Re: How do you make fog in half life?
Posted by KoRnFlakes on
Sun Oct 5th 2003 at 6:55pm
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you cant. or at least not to my knowledge.
Re: How do you make fog in half life?
Posted by Sim on
Sun Oct 5th 2003 at 7:19pm
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Jinx seems to be good with special effects, and I think he did fog (no not the ground-level stuff). I don't see him around here anymore though.
Re: How do you make fog in half life?
Posted by Hornpipe2 on
Mon Oct 6th 2003 at 6:04pm
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CS should include Spirit. Hell, every mod should include Spirit.
Re: How do you make fog in half life?
Posted by Finger on
Mon Oct 6th 2003 at 6:11pm
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Haven't seen this question in a while.
Re: How do you make fog in half life?
Posted by Dex on
Mon Oct 6th 2003 at 6:26pm
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If you have a sprite of one 'fog', you can place lots of fog sprites in your map and then make them wink(or something), I made my rain like this, it wasnt for MP btw
Re: How do you make fog in half life?
Posted by scary_jeff on
Mon Oct 6th 2003 at 11:36pm
Posted
2003-10-06 11:36pm
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I think the best you can do is to place sprites that have been set to only rotate around the Z axis (see jinx' tutorial) along corridors, using a fog type sprite that has been stretched. This looks ok on some corridors but only if it's dark, and you have to make sure you don't use too many sprites...
Re: How do you make fog in half life?
Posted by Hornpipe2 on
Tue Oct 7th 2003 at 12:48am
Posted
2003-10-07 12:48am
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Good idea, Jeff. I saw an NS map that used that same idea, but I can't for the life of me remember what it was. Make sure you put the "fog" in dark rooms though - I tried to darken a bright pit with this same effect once, and it didn't work at all.
Re: How do you make fog in half life?
Posted by half-dude on
Tue Oct 7th 2003 at 6:34pm
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You could put a bunch of sprites everywere, of you do that then might I recomend making the sprites vary big and to use the ballsmoke sprite.
Re: How do you make fog in half life?
Posted by Leperous on
Tue Oct 7th 2003 at 11:06pm
Posted
2003-10-07 11:06pm
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Methinks Gollum's answer requires an 'in the right direction' category for answers...
Re: How do you make fog in half life?
Posted by Cash Car Star on
Tue Oct 7th 2003 at 11:18pm
Posted
2003-10-07 11:18pm
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Or I could just change it back to a comment from an answer and then it won't look like he's wrong or something. I think. Gonna try. I've done the reverse to close a few unanswered threads a few times.
Edit: There we go. That way half-right answers won't be marked wrong, at least if a mod happens to notice.
Second Edit: I like Scary_jeff's answer.
Also: The old flf_qcity used a few scaled up, mostly invisbile, smoke sprites to create a foggy city; I think the most recent one had em removed to make things easier to see but it looked half-decent, which is the best you can do really. Better than the Hera technique IMO (though that could be due to which sprite was chosen and density of the sprite)
Re: How do you make fog in half life?
Posted by Leperous on
Tue Oct 7th 2003 at 11:50pm
Posted
2003-10-07 11:50pm
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True Orph, but they still don't give you the answer so they're pretty 'useless' still.
Re: How do you make fog in half life?
Posted by scary_jeff on
Thu Oct 9th 2003 at 5:47pm
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What does this accepted answer stuff mean... it all seems very advanced Lep... not seen it on any other forum.
Re: How do you make fog in half life?
Posted by Cash Car Star on
Thu Oct 9th 2003 at 6:51pm
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It means that I get to spend my time making sure questions in this forum actually get answered. It makes it more useful for people to reference old posts, because they can easily see through color which posts answer the question posed in the beginning of the thread. When you post to a thread with an unanswered question, there is a drop-box where you can choose if your post is an answer or a comment. It defaults to comment. Since you gave the million dollar answer, I edited your post to make it an answer, and then the poster and mods of the forum see YES / NO buttons above possible answer posts which they can use to make thje post red for rejected answer, or blue for accepted answer. Suggested answers (before anything has been marked YES) are gold.
Re: How do you make fog in half life?
Posted by scary_jeff on
Fri Oct 10th 2003 at 9:14am
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Ohh thats cool.... do I get bonus SnarkMarks as well?
Re: How do you make fog in half life?
Posted by Leperous on
Fri Oct 10th 2003 at 10:57am
Posted
2003-10-10 10:57am
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If you get it right, yes, but if not it doesn't matter. Seems to be working fairly well though, so far avoided a torrent of the same old noobish questions :smile: