give him the snarkmarks ... :sad:

but orph was closest :biggrin:

i'll try what bewbies said.
Re: err Posted by Orpheus on Wed Nov 12th 2003 at 10:20pm
Orpheus
13860 posts
Posted 2003-11-12 10:20pm
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
ask if his responce can be edited then..lep might be able to.
Re: err Posted by Gollum on Wed Nov 12th 2003 at 10:33pm
Gollum
1268 posts
Posted 2003-11-12 10:33pm
Gollum
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1268 posts 525 snarkmarks Registered: Oct 26th 2001 Occupation: Student Location: Oxford, England
none of my ents were vertex manipulated nor outside the world.
Riiiiigght. So you have a single vertex, like Bewbs said, but you didn't get it by vertex manipulation? How did you get it then? :wtf:

Blaspheme thou not against the gospel of Zoner! As He proclaimeth, so shall it be, though we mortals may not have the wit to see it.
Re: err Posted by Dr Brasso on Wed Nov 12th 2003 at 10:42pm
Dr Brasso
1878 posts
Posted 2003-11-12 10:42pm
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
again, at the risk of sounding like a flippant asshole, RTFM!!....dude, just because you dont get bad brushes when you use the "check for problems" tool, remember...ZONERS WILL FIND THE s**t YOU MISSED!..,when you start building complex geometry, it will inevitably say yer screwed for a variety of reasons...trust me when i tell you, you have bad brushes....DO NOT PUT THE BRUSH NUMBER DESIGNATED IN THE ENTITY SECTION OF THAT TOOL!...OR VICE VERSA!!! :brickwall:

you get leftovers when you chop up brush entities, like doors, func_walls etc....make sure you delete them, as boobs said as well....

jesus jones jackson, i tell ya, .... :rofl:

you ok mikee?.....breathe bud....breathe....!

Doc Brass... :dodgy:
Re: err Posted by Orpheus on Wed Nov 12th 2003 at 10:46pm
Orpheus
13860 posts
Posted 2003-11-12 10:46pm
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
you can get an invalid solid by simply rotating certian valid ones, he might have done this guys..
Re: err Posted by Dr Brasso on Wed Nov 12th 2003 at 10:48pm
Dr Brasso
1878 posts
Posted 2003-11-12 10:48pm
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
true, but once again it will show up in one form or another orph....correct?

the biggest maker of invalid solids in my estimation are the ones that drop in between the designated 1 to 1 grid....or concave solids....

doc B....

ps....i just realized, i really sound like a prick tonight....my apologies.... :biggrin:
Re: err Posted by Gollum on Wed Nov 12th 2003 at 10:50pm
Gollum
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Posted 2003-11-12 10:50pm
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1268 posts 525 snarkmarks Registered: Oct 26th 2001 Occupation: Student Location: Oxford, England
takes deep breath

I don't mean to steal Bewb's thunder - all credit to him for finding the solution. Normally I'm open to the possibility of being wrong; after all, this is me we're talking about :heee:

But I refuse to believe that Zoner could ever be wrong about an issue connected to the compile tools. Hell, this guy understands them better than John Carmack! Did you know, for example, that Zoner was able to get all of the Quake3 maps under 1 Mb in file size (for a console port), just by moving the brush boundaries? The man can think like the compile tools......

BTW this is not just an invalid solid - there are lots of ways to make those. It is a very special type of brush error - where a plane has been made into a point or a line. The only way to do this is to use vertex manipulation.
Re: err Posted by Orpheus on Wed Nov 12th 2003 at 10:51pm
Orpheus
13860 posts
Posted 2003-11-12 10:51pm
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
(to doc)

then in that case, if all methods fail, export to .map close, load the map and all invalids will be deleted/removed.. no matter how small or invisible..
Re: err Posted by Dr Brasso on Wed Nov 12th 2003 at 10:55pm
Dr Brasso
1878 posts
Posted 2003-11-12 10:55pm
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
si senor....although its not really that necessary....as you guys taught me early on....CLEAN MAPPING PRACTICES....AND COMPILE FREQUENTLY!!!...there is no substitute..... :wink:

Doc Brass... :dodgy:
Re: err Posted by Orpheus on Wed Nov 12th 2003 at 11:01pm
Orpheus
13860 posts
Posted 2003-11-12 11:01pm
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
my old tid-bits tut was a good idea, maybe we should create a better one for our newer members..?
Re: err Posted by Dr Brasso on Wed Nov 12th 2003 at 11:06pm
Dr Brasso
1878 posts
Posted 2003-11-12 11:06pm
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
excellent suggestion Orph.....i wonder if Lep will get pissed because you/we circumvented his....um....tutorialism? **reaches for websters

