Re: Pointfile a.k.a Leaks
Posted by Sushi on
Mon Sep 1st 2003 at 7:42pm
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I was reading a tutorial on how to do proper lighting; which I never payed too much attention to besides the basic. So anyway as you know if you type "pointfile" in the console it will generate a number. If the number is 0 then you dont have any leaks. What it didn't cover in the tutorial is: My number was 1034; so does that mean I have 1034 leaks or is that a number telling me the cordinates of my leak?
Re: Pointfile a.k.a Leaks
Posted by Wild Card on
Mon Sep 1st 2003 at 7:51pm
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and it will show this nice whitish-grey line of dots going all over the place and ending where your leak is.
Re: Pointfile a.k.a Leaks
Posted by Edge Damodred on
Mon Sep 1st 2003 at 7:55pm
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It is basically how many points it take to get from a certain entity(the one listed) to the point where it's leaking. To make it easier to find the leak, since you'll have to go outside the map most likely is to use gl_clear 1 in the console. This will disable the Hall of Mirrors effect you normally get and replace it with a solid red color.
Re: Pointfile a.k.a Leaks
Posted by Sushi on
Mon Sep 1st 2003 at 7:59pm
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Ok; clipping. A leak can be cuase for instance by two blocks running into each other; right?
Update: Ok I must have done something right becuase I move a wall over a bit and now "pointfile" is only 613 instead of 1034.
Re: Pointfile a.k.a Leaks
Posted by Wild Card on
Mon Sep 1st 2003 at 8:05pm
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Ok, first off, load the map in the console, not thru the multiplayer menu. Once the map is loaded. bring up the console again (using the funky button next the the 1)
~ <-- that one
type in pointfile 1 and then a series of dots should appear in front of you. As well, you might need to type in noclip if the dots go thru walls. I cant remember if they do or not. But just follow the dots until you reach teh end, that is where your leak is.
As well, a leak will cause your level full bright, the reason for this is because when you compile your map, it will create the level's architecture, then if there are no leaks, it will create the level's lighting. If there is a leak, it will skip the lighting (and the rest of the compile) and make your level full bright (no shadows)
Re: Pointfile a.k.a Leaks
Posted by Wild Card on
Mon Sep 1st 2003 at 8:08pm
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Definition: Leak: A hole in your level which allows you to see into the void (unwanted) black area. This hole can be big or small.
I have had in my last map (Dark Complex) many leaks between cliff burshes that were not even 1 unit big. Therefore I could not see them by just running around in the 3D view of VHE.
As well, any leak that is (I believe) smaller than 1 unit big will cause Half-Life to freeze once your level is loaded.
Re: Pointfile a.k.a Leaks
Posted by Sushi on
Mon Sep 1st 2003 at 8:18pm
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It end right into a solid block; which would be my floor; I would show a picture of it but geocities dowsn't allow outside access to host pictures. It goes from my info_player_start to the bottom of the floor on the outside part. I just dont know what the leak is.
Re: Pointfile a.k.a Leaks
Posted by Sushi on
Mon Sep 1st 2003 at 8:23pm
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My map wasn't THAT big or complex only took maybe 3 hours to make; so I guess I will start over with a new design. Thanks for your help and will be looking forward for more help soon.
Re: Pointfile a.k.a Leaks
Posted by Wild Card on
Mon Sep 1st 2003 at 8:24pm
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Upload a bunch of screens and then give us the link to 'em. Geocities will let you do that. It just wont let you display the pictures on other sites.
Re: Pointfile a.k.a Leaks
Posted by Orpheus on
Mon Sep 1st 2003 at 9:18pm
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sighs
geocities strikes again..
i suggest you contact lep for some decent storage..
Re: Pointfile a.k.a Leaks
Posted by Sushi on
Mon Sep 1st 2003 at 9:20pm
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Is it bad that all the points are on the outise of my map; you know the part that kinda looks all blurry.
Re: Pointfile a.k.a Leaks
Posted by Wild Card on
Mon Sep 1st 2003 at 9:22pm
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we cant look at the pictures yet, it says wait an hour.
Re: Pointfile a.k.a Leaks
Posted by Campaignjunkie on
Mon Sep 1st 2003 at 9:43pm
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Why can't you load the .pts file into Hammer 3.5? It saves the trouble of looking around in-game. Just follow the line and where it's red, start looking for the leak.
Re: Pointfile a.k.a Leaks
Posted by Failsafe on
Mon Sep 1st 2003 at 10:49pm
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2003-09-01 10:49pm
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Check to make sure the walls weren't func_walls/ doors / ect.. Also make sure that there are no lights or other entities on the outside of a map.
Really, by now you should have found the leak from the pointfile :rolleyes:
/attempt
Re: Pointfile a.k.a Leaks
Posted by Wild Card on
Tue Sep 2nd 2003 at 12:05am
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2003-09-02 12:05am
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I have looked at the pictures.
You either have a very small leak, which doesnt seem to be the case, or you have a entity in the void. As well, brushes that separate your map from the void cannot be entities. You cannot have a func_wall for example between you map and the void. Check to see if that is what you have done. If you still dont know where your leak is, I can take a look if you want me to.
Re: Pointfile a.k.a Leaks
Posted by Wild Card on
Tue Sep 2nd 2003 at 1:22am
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It happended twice. The first, cause I didnt know what pointfile was, the second, because D_C crashed when HL loaded it.