Re: Raven hiring level designers for as-yet unannounced title
Posted by ReNo on
Wed Dec 8th 2004 at 3:23am
ReNo
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Occupation: Level Designer
Location: Scotland
This would be the ideal opportunity for me if I lived in the US - I'm
probably finishing up uni this year as its not going the way I want at
the moment, so I'm going to be looking for a job very soon. The fact I
don't know radient would have been a bit of a stumbling block, but I'd
probably have applied regardless.
If anybody from around here does give it a shot, then best of luck to you, its a great opportunity without a doubt!
Re: Raven hiring level designers for as-yet unannounced title
Posted by omegaslayer on
Wed Dec 8th 2004 at 4:30am
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Occupation: Sr. DevOPS Engineer
Location: Seattle, WA
lol poor reno, i would do it, but im not familiar with scripting (other
than that Ive used lightwave and radiant), and I dont want to move from
santa cruz to the Raven headquarters (where ever that is).
Re: Raven hiring level designers for as-yet unannounced title
Posted by Cash Car Star on
Wed Dec 8th 2004 at 8:19am
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Apr 7th 2002
Occupation: post-student
Location: Connecticut (sigh)
Madison, Wisconsin. It's in the first line.
Re: Raven hiring level designers for as-yet unannounced title
Posted by Junkyard God on
Wed Dec 8th 2004 at 8:27am
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Oct 27th 2004
Occupation: Stoner/mucisian/level design
Location: The Nether Regions
hmmmz, maybe i know someone who wants to join fill in a aplication :smile: i'll see if he want's to help :smile:
Thanks for posting it anyway Kungfu
Re: Raven hiring level designers for as-yet unannounced title
Posted by Adam Hawkins on
Wed Dec 8th 2004 at 7:20pm
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Occupation: Specialty Systems Manager
Location: Chesterfield, UK
Normally i'd jump at the opportunity apart from a few minor setbacks:
? Familiarity with Radiant a must
? Familiarity with Lightwave a plus
? Experience with scripting a plus
:sad:
Re: Raven hiring level designers for as-yet unannounced title
Posted by ReNo on
Wed Dec 8th 2004 at 7:22pm
ReNo
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Occupation: Level Designer
Location: Scotland
In a somewhat related topic, how much modelling are you doing at work
Andrew? Is most of your work done in Radiant, or Lightwave (or your
modelling package of choice)? I'm no doubt going to have to improve my
modelling skills at some point, just curious how much of your props
etc... you make yourself.
EDIT: Adam, you could probably dive in and learn Radiant in a few days
if you dedicated a lot of time to it. Its still additive geometry, I
can't imagine it to be horrendously different.
Re: Raven hiring level designers for as-yet unannounced title
Posted by OtZman on
Wed Dec 8th 2004 at 9:15pm
OtZman
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Very interesting. Do you take grades from previously accomplished
educations into consideration as well, or du you just go by those four
qualification points?
Re: Raven hiring level designers for as-yet unannounced title
Posted by Adam Hawkins on
Wed Dec 8th 2004 at 10:30pm
Posted
2004-12-08 10:30pm
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Occupation: Specialty Systems Manager
Location: Chesterfield, UK
Andrew, would I be able to apply with Hammer experience rather than Radient. I know it states Radient experience is a plus but if it used the same principles as Hammer would that be enough? I'm guessing not but it's worth asking eh?
Or if I showed the willingness to learn a new editor?
Re: Raven hiring level designers for as-yet unannounced title
Posted by KungFuSquirrel on
Wed Dec 8th 2004 at 11:08pm
Posted
2004-12-08 11:08pm
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Occupation: Game Design, LightBox Interactive
Location: Austin TX
The lead designer on Quake 4 came to Raven for Soldier of Fortune with no experience in editors other than Worldcraft whatsoever. Ken Banks hadn't touched Radiant before he started, and I only had dabbled in it. We're doing ok for ourselves. :smile: Learning an editor from a staff of people who have years upon years with it is a very quick process, much moreso than any tutorial or guide online could ever give you :smile:
Reno: Almost all my work is in Radiant. I've done some terrain work in Lightwave, but other than that we rarely need to build our own props - either they're there already, or the uber-power of patch meshes and radiant lets us build them quicker and easier in the editor. :smile: However, it's still a good idea to get familiar with a modeling package. Some of our guys model their own normal maps for textures and high or low poly roughs for model props before handing them over to the art team, for example.
Re: Raven hiring level designers for as-yet unannounced title
Posted by ReNo on
Wed Dec 8th 2004 at 11:22pm
Posted
2004-12-08 11:22pm
ReNo
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Occupation: Level Designer
Location: Scotland
Thats good to know, thanks :smile: Also, what are Raven's thoughts on hiring
non-US staff? I got in touch with Gearbox and Epic in the past to find
out their thoughts on what getting a degree would do for my employment
opportunities in level design, and they said they only normally hire US
folks except in rare circumstances. They did say they have been known
to do some contract work with Europeans, which is something however.
Re: Raven hiring level designers for as-yet unannounced title
Posted by Agent Smith on
Thu Dec 9th 2004 at 12:06am
Posted
2004-12-09 12:06am
803 posts
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Registered:
Aug 30th 2003
Occupation: Uni Student
Location: NSW, Australia
I was wondering the same thing Reno, as being in Australia makes it somewhat difficult to apply for jobs in the US. I have a small amount of experience in Radiant, really just fiddling around in it, but besides that I've only really used Hammer, UnrealEd and the editor for Red Faction. I would love to apply but I'm afraid still having a year of a Graphic Design and New Media course to complete may also be a hinderance, besides the fact I live in Australia.
Personally I'm hoping this official Valve HL2DM competition will open some doors for at least some mappers in the community, as events like this are a great way to get noticed by the big gaming company's and get your name out there, especially if you place.