env_gamma in Counterstrike

env_gamma in Counterstrike

Re: env_gamma in Counterstrike Posted by Paladin[NL] on Tue Oct 26th 2004 at 4:56pm
Paladin[NL]
157 posts
Posted 2004-10-26 4:56pm
157 posts 56 snarkmarks Registered: May 4th 2004 Occupation: Student/mapper Location: Netherlands
I guess every respectable mapper around here has heard of the env_gamma entity in Natural Selection, which alters the ingame gamma settings. Because of the great effect you get when combining with apropiate textures, I would like to know how to put a effect (or resembling technique) in a CS map...

Is this possible?
Re: env_gamma in Counterstrike Posted by Gollum on Tue Oct 26th 2004 at 5:04pm
Gollum
1268 posts
Posted 2004-10-26 5:04pm
Gollum
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1268 posts 525 snarkmarks Registered: Oct 26th 2001 Occupation: Student Location: Oxford, England
I'll go out on a limb here and say, "No. It's not possible."

The env_gamma entity is unique to NS. It allows control of settings that normal HL and CS entities simply don't affect.
Re: env_gamma in Counterstrike Posted by Orpheus on Tue Oct 26th 2004 at 5:18pm
Orpheus
13860 posts
Posted 2004-10-26 5:18pm
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
crawls out on limb with mike, offers peanut butter and jelly sandwich..

so, did you like the earths children i PM'd you about :smile:
Re: env_gamma in Counterstrike Posted by Andrei on Tue Oct 26th 2004 at 6:46pm
Andrei
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Posted 2004-10-26 6:46pm
Andrei
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Maybe, MAYBE, if you use a white (black to make things darker) env_fade (white = 255 255 255 300, i think) with a veeeeeeeeeeeery long fade time, and set its rendernt about 50 and make it loop using multi_managers, you could obtain a cheap gamma effect. But i guess it would be pretty annoying. Overall, its the closest thing you can do with the HL entities.
Re: env_gamma in Counterstrike Posted by Paladin[NL] on Tue Oct 26th 2004 at 8:03pm
Paladin[NL]
157 posts
Posted 2004-10-26 8:03pm
157 posts 56 snarkmarks Registered: May 4th 2004 Occupation: Student/mapper Location: Netherlands
sigh thanks anyway guys, and Andrei, your way is not really what i want in my map, but thanks anyway
Re: env_gamma in Counterstrike Posted by Spartan on Tue Oct 26th 2004 at 8:39pm
Spartan
1204 posts
Posted 2004-10-26 8:39pm
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I haven't used the gamma in NS yet. It seems a bit tricky to use though because you could screw up your lighting if the settings aren't just right.
Re: env_gamma in Counterstrike Posted by omegaslayer on Thu Oct 28th 2004 at 12:42am
omegaslayer
2481 posts
Posted 2004-10-28 12:42am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Gollum said:
I'll go out on a limb here and say, "No. It's not possible."

The env_gamma entity is unique to NS. It allows control of settings that normal HL and CS entities simply don't affect.
Couldnt have said it better ns has env_gamma built into its coding, you just cant add it.

You could possibly try -ambient r g b (on a scale of 0.0-1.0) in the rad paramiters. what this does is it makes it so not one area of the map is pitch black, it makes it so that there is light everywhere, which is what you "might" be trying to acheve.