Doc Brass.... :dodgy:

ps....pssst....maybe one to show em which button to push for accreditations too....what say ye mon? :biggrin:
Re: err Posted by fishy on Wed Nov 12th 2003 at 11:42pm
fishy
2623 posts
Posted 2003-11-12 11:42pm
fishy
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2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
i seen the quote that Gollum posted from zoners, that says this error only occurs with vertex manipulation. maybe thats because the guy probably has more sense than to try and carve stuff using complex shapes.
Re: err Posted by Orpheus on Wed Nov 12th 2003 at 11:45pm
Orpheus
13860 posts
Posted 2003-11-12 11:45pm
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
suggestions that have the word "only" in them.. make me wonder if its so..
Re: err Posted by Dr Brasso on Thu Nov 13th 2003 at 3:11am
Dr Brasso
1878 posts
Posted 2003-11-13 3:11am
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
to re-emphasize wht orpheus says....i have "only" solved one editing problem in my entire snarkpit v.4 life....im not worthy....im so ashamed of myself....i have no self esteem left...***prepares for japanese hari cari ritual.... :sad:

moral of the story?

PLEASE PUSH THE CORRECT DAMN BUTTONS!! :lol:

Doc Brass... :dodgy:
Re: err Posted by Bewbies on Thu Nov 13th 2003 at 3:25am
Bewbies
413 posts
Posted 2003-11-13 3:25am
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hari cari? thought it was sunpukku..
Re: err Posted by Campaignjunkie on Thu Nov 13th 2003 at 3:30am
Campaignjunkie
1309 posts
Posted 2003-11-13 3:30am
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
Hari-kari is western butchering of the term. I believe it actually is seppaku. And to commit seppaku, you first need to pray for a few days to cleanse your soul, then stab yourself in the stomach without making a sound. If you do make a sound, someone else is to kill you instantly to prevent the shame of weakness in the afterlife or something. Gollum made a really long post about it a while ago that was nice and detailed; search for that. :smile:
Re: err Posted by Gorbachev on Thu Nov 13th 2003 at 3:59am
Gorbachev
1569 posts
Posted 2003-11-13 3:59am
1569 posts 264 snarkmarks Registered: Dec 1st 2002 Location: Vancouver, BC, Canada
From me understand it's Hari-Kiri not Hari-Kari, that just sounds like some strange video game character. :razz:
Re: err Posted by 2dmin on Thu Nov 13th 2003 at 5:16am
2dmin
352 posts
Posted 2003-11-13 5:16am
2dmin
member
352 posts 75 snarkmarks Registered: May 17th 2003 Occupation: Progamer Location: Canberra, Australia
hmm well . . .

I had a properly compilable map, then I decided to change a few things. I added a lip to one of the doors, retouched a couple of brushes, then recompiled.

again i repeat the weird thing - it says entity 77 does not exist! something weird with .rmf, trying bewbies's idea

EDIT: yaaay i copied the contents of the map and saved it in a new .rmf ... now it actually finds the entity when i asked for it, instead of saying "it doesnt exist" ... something very weird was going on then ... anyway i found the offending brush based entity which was a problem because i rotated it... damnit orph should get heaps of snarkmarks :biggrin:

now it compiles and i can re-release the map without the small imperfections in the older version :smile:
Re: err Posted by Dr Brasso on Thu Nov 13th 2003 at 6:40am
Dr Brasso
1878 posts
Posted 2003-11-13 6:40am
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
cool....gj 2dmin....

and its harry carey, now dead announcer for the chicago cubs... :heee:

Doc Brass... :dodgy:
Re: err Posted by Gollum on Thu Nov 13th 2003 at 8:14am
Gollum
1268 posts
Posted 2003-11-13 8:14am
Gollum
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1268 posts 525 snarkmarks Registered: Oct 26th 2001 Occupation: Student Location: Oxford, England
shrugs I remain unconvinced, but that's not important. What matters is that your problem has been solved :smile:
Hari-kari is western butchering of the term. I believe it actually is seppaku.........Gollum made a really long post about it a while ago that was nice and detailed; search for that.
I did?? Don't remember doing that....you're not confusing it with my post about Sadako Sasaki?