ok, when I compile the snarkpitcrew map using XP-Cagey's version of ZHLT the first error i get is max_map_miptex. I know it means that there's too many unique textures in the map and that some of the possible ways to solve it are to simplify the texture set using fewer textures, reducing the size of large textures, and changing a setting in zoner's compile tools to increase the allotted texture memory.
I know at one point this map was compiled with all these textures, and I have no intention of retexturing a 6100 brush map. I've looked all over the internet, from the Natural Selection forums to the Collective, but I can't find the line I need to add to change the texture memory. I have found that -texdata # might help, but I haven't figured out how to use it.
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
146 brushes (totalling 872 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (77.91 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (64.85 seconds)
Using Wadfile: \sierra\half-life\valve\halflife.wad
- Contains 230 used textures, 94.65 percent of map (3116 textures in wad)
Using Wadfile: \sierra\half-life\valve\signs.wad
- Contains 8 used textures, 3.29 percent of map (8 textures in wad)
Using Wadfile: \sierra\half-life\valve\tfc.wad
- Contains 3 used textures, 1.23 percent of map (279 textures in wad)
added 50 additional animating textures.
Warning: ::FindTexture() texture NULL not found!
Are you sure you included zhlt.wad in your wadpath list?
Warning: ::FindTexture() texture 18WHL_FLOOR not found!
Warning: ::LoadLump() texture 18WHL_FLOOR not found!
Warning: ::LoadLump() texture NULL not found!
Error: Exceeded MAX_MAP_MIPTEX
Description: Texture memory usage on the map has exceeded the limit
Howto Fix: Merge similar textures, remove unused textures from the map