Halo editor

Halo editor

Re: Halo editor Posted by Leperous on Mon May 10th 2004 at 10:17am
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Re: Halo editor Posted by Gwil on Mon May 10th 2004 at 10:42am
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feigns interest in Halo to heighten thread awareness

Have you got it installed then Lep? Is it any better than the game? :razz:
Re: Halo editor Posted by Yak_Fighter on Mon May 10th 2004 at 10:46am
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Wait, another thing Gearbox should have had finished before the release of Halo:PC? Boy, they sure are generous!!!
Re: Halo editor Posted by angel of death on Mon May 10th 2004 at 10:47am
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I didn't care much for halo. I actually thought it was lame. Sorry I just couldn't get into it.
Re: Halo editor Posted by Kage_Prototype on Mon May 10th 2004 at 10:48am
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It was fun for about 20 minutes. Then it got incredibly repetitive. At least games like Doom try to diversify the environments a bit....
Re: Halo editor Posted by $loth on Mon May 10th 2004 at 11:56am
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<!-- ZoneLabs Popup Blocking Insertion -->Too serious for me, and too boring, I played it on the Xbox round my mates house, just got too boring.
Re: Halo editor Posted by ReNo on Mon May 10th 2004 at 1:08pm
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It was fun for about 20 minutes. Then it got incredibly repetitive. At least games like Doom try to diversify the environments a bit....
WTF :wtf:

I'm confused as to how you could find lack of variety in Halo's environments, yet find plenty in Doom? In Halo you find yourself in human space ships under attack, temperate islands, wierd alien landscapes, icy wastelands, alien spaceships, and of course all the odd old structures on Halo itself. I do admit though, that within some of these parts they re-use the same rooms to a near unforgivable extent.

I'd certainly have given it a try if I owned Halo on the PC, but since Gearbox apparently took years to port the game and only managed to make it worse than the Xbox version, it wasn't a product I considered buying.
Re: Halo editor Posted by Kage_Prototype on Mon May 10th 2004 at 1:32pm
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What I should have said was probably something like:

each area was the same damn texture over and over. At least in Doom, you could tell different areas in a level apart, while on the first level of Halo, every single corridor was virtually identical.

there we go. :smile:
Re: Halo editor Posted by Yak_Fighter on Mon May 10th 2004 at 1:33pm
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Woah now people, this wasn't a thread to bash Halo the game, merely the PC port by Gearbox.
Re: Halo editor Posted by Kage_Prototype on Mon May 10th 2004 at 1:34pm
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Posted 2004-05-10 1:34pm
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Woah now people, this wasn't a thread to bash Halo the game, merely the PC port by Gearbox.
Sorry, it's sort of a reflex action whenever the game is mentioned. :smile:
Re: Halo editor Posted by ReNo on Mon May 10th 2004 at 1:40pm
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I guess it makes sense to have the Halo structures very similar (as the Halo is a weapon, those buildings' purposes are to act as controls or whatever - they are purely funcitonal buildings) but I agree it does make for some boring repetition at times. The other parts are different enough however - there is for instance a huge difference between the human ship and the covenant ship in terms of textures and architecture...but the convenant ship in particular does have some annoying corridor crawling sections.

Bah, its co-op that makes it so amazing though to be fair :smile:
Re: Halo editor Posted by Yak_Fighter on Mon May 10th 2004 at 3:50pm
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The level design was not Halo's strong suit in the least. That winter level on the way to the control center was goddamn ridiculous with all the identical hallways and rooms. However, the game redeems itself because it was very tough yet beatable on legendary, there was co-op, and the ability to pistol whip people was awesome. (and my ability to destroy any and all challengers in deathmatch with a mere pistol :biggrin: )
Re: Halo editor Posted by ReNo on Mon May 10th 2004 at 4:48pm
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What do you mean a "mere pistol" - its possibly the best weapon in the game! I'd have you on blood gulch anytime :razz:
Re: Halo editor Posted by scary_jeff on Mon May 10th 2004 at 9:09pm
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I haven't actually played Halo PC, but I do know how slowly it seems to run next to graphically comparable games. It seems like one of those games where to bring it to another platform, they just did a straight port, like with GTA3, not a proper optimising-for-the-new-platform port like they did with Vice City (which runs far better on the PC even tohugh it's the same engine).
Re: Halo editor Posted by omegaslayer on Mon May 10th 2004 at 11:28pm
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Really WTF???? Halo boring????? Halo is only good on the x-box, on the PC it sucked bad because no one could get decent frames without toning the graphics to where it looked fake. And reno:
ReNo said:
What do you mean a "mere pistol" - its possibly the best weapon in the game! I'd have you on blood gulch anytime :razz:
It is the best weapon in the game, sometime I wish it couls be taken off because of its cheapness (yes I know the mode of "no snipers", but then you lose the sniper rifle).

