Anyone notice the influx on CSS?

Anyone notice the influx on CSS?

Re: Anyone notice the influx on CSS? Posted by Naklajat on Thu Dec 16th 2004 at 3:20am
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Posted 2004-12-16 3:20am
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I love Counter-Strike, but I find myself playing it a LOT less since a
few days after HL2's release. There are many, many, many more idiots,
to put it bluntly. I don't really mind the noobs too much, but I hate
joining a server just to be killed at spawn by a team mate. There are
also tons more hackers, it really ruins the game. I mean, they don't
even try to hide it, I sit there and watch people look at/through walls
then kill half the opposing team, or I get killed at spawn by some
speed hacking ass hat before taking five steps. I've also been killed
with one shot from the mp5 at full health, not a head shot. This is a
sad time for Counter-Strike...

/edit

And then there are the noob maps on every other server, that's really annoying.
Re: Anyone notice the influx on CSS? Posted by Nickelplate on Thu Dec 16th 2004 at 3:43am
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Yeah, I've noticed! ALSO i was wondering how these guys cheat without getting kicked off by VAC. What's the deal?
Re: Anyone notice the influx on CSS? Posted by DrGlass on Thu Dec 16th 2004 at 3:46am
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Its just like beta CS to retail CS, or CS 1.3 or CS 1.6 When ever there is a transition where there are huge weaknesses in the hack security or the game is easy to get there will be an influx of hackers and ass hats. I remeber 1.3 there were so many hackers that peolpe would be using aim bot and bitch about some one using a no walls hack. After 1.6 and steam came out there where more 12 year old e-punks then there were fish in the sea. It will even out, people will start getting in big trouble with hacks. When VALVE introduced that 1 year IP ban on hackers I started seeing people dissapear from servers I regulared on.

have no fear! and dont hack :wink:
Re: Anyone notice the influx on CSS? Posted by DrGlass on Thu Dec 16th 2004 at 3:47am
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<DIV class=quote>
<DIV class=quotetitle>? quoting Nickelplate</DIV>
<DIV class=quotetext>Yeah, I've noticed! ALSO i was wondering how these guys cheat without getting kicked off by VAC. What's the deal? </DIV></DIV>
cheats are always > VAC no question.
Re: Anyone notice the influx on CSS? Posted by Naklajat on Thu Dec 16th 2004 at 3:49am
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There is no VAC for any Source games yet. Its really starting to annoy
me and probably a lot more people who are even semi-serious CS players.
Like I said, it's a sad time for CS, and I hope something happens that
stops it, soon.
Re: Anyone notice the influx on CSS? Posted by Bantam on Thu Dec 16th 2004 at 3:54am
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I will laugh heartily when Valve get their fingers out of their asses,
get VAC sorted for CS:S and large numbers of people lose their Steam
accounts.

Hear my pre-emptive laugh. Muahahahaha.

strokes white cat some more
Re: Anyone notice the influx on CSS? Posted by Bantam on Thu Dec 16th 2004 at 4:33am
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As a side note, don't be on the same side as Gwil in a CS game... his tactics are crap.
Re: Anyone notice the influx on CSS? Posted by Gwil on Thu Dec 16th 2004 at 4:45am
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S'all lies. My lone deaglage runs save the day all the time! :razz:

Arf at CS 1.3, not wanting to sound a prude and an elitist but this
games prime time was 5.2 (beta!).. when the P90 was UBER WEAPON
SUPREME. As some people may call it.

mansion, tire, nuke, prodigy, jail, dust, militia

those were the days :smile:
Re: Anyone notice the influx on CSS? Posted by SaintGreg on Thu Dec 16th 2004 at 5:06am
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It's not a sad time for counter strike! CS still is the same fun
game as always. Its just that CS:source is terrible. The
solution - dont play it! You've lived with the crappy HL graphics
for years now, you should be used to them. :razz: I refuse to
play CS:S until they make it so that you don't bounce off oil drums.
Re: Anyone notice the influx on CSS? Posted by Bantam on Thu Dec 16th 2004 at 5:08am
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Source is terrible? Are you on glue?

