Re: HL2 SDK soon
Posted by Spartan on
Sun Nov 7th 2004 at 2:20am
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I read something about using 3D skyboxes and 2D skyboxes. 3D skyboxes are more damanding because they have clouds and stuff but the resolution for the texture of the sky is crappier. It is suppose to make level look larger though. You still have to make skyboxes around the map but I'm wondering if they have to be enclosed and if it can be just one big box around the whole map.
Re: HL2 SDK soon
Posted by Leperous on
Sun Nov 7th 2004 at 2:17pm
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Phew, I was worried that making textures was going to be a huuuge pain in the ass (as it is now)
Re: HL2 SDK soon
Posted by Spartan on
Sun Nov 7th 2004 at 5:55pm
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Damn you aaaaaaaall! I can't use the editor for a while so please fill me in on all this new wonderful stuff you are talking about. What is it you were talking about making textures. I read the SDK and apparently textures are called materials and each material has to have some coding done to it before it can be used. Something about lightmapping. Aaargh!
Re: HL2 SDK soon
Posted by Orpheus on
Sun Nov 7th 2004 at 6:07pm
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don't worry. lep will have all the tuts wrote up long before you can run out of things to read about :biggrin:
Re: HL2 SDK soon
Posted by ReNo on
Sun Nov 7th 2004 at 6:08pm
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They all need a text file to accompany them to specify what shaders
they use and how they use them. To be honest though you don't really
have to bother with much, you could just make basic, non-shader using
texture and use the standard basic text file.
Re: HL2 SDK soon
Posted by fizscy46 on
Sun Nov 7th 2004 at 7:00pm
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I have a question about the Hammer...
On it, or any documentation, does it say that said Hammer cannot be distributed, or is it like the first, that allows you to do such.
Now then, if answer is equal to 'it can be distributed, it has nothing that says otherwise', then post it for damn sakes!
I know, this question is pretty dumb, but I must have it answered. I cannot wait any longer.
Re: HL2 SDK soon
Posted by ReNo on
Sun Nov 7th 2004 at 8:03pm
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Well I had a look and couldn't find anything about distribution,
however I wouldn't like to just go ahead and post it here. Its Lep's
decision really.
Also, there is a lot of the SDK that depends on existing CS:S content,
and so it won't be much use to anyone just now. For example, the SDK
doesn't include textures, sounds, or props.
Re: HL2 SDK soon
Posted by Leperous on
Sun Nov 7th 2004 at 8:07pm
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As Reno said, plus it needs Steam to be running, so I guess that it won't work for people who haven't "enabled" the SDK yet.
In other news, those cunning Valve monkeys have somehow "locked" all the HL2 VTFs etc. so we can't extract them from the GCF and use them, and similarly Hammer crashes if you change it to use HL2 content :/
Re: HL2 SDK soon
Posted by fizscy46 on
Mon Nov 8th 2004 at 4:20am
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That sucks... Now I must wait another 9 days of hell.
Although, i guess i can learn the theory on how to do the things by reading the 4 tutorials.