But lets get back to the purpose of the tread, Ill try halo mapping, but right now im trying to learn UT2004 mapping(as 2004 is my fav game now)
Re: Halo editor Posted by ReNo on Mon May 10th 2004 at 11:39pm
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Hmmm, I tend to do better with my trusty sniper rifle, but then thats the role I take in most FPSs. The pistol is stupidly good however, it makes most of the other weapons useless in open multiplayer maps.
Re: Halo editor Posted by Yak_Fighter on Tue May 11th 2004 at 12:00am
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I get constant headshots with the pistol from long distances. Good stuff.
Re: Halo editor Posted by Campaignjunkie on Tue May 11th 2004 at 1:38am
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I concur. The pistol is the defacto weapon of choice. Few weapons are superior in most situations. I really do feel the plasma weapons are weak too - plasma pistol seems nearly useless except to hit people with or take shields down a bit.
Re: Halo editor Posted by ReNo on Tue May 11th 2004 at 1:43am
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It does home in slightly when fully charged up, pretty useful in single player at times (shoot it in the general direction of moving enemies and duck behind cover) but not much cop in multiplayer. The needler, which I thought was absolutely pointless in my first play through, prove pretty handy in single player also...not too bad in multiplayer in desperate times as well. Most of the covenant weapons are most effective against convenant enemies, which does mean their use in multiplayer is lessened.
Re: Halo editor Posted by Campaignjunkie on Tue May 11th 2004 at 1:55am
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Posted 2004-05-11 1:55am
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Favorite strategies (X-Box version):
  • On Sidewinder if you're in CTF, you can have someone throw the flag through the bars (where the overshield and active camo are) and get a much easier capture.
  • Blood Gulch, park a Warthog over the other team's teleporter. They'll either spawn into it and get stuck inside it, or get killed by it.
  • On Rat Race, you can shoot powerups that are floating in mid-air to make them fall down. Useful in lots of cases.
I'm really horrible with the sniper rifle though. Usually do much better with the pistol. Oooh, and the needler... You can just hold down the trigger and launch a whole volley. If all of them hit, it's just enough to kill someone - funny to watch them trying to outrun a giant purple blur homing in. :razz:
Re: Halo editor Posted by ReNo on Tue May 11th 2004 at 2:02am
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On Blood Gulch, I'm fairly sure that if the Warthog is parked on a teleporter it just stops it being usable?

I've not actually played any CTF on Halo, as I own just 1 Xbox so 4 player is a bit lame :sad:
Re: Halo editor Posted by Campaignjunkie on Tue May 11th 2004 at 3:42am
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ReNo said:
On Blood Gulch, I'm fairly sure that if the Warthog is parked on a teleporter it just stops it being usable?

I've not actually played any CTF on Halo, as I own just 1 Xbox so 4 player is a bit lame :sad:
You have to park it rather... Carefully. :smile:

I don't own an X-Box myself, but a lot of my friends do. You can link them all with a fairly common cable (forget what kind), unlike a super-expensive Gamecube link cable. 16 player CTF... Absolute chaos. Each X-Box is essentially a squad, with massive assaults and offensives and such... Really a fantastic experience.
Re: Halo editor Posted by ReNo on Tue May 11th 2004 at 3:53am
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Yeah its something I'd love to do sometime. My Xbox is reasonably old, and I'm kinda convinced its one of the old drive ones which are dodgy. Mine often gives the "cannot read disk" error, and its extremely annoying. So basically, if I get a job, I'd consider getting a second one with the new drive over the summer.