I prefer it to the original in every way.
Re: Anyone notice the influx on CSS? Posted by Yak_Fighter on Thu Dec 16th 2004 at 5:37am
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You know what you do when there are hackers in a game of CSS? You stop bitching, whining, telling the hacker he's a bad player and ruining the game or whatever, pull out your weapon of choice, and splatter him all over the walls. It's not very difficult at all, even if he's a speedhacker. Laugh at your superiority.

For an asshole, you do the same thing. Pick a fight with him. Once he starts opening his mouth, gun him down every time. If you come across a crowd, shoot him first. Use a shotgun and get in his face. Shoot his body after he's dead. Make him remember your name, and shove your dominance down his throat round after round. It's fun!

People need to stop whining and take matters into their own hands. There's a reason you get guns in the game...
Re: Anyone notice the influx on CSS? Posted by DrGlass on Thu Dec 16th 2004 at 7:26am
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Word.

Just own any one who gets in your way. If you think the hacking
is bad in CS:S you have no idea. Hacking is everywhere.

I have no doubt in my mind that well over half of all CS 1.6 players
use some kind of hack or cheat. You only see the hacking becuase
its mixed with noobs. You'll think hacking is going down, but it
will only become less apperant becuase people will lern how to use the
hacks.

We cant win, get over it. Its kind of the trade off, Valve gives
us all this power with the SDK and inturn opens the doors for hackers.
Re: Anyone notice the influx on CSS? Posted by Naklajat on Thu Dec 16th 2004 at 4:41pm
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True, true, but Source was so much more awesome and fun before all the
losers came aboard. I guess I was exaggerating when I said this was a
sad time for CS, its just a slightly more annoying time than usual. Now
that I think about it, its always been noobs, hackers, TKers, and bad
maps, its just worse than usual because its a new version and
everybody's all excited. Counter-Strike wouldn't be the same if it
wasn't that way, spraying jackasses' bodies with bitchin custom sprays
and then squatting over them repeatedly is just a part of the game. At
least for me it is....
Re: Anyone notice the influx on CSS? Posted by Monqui on Thu Dec 16th 2004 at 6:02pm
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That's why I only normally play with the same group of people. We all get along rather well, and know each other well enough to know that no-one in that group is hacking. I just hop in, have a good time, and call it a day.
Re: Anyone notice the influx on CSS? Posted by G.Ballblue on Thu Dec 16th 2004 at 8:57pm
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I wished I could have played the beta ages of C-S. I was only exposed to the 1.5, which was truly the last of the "real counter-strike". Valve should have ported it :sad: 1.5 = l337
Re: Anyone notice the influx on CSS? Posted by Yak_Fighter on Thu Dec 16th 2004 at 9:00pm
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:rolleyes:

If you started at 1.5, what exactly would you know of the 'real counterstrike'? As it stands the only reason CS is still played is that its constantly updated, tweaked, and changed.
Re: Anyone notice the influx on CSS? Posted by $loth on Thu Dec 16th 2004 at 9:06pm
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<DIV class=quote>
<DIV class=quotetitle>? quoting Yak_Fighter</DIV>
<DIV class=quotetext> :rolleyes:

If you started at 1.5, what exactly would you know of the 'real counterstrike'? As it stands the only reason CS is still played is that its constantly updated, tweaked, and changed.

</DIV></DIV>
I played this version off cs from some site which was called classic cs, which was suppose to be off the beta cs. Only a couple of major changes were made, which were to the weapons being updated, the maps being taken in/out and es_ removed. There may be more, but I didn't really notice it.
Re: Anyone notice the influx on CSS? Posted by gimpinthesink on Thu Dec 16th 2004 at 9:16pm
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I preffered cs when the carbine was permanently silenced and zoomable and when they had docks in I loved that map I carnt remember what beta it was but I haven't liked cs as much since they took those out.

