Skies or Background

Skies or Background

Re: Skies or Background Posted by Verbal_Kint on Wed Nov 19th 2003 at 4:13am
Verbal_Kint
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Posted 2003-11-19 4:13am
1 post 0 snarkmarks Registered: Nov 14th 2003 Occupation: Office Boy
I have spent hundreds of hours creating my first map and I'm having a blast doin' it! The only thing is, I can't get my sky to look like sky (without the infinity effect)! Please, can anyone set me on the right path? :confused:

Thanks,

"Cordory pillows ... they're making headlines"
Re: Skies or Background Posted by Rumple on Wed Nov 19th 2003 at 4:32am
Rumple
518 posts
Posted 2003-11-19 4:32am
Rumple
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518 posts 72 snarkmarks Registered: Aug 22nd 2001 Occupation: Web Dev Location: NSW, Australia
wrong forum

put it in the Half-Life editing forum
Re: Skies or Background Posted by Campaignjunkie on Wed Nov 19th 2003 at 4:41am
Campaignjunkie
1309 posts
Posted 2003-11-19 4:41am
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
Wrong forum.

To get a sky, cover the ceiling of a room with the "SKY" texture. Outdoor areas are basically similar to indoor areas, except the ceilings are covered with "SKY" pretty much.
Re: Skies or Background Posted by Jinx on Wed Nov 19th 2003 at 4:53am
Jinx
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Posted 2003-11-19 4:53am
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ug, it took me forever to get an explanation of this that I understood, so let me try to help you out a little.

in the areas where you want the player to be able to see out into the sky, you place brushes completely covered (all sides) with the SKY texture. This is NOT a texture that looks like your actual skybox or something, it's just a small light blue texture. What this does is tell HL that that brush is special- rather than see the brush, you will be able to see through it into the sky- made of tga files in the gfx/env/ folder. so, the images you actually see far off in the distance are not textures in your wad, they are special files in gfx/env/. you choose the sky your map will have by putting its name in Map Properties. If you want the sky to give off light, add a light_environment entity to your map (it can be anywhere, so long as it's inside the map, ie not a leak). That lets you set the angle and brightness of the light from the sky.

that's quick but hopefully it will get you in the right direction. the main thing is that you understand that it is an optical illusion.
Re: Skies or Background Posted by 2dmin on Wed Nov 19th 2003 at 5:11am
2dmin
352 posts
Posted 2003-11-19 5:11am
2dmin
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352 posts 75 snarkmarks Registered: May 17th 2003 Occupation: Progamer Location: Canberra, Australia
Verbal_Kint said:
The only thing is, I can't get my sky to look like sky (without the infinity effect)!
By infinity effect, I assume you have not put any brush over your level, hence you have a large leak and are getting "hall of mirrors". This is when you are looking out into the void, outside your map. Because there is nothing in the void half-life renders the last frame you saw, hence you see a "hall of mirrors". First make a roof for your level then cover it with the "sky" shader as jinx sugested.

*edit: err, someone explain why verbal kint is somehow rated 3/5 by 0 users :confused:
Re: Skies or Background Posted by Tracer Bullet on Wed Nov 19th 2003 at 5:51am
Tracer Bullet
2271 posts
Posted 2003-11-19 5:51am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
maybe everyone starts at 3/5??
Re: Skies or Background Posted by 2dmin on Wed Nov 19th 2003 at 6:48am
2dmin
352 posts
Posted 2003-11-19 6:48am
2dmin
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352 posts 75 snarkmarks Registered: May 17th 2003 Occupation: Progamer Location: Canberra, Australia
really? or are you just being rhetoric ...

I'm sure I never started at 3/5 ... well even if you do start on 3/5 that guy can't be rated so therefore his rating should be hidden ... damn where's the bug report thread
Re: Skies or Background Posted by Rumple on Wed Nov 19th 2003 at 11:27am
Rumple
518 posts
Posted 2003-11-19 11:27am
Rumple
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518 posts 72 snarkmarks Registered: Aug 22nd 2001 Occupation: Web Dev Location: NSW, Australia
everyone starts at 3/5 its says rated 3/5 by 0 users
Re: Skies or Background Posted by 2dmin on Wed Nov 19th 2003 at 11:31am
2dmin
352 posts
Posted 2003-11-19 11:31am
2dmin
member
352 posts 75 snarkmarks Registered: May 17th 2003 Occupation: Progamer Location: Canberra, Australia
lol k
Re: Skies or Background Posted by Orpheus on Wed Nov 19th 2003 at 11:41am
Orpheus
13860 posts
Posted 2003-11-19 11:41am
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Rumple said:
everyone starts at 3/5 its says rated 3/5 by 0 users
since i have prolly rated more people here than anyone, i can confirm rumples comment..

everyone does indeed start out 3/5 out of zero users.