Re: Buggy gun
Posted by satchmo on
Fri Jan 7th 2005 at 8:16pm
satchmo
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Nov 24th 2004
Occupation: pediatrician
Location: Los Angeles, U.S.
I have a drivable buggy in my map, but when I fired the mounted gun, I
only hear the sound effect of the gun firing but received no visual
feedback of the "energy beam". The objects that I shot at did not
appear to have suffered any damage either.
Is the buggy fully functional and the mounted gun firable in a deathmatch map?
Re: Buggy gun
Posted by Nickelplate on
Fri Jan 7th 2005 at 8:24pm
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that seems like one of those tihngs valve did to make it un-fun. I never go it to work in DM, so i am going to have to say it DOESNT work.
Re: Buggy gun
Posted by satchmo on
Fri Jan 7th 2005 at 9:35pm
satchmo
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Location: Los Angeles, U.S.
That's a bummer. When I tested the map, I could drive it, but then I was the only player in the map.
Oh well. I guess we'll have to do without until someone figures out a way to re-code it.
Re: Buggy gun
Posted by Devastator on
Fri Jan 28th 2005 at 7:05pm
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Omega Slayer said AG2 Might make the boat fire correctly what is AG2????
Re: Buggy gun
Posted by Bobv on
Fri Jan 28th 2005 at 9:55pm
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what if you parent a func_tank setup to a buggy, is that possible?
Re: Buggy gun
Posted by Yak_Fighter on
Fri Jan 28th 2005 at 11:45pm
Posted
2005-01-28 11:45pm
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I have noticed that the alt-fire of the tau will knock around physics crap and will blow up explosive barrels. I haven't had a chance to see it ingame against other players to see if they die from the alt-fire, so I dunno about that. However, I'd think the most effective use of the buggy would be to run over people, as that still works :razz: