Re: Map Lighting
Posted by Juim on
Tue Aug 30th 2005 at 3:38pm
Juim
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Occupation: Motion Picture Grip
Location: Los Angeles
I have been working on a map for awhile now(between 70 hour work weeks) and at every new posting I get comments about lighting. Now I work in the Movie biz and deal specifically with lighting on a daily basis. The trouble is, due to the limitations of the source engine, you cant light a map like in the real world, so you have to make short-cuts and learn little tricks which not everybody knows. I was wondering if you might be interested in a sort of contest. Not a contest actually, but more of a showcase. Pick (or create) a well structured room with lots of architecture and allow everyone to take it and light it as they seem fit.No limitations(such as light emitting textures or adding entities), but the architecture itself can't be altered. Save the finished product as "your name" so we know who did it. I know I could learn alot from you guys, and so could others. Bad idea? What do you think?
Re: Map Lighting
Posted by Juim on
Tue Aug 30th 2005 at 3:55pm
Juim
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Cool. So we need to find a map to light, or perhaps someone could export a favorite part of a map they made. I seem to recall several people made their vmf's public for others to use.
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Re: Map Lighting
Posted by BlisTer on
Tue Aug 30th 2005 at 4:49pm
BlisTer
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yep good idea.
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Re: Map Lighting
Posted by Junkyard God on
Tue Aug 30th 2005 at 5:18pm
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if it's hl1 i'm in :biggrin: i lurve lighting :biggrin:
( i've seen a similar thing happen in a contest over at twhl i think, but it was texturing , not lighting :smile: )
Hell, is an half-filled auditorium
Re: Map Lighting
Posted by MisterBister on
Tue Aug 30th 2005 at 7:03pm
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Sounds supergreat, I think it would be coolest if we just set up
lighting in one particular scene using a camera to take photos from
exactly the same positions each time.
I actually have a scene that could be used. However it doesnt give very much of choice in terms of lighting.
If no one else posts a scene here ill make one during the weekend.
Re: Map Lighting
Posted by rs6 on
Tue Aug 30th 2005 at 8:16pm
rs6
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This sounds cool. I'd like to give it a go. I can't really think of a good room to use.
Re: Map Lighting
Posted by jake on
Tue Aug 30th 2005 at 11:47pm
Posted
2005-08-30 11:47pm
jake
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A brilliant idea, I hope it's taken up by the more talented/experienced members.
Re: Map Lighting
Posted by Myrk- on
Tue Aug 30th 2005 at 11:53pm
Posted
2005-08-30 11:53pm
Myrk-
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HL2 lighting, in all honesty is piss easy in most situations. Its only a situation of putting in spotlights (just like in the movie biz) but you can place your light anywhere without having to worry about anything! I find nice colours go well, especially if you can successfully use opposite ends of the spectrum, such as orange and green.
But then again it depends on the room completely.
-[Better to be Honest than Kind]-
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Damn Juim, great idea. Too bad I'm going back to college tomorrow, otherwise I'd be really tempted to give it a shot.
On a side note, I really miss the ease of texture lighting in HL1. It's all I would ever use and I loved it.
Re: Map Lighting
Posted by Campaignjunkie on
Wed Aug 31st 2005 at 4:13am
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Sounds like a good idea to me: really easy for anyone to participate,
and it's just throwing some lights on a map and seeing what works.This is all assuming the architecture is interesting enough, of course. :wink:
Re: Map Lighting
Posted by Myrk- on
Wed Aug 31st 2005 at 12:00pm
Posted
2005-08-31 12:00pm
Myrk-
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Nah it isn't, the whole conversion thing takes longer, its all long winded. They tried to make HL2 mapping easier than HL1 with customization being easier too, but they ended out making it harder!
Wads are far easier than what HL2 has (all those loose vtf's floating around, all messy).
-[Better to be Honest than Kind]-
Re: Map Lighting
Posted by MisterBister on
Sun Sep 4th 2005 at 11:54am
Posted
2005-09-04 11:54am
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Sorry guys.. Lots of stuff have popped up that I have to take care of,
which means that i will not have time to make the scene this weekend.