tree/hedge models

tree/hedge models

Re: tree/hedge models Posted by fishy on Wed Apr 21st 2004 at 2:49am
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i had a go at making some trees and hedges, and was quite pleased with how they turned out. the epoly is only 4300 in the pic, and w_polly is under 200.

but i've a feeling i'll hit some other smelly limit if i use too many models like this. :grenade:

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Re: tree/hedge models Posted by ReNo on Wed Apr 21st 2004 at 3:14am
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Whoa, those are really nice mate, they are entirely models right? The bark on the trees looks a bit...iffy in places, but all round really nice job :smile:
Re: tree/hedge models Posted by fishy on Wed Apr 21st 2004 at 6:32am
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Posted 2004-04-21 6:32am
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cheers Reno. and yes, all models. i sort of got the idea from when i was hiding in some bushes in a game of splinter cell. (nice looking game, crappy gameplay)

you can sneak about in these hedges too. :biggrin:

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Re: tree/hedge models Posted by fishy on Wed Apr 21st 2004 at 6:32am
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oops. doubler.
Re: tree/hedge models Posted by Cassius on Wed Apr 21st 2004 at 7:05am
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Bushes awesome. Trees BAAAAAAAAAAAAAAAAAAAD.
Re: tree/hedge models Posted by Orpheus on Wed Apr 21st 2004 at 9:46am
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Posted 2004-04-21 9:46am
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considering, how damned few quality plant models exist, i am quite please with these..

i feel the colors might have been improved, but the structure is damned convincing... IMO the colors look misaligned, bark tends to flow up/down on the trees where i live, but otherwise they are 9/10 in my book :biggrin:
Re: tree/hedge models Posted by Leperous on Wed Apr 21st 2004 at 10:58am
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Those look pretty good! I'll put them up here on the models download page if you want. Although, much as I've tried in the past, I've never been able to walk through bushes :/
Re: tree/hedge models Posted by scary_jeff on Wed Apr 21st 2004 at 11:02am
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That's because you aren't an elite TFC master :smile:
Re: tree/hedge models Posted by ReNo on Wed Apr 21st 2004 at 11:52am
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/me plots light trampoline effect for hedge jumping map :smile:
Re: tree/hedge models Posted by Orpheus on Wed Apr 21st 2004 at 12:00pm
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ReNo said:
/me plots light trampoline effect for hedge jumping map :smile:
i think for realism, there should be some cat or dog poop under those bushes..
Re: tree/hedge models Posted by Forceflow on Wed Apr 21st 2004 at 1:31pm
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Is that a TFC map you're making ? Would be a lot different from standard-style TFC maps, and I love that idea.
Re: tree/hedge models Posted by 7dk2h4md720ih on Wed Apr 21st 2004 at 6:27pm
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I think the bushes should look a little more solid. very nice though.
Re: tree/hedge models Posted by fishy on Wed Apr 21st 2004 at 9:02pm
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Posted 2004-04-21 9:02pm
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thanks guys. that was my first attempt at making trees like that, and was done as more of a concept test. the good feedback is encouraging me enough to go do it again, with more time taken on texturing. hopefully i can come up with some sort of garden/forest set, but i imagine it'll take me a few days. :rolleyes:

and no, it's not any particular map in the pic, it's just a testbox to showcase the models. but i will probably use the trees in a tfc map that i'm working on with a friend. i might even make those ones climbable. we'll see. :smile:
Re: tree/hedge models Posted by Myrk- on Wed Apr 21st 2004 at 11:22pm
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Leperous said:
Those look pretty good! I'll put them up here on the models download page if you want. Although, much as I've tried in the past, I've never been able to walk through bushes :/
He means walk through real bushes... usually you come out all scratched to s**t lol
Re: tree/hedge models Posted by Orpheus on Wed Apr 21st 2004 at 11:44pm
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Myrk- said:
He means walk through real bushes... usually you come out all scratched to s**t lol
dog poop.. mucho dog poop.
Re: tree/hedge models Posted by fishy on Thu Apr 22nd 2004 at 4:52am
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what about some tree ferns too?

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Re: tree/hedge models Posted by scary_jeff on Thu Apr 22nd 2004 at 9:13am
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Well, they do look nice, but... well I don't think ferns look like that?
Re: tree/hedge models Posted by fishy on Fri Apr 23rd 2004 at 6:36am
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scary_jeff said:
Well, they do look nice, but... well I don't think ferns look like that?
hmmph,.........

giant tree ferns do...........

sometimes.

:lol:
Re: tree/hedge models Posted by scary_jeff on Fri Apr 23rd 2004 at 10:46am
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Tree ferns have a thick cylindrical trunk like a palm tree, only shorter and much more 'hairy'.
Re: tree/hedge models Posted by Forceflow on Fri Apr 23rd 2004 at 3:19pm
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they look OK, but I'd go for the normal trees.
Re: tree/hedge models Posted by GrimlocK on Fri Apr 23rd 2004 at 4:54pm
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What program did you guys use to make your models?
Re: tree/hedge models Posted by fishy on Fri Apr 23rd 2004 at 5:12pm
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Posted 2004-04-23 5:12pm
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GrimlocK said:
What program did you guys use to make your models?
milkshape and psp7 for me. models on the cheap :biggrin:
Re: tree/hedge models Posted by fishy on Sun Apr 25th 2004 at 9:25am
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Posted 2004-04-25 9:25am
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here's a more recent pic of my garden. i'm having loads of fun making these damn things.