I never played cs over the interweb with the betas but I suppose the permanetly silenced and zoomable ness could have been a bit annoying but it was mighty fun over the lans we had at school
Re: Anyone notice the influx on CSS? Posted by $loth on Thu Dec 16th 2004 at 9:36pm
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I think the zoomable and silenced colt was just in the one of the first betas of cs. thats the version I wanted but couldn't find.

If anyone here knows where to get it plz...give me a PM.
Re: Anyone notice the influx on CSS? Posted by Andrei on Thu Dec 16th 2004 at 9:53pm
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Beta 5.2 had a silenced zoomable colt.
Re: Anyone notice the influx on CSS? Posted by Yak_Fighter on Thu Dec 16th 2004 at 9:59pm
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Beta 1 had a silenced and scoped M1A4. The Terrorists had that sig224 or whatever it is and it was scoped. Then they added the AK47 and Steyr Aug. They stripped the M1A4 of the scope and made it so both sides had a scoped long range rifle and a medium-to-long range assault rifle.

Most of the changes to CS have dealt with new guns, accuracy, and the firing spread. And also removing s**tty ass official maps like cs_docks
Re: Anyone notice the influx on CSS? Posted by Andrei on Thu Dec 16th 2004 at 10:36pm
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I remember cs_docks. It was pretty popular in the earlier days of CS. Excessively linear, though. :cry:
Re: Anyone notice the influx on CSS? Posted by G.Ballblue on Thu Dec 16th 2004 at 11:12pm
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cs_thunder is gotta be my faveorite... (played it on a CZ server :razz: )
Re: Anyone notice the influx on CSS? Posted by Yak_Fighter on Thu Dec 16th 2004 at 11:19pm
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Is that the dam one? I think I played it a grand total of one time. Really all you need is dust, dust2, and aztec, maybe with some nuke, inferno, and prodigy thrown in there. Old maps like assault, estate, and siege suck for being too campy, and alot of the newer maps just suck, like piranesi, chateau, 747, vegas, that snow level with the crashed plane... ick
Re: Anyone notice the influx on CSS? Posted by G.Ballblue on Fri Dec 17th 2004 at 12:58am
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:eek:

All the official maps are great -- except for assault :razz:

seige/thunder/aztec fan :biggrin:
Re: Anyone notice the influx on CSS? Posted by SaintGreg on Fri Dec 17th 2004 at 3:54am
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I wish I could have played CS back in the old school days. A
friend of mine was telling me about foption being a pretty cool map in the day.

You left off train, mill and fire dude. Fire is actually a pretty cool pub map, and train is fun.
Re: Anyone notice the influx on CSS? Posted by Andrei on Fri Dec 17th 2004 at 9:07am
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foption? never heard of it. I only started to play cs when beta5.2 was out.
Re: Anyone notice the influx on CSS? Posted by 2dmin on Fri Dec 17th 2004 at 9:26am
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yeah mill, fire, and now strike are great cpl/cal maps. all maps are
good for public play, although only dust2, nuke, inferno, train, cbble,
mill, fire, and strike are used for matches.

I started playing cs in 1.3 ... but now in 1.6 I play it competitively for money on lan.

CS was, actually when "real counter-strike" ended. the hitboxes and netcode was changed, bunnyhopping restricted, etc...

I think CSS's netcode needs a lot of work ... whether you have 300 ping
or 20 ping it still feels laggy and hits don't rego. 1.6 is still the
competitive favourite, and will be for a long time still I imagine.

VAC is updated regularly to take care of new popular hacks as they come
out ... but it's a constant war between valve and the hacking community
... everytime a hack is banned another one replaces it. however, the
real worry is "home made" hacks which only a few people use, therefore
they go under valve's notice typically.

someone said "half the players in 1.6 cheat" ... no, half the players
in 1.6 get accused of cheating by noobs. a fraction of them are
actually cheating. CSS servers and insecure servers are where 99% of
the cheaters are at ... it's their chance to use VAC-banned cheats
online instead of against bots.

