Re: Custom Textures Ingame
Posted by wacokid on
Mon Oct 18th 2004 at 8:50pm
53 posts
5 snarkmarks
Registered:
Jun 28th 2003
I get the purple and black checker board effect, althought i compile my
cs map with -wadinclude with the right textures listed.. whats going on
Re: Custom Textures Ingame
Posted by Campaignjunkie on
Mon Oct 18th 2004 at 9:24pm
1309 posts
329 snarkmarks
Registered:
Feb 12th 2002
Occupation: Student
Location: West Coast, USA
If you want an easier, lazier solution, you can just compile with
-nowadtextures (assuming you're using textures that are unique to your
map anyway). It will embed every single texture in the .bsp, bloating
filesize but helping with troubleshooting alot.
(Oops, just noticed that this was detailed in Forceflow's link. Oh well.)
Re: Custom Textures Ingame
Posted by wacokid on
Mon Oct 18th 2004 at 9:38pm
53 posts
5 snarkmarks
Registered:
Jun 28th 2003
ty CJ ill see if it works man :smile:
Re: Custom Textures Ingame
Posted by Pvt.Scythe on
Sat Oct 30th 2004 at 8:57am
730 posts
113 snarkmarks
Registered:
Sep 19th 2004
Occupation: student
Location: Finland
The checker board texture appears if the wad is found, but the texture in the wad is not found. Check the name of the texture in the wad. Check that it's "legal"(12 characters long at maxium and no fancy ASCII characters in it and the width and height can be divided by 16). Then try changing the name of the texture(but be sure that you change the texture in the editor too).