Re: Post comp specs
Posted by SuperCobra on
Tue Jan 11th 2005 at 11:35pm
Posted
2005-01-11 11:35pm
184 posts
28 snarkmarks
Registered:
Jan 2nd 2005
Location: Oregon,USA
P4 2.4 ghz
512mb 800mhz ram sdram
9800pro 128mb
sb live 5.1
I can play it with high model med texture high shader high shadows at 1024X768 o and 2x AA 4x AF.
Re: Post comp specs
Posted by Neural Scan on
Tue Jan 11th 2005 at 11:40pm
Posted
2005-01-11 11:40pm
150 posts
85 snarkmarks
Registered:
Jun 28th 2003
Occupation: Student
Location: England.
:biggrin: Oh go on then.
AMD Athlon 2400+
768mb RAM
Onboard graphics (SiS 630/730) :biggrin:
Runs the game at a maximum of about 10fps on all low settings. I'm lovin' it.
:dorky:
Re: Post comp specs
Posted by omegaslayer on
Tue Jan 11th 2005 at 11:55pm
Posted
2005-01-11 11:55pm
2481 posts
595 snarkmarks
Registered:
Jan 16th 2004
Occupation: Sr. DevOPS Engineer
Location: Seattle, WA
AMD 64Bit 3400+ oc 2.5GHz
1 Gig RAM
Radeon X800 XT 256mb
I get 100-120fps 1024x(whatever) high everything 4x aa 4x af
Re: Post comp specs
Posted by Orpheus on
Tue Jan 11th 2005 at 11:57pm
Posted
2005-01-11 11:57pm
Orpheus
member
13860 posts
2024 snarkmarks
Registered:
Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
8088 at 15 mhz
2 - 5.25 inch floppies.
256k ram
monocrome crt.
Re: Post comp specs
Posted by rs6 on
Wed Jan 12th 2005 at 2:03am
rs6
member
640 posts
94 snarkmarks
Registered:
Dec 31st 2004
Occupation: koledge
Location: New Jersey, USA
AMD 64 3200+
512 MB RAM DDR333
geforce 6800 128 mb
everything high; except for materials(only 128vidRAM:( ) l over 100 fps inside hallways or other buildings, lowest it went the whoel game was around 50 in the level sandtrap with lots of antlions and a big wide open beach. averages around 80 though with no slow downs, ussually.
Re: Post comp specs
Posted by Crono on
Wed Jan 12th 2005 at 2:28am
Crono
super admin
6628 posts
700 snarkmarks
Registered:
Dec 19th 2003
Location: Oregon, USA
<div class="quote"><div class="quotetitle"> ? quote:</div><div class="quotetext">[quote=Crono]NOBODY F**CKING CARES.
[/quote]
fine then..
packs trusty 8088 back in box
</div></div>
Dude, give me that, I need a coaster. Don't want to get water all over my table.
Re: Post comp specs
Posted by Myrk- on
Wed Jan 12th 2005 at 5:39pm
Myrk-
member
2299 posts
604 snarkmarks
Registered:
Feb 12th 2002
Occupation: CAD & Graphics Technician
Location: Plymouth, UK
3000XP Barton
9600XT 256Mb DDR
1024Mb 3200 DDR
Its all at 333Mhz, but my ram is capable of 400Mhz so I'm gunna clock up my whole system to 400Mhz- its perfectly stable like that.
Btw that problem Neural scan- I'd say a combo of an uber s**t motherboard (asus ones are s**t, go for Abit) and a wierd Ram ammount. People may disagree with me here, but I know for a fact that using 2 chips of Ram which have different anything causes troubles nowadays. Back in the day of SD ram it was all fine, but DDR is a fussy bitch. Also if you upgrade get a 9600XT or 9800XT, they are very good cards, never any trouble and you can flick between OpenGL and D3D.
Re: Post comp specs
Posted by Forceflow on
Wed Jan 12th 2005 at 6:32pm
2420 posts
451 snarkmarks
Registered:
Nov 6th 2003
Occupation: Engineering Student (CS)
Location: Belgium
Amd 1800XP
Radeon 9600 Pro
512 Mb Ram
40 fps, 800*600 everything low.
Re: Post comp specs
Posted by Andrei on
Wed Jan 12th 2005 at 6:48pm
Andrei
member
2455 posts
1248 snarkmarks
Registered:
Sep 15th 2003
Location: Bucharest, Romania
AMD Athlon2200+ XP
512DDRam
128mb GeForce5200Fx
~40FPS 800x600 Medium Detail
Re: Post comp specs
Posted by Myrk- on
Wed Jan 12th 2005 at 10:59pm
Posted
2005-01-12 10:59pm
Myrk-
member
2299 posts
604 snarkmarks
Registered:
Feb 12th 2002
Occupation: CAD & Graphics Technician
Location: Plymouth, UK
You only do it if your CPU isn't cracked (AMD chips need to be unlocked to be OC'd) so you up the clock speed of the whole system. Only advised for Barton cores really, and only if your RAM can take higher speeds and if your motherboard has a PCI lock.
Re: Post comp specs
Posted by Wild Card on
Thu Jan 13th 2005 at 1:17am
2321 posts
391 snarkmarks
Registered:
May 20th 2002
Occupation: IT Consultant
Location: Ontario, Canada
Through experience, I definatly recommend at least 512mb of RAM. For optimal performance, 1024mb is better. Since you will not get any frame lag a few seconds after each level load.
I have a 9800pro which can run everything on normal settings quite well too. And I think Im on 800*600. Or 1024*768. Cant remember :biggrin:
And I have a XP2500, although Im sure the game would load faster with a better CPU, but I dont mind it at all.
Re: Post comp specs
Posted by omegaslayer on
Thu Jan 13th 2005 at 6:02am
2481 posts
595 snarkmarks
Registered:
Jan 16th 2004
Occupation: Sr. DevOPS Engineer
Location: Seattle, WA
<div class="quote"><div class="quotetitle">? quote:</div><div class="quotetext">
<div class="quote"><div class="quotetitle"> ? quote:</div><div class="quotetext">[quote=Crono]NOBODY F**CKING CARES.
[/quote]
fine then..
packs trusty 8088 back in box
</div></div>
Dude, give me that, I need a coaster. Don't want to get water all over my table.
</div></div>
HaHA this is the second best post since cassius' post about BANdanas, and the general BANter