Re: Wad include
Posted by Tracer Bullet on
Sun Sep 7th 2003 at 2:57am
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When you do a wad include compile, does the compiler parse the specific textures you used in the map, or does it simply include all the wad files you used?
Re: Wad include
Posted by Tracer Bullet on
Sun Sep 7th 2003 at 3:44am
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Occupation: Graduate Student (Ph.D)
Location: Seattle WA, USA
Oh good, that's what I was hopeing for. I have great faith in a designers ability to do dumb things, so I'm always suprised when a feature works like it logicaly should.
Re: Wad include
Posted by Orpheus on
Sun Sep 7th 2003 at 3:50am
Orpheus
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Aug 26th 2001
Occupation: Long Haul Trucking
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it is wise never to assume anything when it comes to mapping..
if one is seriously motivated to learn, snarkpit is a wealth of knowledge, i hesitate to say this cause it has been proven wrong a few times but, theoretically no question is a stupid question, always ask before you commit yourself, it could save you a bit of grief..
personally i can usually tell the ones committed to learning, and the ones whom are dumb s**ts..
please do not hesitate to ask about any mapping subject :smile:
Re: Wad include
Posted by Jinx on
Sun Sep 7th 2003 at 4:24am
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if you are not using default HL textures (or just a couple) but are using a lot of custom wads at once, you might want to try "-nowadtextures" which will include ALL used textures in the bsp. it's a lot easier than listing 10 or 12 wads to include lol. and that way you don't have to worry about keeping track of that crap at all, you can just.. map!