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as far as i can tell, they seem to be improving slightly, but i still wouldn't be happy with releasing them as finished articles. the numbers relate to the number of the .mdl file in this zipfile

any offers of better textures would be well recieved, btw. :biggrin:
Re: tree/hedge models Posted by Orpheus on Sun Apr 25th 2004 at 10:47am
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fishy, you are on the road to greatness, there is no doubt..

perhaps i can help?... your latest plant resembles a palmetto bush, but needs refined a bit.. hopefully these screens i got off the net will help.. i dunno how hard it would be to make them more authentic, but at least these screens will show you where to go..

BTW, yours aren't bad at all really, but the remind me of the prehistoric trees the dinosaurs used to eat, or at least the pictures i have seen of them :lol: .. good work bud.

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Re: tree/hedge models Posted by fishy on Sun Apr 25th 2004 at 11:02am
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cheers Orf. i'll have a go at making some textures from those pics. shaping a model for them should be easy enough, but i think it'll be down to the textures as to how good it ends up.
Re: tree/hedge models Posted by Orpheus on Sun Apr 25th 2004 at 11:10am
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fishy said:
cheers Orf. i'll have a go at making some textures from those pics. shaping a model for them should be easy enough, but i think it'll be down to the textures as to how good it ends up.
then do a google search bud, as i optimized the hell out of those screens for the 56k among us... the quality is to low for textures i am afraid..

if you like, i can upload the unaltered versions?
Re: tree/hedge models Posted by Myrk- on Sun Apr 25th 2004 at 11:30am
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Good and all, but no use if you don't posess the newer HL renderers for models...
Re: tree/hedge models Posted by fishy on Sun Apr 25th 2004 at 3:21pm
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Orpheus said:
if you like, i can upload the unaltered versions?
i had a try with the ones that you posted, but there aren't any good clear shots of a flat leave, so i dont think i'd be able to use even the originals :/

you can see my hand-drawn version is almost lifelike anyway. :rolleyes:

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Myrk- said:
Good and all, but no use if you don't posess the newer HL renderers for models...
i probably should have mentioned that. but is there any real reason that someone shouldn't have them?
Re: tree/hedge models Posted by Orpheus on Sun Apr 25th 2004 at 3:56pm
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personally, i think the last screen you posted is superb.. definitely an improvement..
Re: tree/hedge models Posted by Adam Hawkins on Fri Apr 30th 2004 at 1:59pm
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Agreed! That's a really nice model :smile:
Re: tree/hedge models Posted by pepper on Thu May 6th 2004 at 7:47am
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how did you model those leafs??? :eek:
Re: tree/hedge models Posted by Myrk- on Thu May 6th 2004 at 4:54pm
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Seethrough textures... It's something only steam HL supports. Like { textures on solids in maps... same concept.

And as for not having the renderers it's because Steam is not 56k friendly. I'll get it in september when I get decent internet in my new building.
Re: tree/hedge models Posted by fishy on Fri May 7th 2004 at 1:55am
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i had read that it was only a matter of replacing the hw.dll and the sw.dll files in your hl folder with the same named files from DoD 1.0

i don't have DoD, but i know it doesn't work by using the dll's from my steam directory. or maybe it does, and i just borked the attempt. wouldn't be the first time.

maybe someone with DoD1.0 could help?

anyways, i've zipped up some fern models. there's 2 trees and a hedge too. anyone thats interested can get them here.

there's also an updated model viewer for use with transparent models, available here , that might even deserve a mention on the utilities page.

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Re: tree/hedge models Posted by ReNo on Fri May 7th 2004 at 3:12am
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That is a really nice looking model you have in the model viewer, impressive stuff, you have improved greatly thoughout this thread!
Re: tree/hedge models Posted by scary_jeff on Fri May 7th 2004 at 10:11am
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Agreed, excellent work!
Re: tree/hedge models Posted by Gollum on Fri May 7th 2004 at 10:15am
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/me adds to the plaudits

One of the best tree models I've ever seen :smile:
Re: tree/hedge models Posted by Leperous on Fri May 7th 2004 at 10:46am
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Mentioned; want me to put up those models on the models page too?
Re: tree/hedge models Posted by fishy on Fri May 7th 2004 at 11:40am
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cheers guys. it's nice to know some of the hard work is appreciated. :smile:

<TABLE cellSpacing=2 cellPadding=2 width="95%" align=center bgColor=black>
<TBODY>
<TR>
<TD style="FONT-SIZE: 11px; COLOR: gold">
? posted by Leperous

</TD></TR>
<TR>
<TD bgColor=#151515>Mentioned; want me to put up those models on the models page too?</TD></TR></TBODY></TABLE>i think some might be a bit high on polys, but if you think there good 'nuff, and people might want to use them, then yes, the models page would be good. :biggrin:
Re: tree/hedge models Posted by Myrk- on Fri May 7th 2004 at 3:14pm
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Zip up them dll's for us people with 56k computers and didn't bother downloading DoD or steam :razz:
Re: tree/hedge models Posted by Cassius on Fri May 7th 2004 at 4:51pm
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Myrk- said:
Seethrough textures... It's something only steam HL supports.
No.
Re: tree/hedge models Posted by ReNo on Fri May 7th 2004 at 5:37pm
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He meant on models cass, as his following sentence suggests.
Re: tree/hedge models Posted by pepper on Sat May 8th 2004 at 8:46am
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right normal hl supports also see through modles. you just need the right dlls for it!!

they indeed came wiht dod 1.0

heres a link to downlaod them :

http://www.halflifefusion.com/download.php?e=8&r=BYID

if im right you need those. try it.

but how did you made those textures?? im really bad in plan textures