I myself occasionaly use wallhacks (offline, with my clan or with bots)
to determine spampoints (where abouts in the wall/floor to shoot to
kill someone on the other side) for competitive play.
Re: Anyone notice the influx on CSS? Posted by DrGlass on Fri Dec 17th 2004 at 12:06pm
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I think that CAL/CPL is far worst than noobs and hackers. People who take the game far beond the game.

They find every exploit in every map that is used in matches.
They are the ones who get up in arms when, lets say for example, Valve
removes the AWP fast switch thing. For a normal CS player like me
it was no big deal. The AWP was made to fire like that and
finding a way around it is no better than cheating in my mind. I
think clan play and scrims are great but it kills the creativity of
maps, there are so few new maps that really are for CS.

Dust, aztec, etc. are fun but they could just as well use solid color
texture because there is no real substance. cs_747, cs_militia,
cs_siege, etc. are what I consider real cs maps.
Re: Anyone notice the influx on CSS? Posted by $loth on Fri Dec 17th 2004 at 12:12pm
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Does anyone know if/when assault/militia are going to be out. I know there are remakes but meh, I want to see what valve can do. If I were valve I would of made the pricve of the awp a lot higher, the gun gets a bit annyoing.
Re: Anyone notice the influx on CSS? Posted by Yak_Fighter on Fri Dec 17th 2004 at 12:22pm
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Those should be considered really bad cs maps. Militia and siege are just horrible campfests, especially siege, and 747 is just painful to sit through for a full map cycle.

I don't think I've ever had fun playing militia as a CT since it's such an uphill battle and so difficult to win. Your only hope is for the Ts to have sucky snipers or to foolishly rush the CTs and lose too many players. Just think about it, as CT you've only got two options, pipe or open area, and the Ts have the advantage in both and can camp and wait for you to stick your neck out. If you get stopped in the pipes you're going to get flanked. If you don't go into the pipes you're going to get flanked up top. If they rush and succeed in either path the other's screwed. If they don't go into the pipe you still will get blown away by campers watching the two exits. It takes two campers above or one sniper in the pipe to completely hold off the entire CT team. I have so many nightmares of that map...

Siege was a fine beta1 map, but it's just not suited for the evolving game. Money was tough to come by and sniper rifles were rare and cherished back then, but now you can by a scout practially every round if you save your money the first few rounds. Locking down the T spawn and exit is a piece of cake at that point.

747 just sucks. It's a gimmick map that gets old fast.

EDIT SLOTH: I have heard nothing of a militia or assault remake, and I would doubt either of those maps would be remade. They aren't fun (see above for militia and assault is comparable to siege) and there's still a bunch of better maps (inferno, nuke, the one on top of the skyscraper, whatever popular CZ maps there are) that could be remade.
Re: Anyone notice the influx on CSS? Posted by Andrei on Fri Dec 17th 2004 at 3:11pm
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Actually, militia is pretty fun. I love playing on it as a CT and taking out the morons who camp at the window or on the roof. Im really good with a sniper rifle. If there is one thing i don't like, it's campers (remember caper-strike).

Oh, and what's really annoying is when the Ts camp at the manholes behind their base. That really p*sses me off. You emerge and POP. Your are dead. And you can't even fight back since shooting from the ladder is very hard. Lack of sportsmanship.

BTW, how about a game of CS:S together? :biggrin:
Re: Anyone notice the influx on CSS? Posted by DrGlass on Fri Dec 17th 2004 at 6:22pm
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Every one things that these maps are one sided, but look at any stats
page for any server out there. All the maps will have wins split
down the middle (for the most part).

All I'm saying is that Pro play is really killing the creativity of
maps. If the map isn't just another box with guns it is a dust
re-make. Everyone wants to make the new CAL match so that means
no one will try anything new.

My point is that even if you dont like Militia or siege, I think those
maps are what counter-stirke should be, becuase they arn't just a empty
town scattered with crates like dust.