BunkerWars

BunkerWars

Re: BunkerWars Posted by Bobv on Sun Jan 16th 2005 at 4:12am
Bobv
198 posts
Posted 2005-01-16 4:12am
Bobv
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198 posts 40 snarkmarks Registered: Jan 9th 2005 Occupation: n/a Location: USA
Map can now be downloaded

Update: Map finished, feel free to download, comment, review, etc.
Re: BunkerWars Posted by cbk on Sun Jan 16th 2005 at 4:32am
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Posted 2005-01-16 4:32am
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Well, i hate the mountains. But the bases are kinda cool. Also there is model of a red light...so you could use that instead where all that red light is.
Re: BunkerWars Posted by Forceflow on Sun Jan 16th 2005 at 12:06pm
Forceflow
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Posted 2005-01-16 12:06pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
I suppose you used displacement surfaces for the mountains. For such a large surface, you should use a higher power, so you can manipulate more vertexes. All those mountains look quite pointy now.
Re: BunkerWars Posted by Myrk- on Sun Jan 16th 2005 at 12:19pm
Myrk-
2299 posts
Posted 2005-01-16 12:19pm
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The mountains don't look HL2 like at all- did you use the displacement tool on them?
Re: BunkerWars Posted by Bobv on Sun Jan 16th 2005 at 1:21pm
Bobv
198 posts
Posted 2005-01-16 1:21pm
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198 posts 40 snarkmarks Registered: Jan 9th 2005 Occupation: n/a Location: USA
yes.... now that i look at the picutes i see they dont look as good as i thought :biggrin:
Re: BunkerWars Posted by habboi on Sun Jan 16th 2005 at 2:10pm
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782 posts
Posted 2005-01-16 2:10pm
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A nice attempt at making mountains but they are displaced all over the place and that happens sometimes.

Carry on and i'm sure it will get a lot better!
Re: BunkerWars Posted by Bobv on Sun Jan 16th 2005 at 3:46pm
Bobv
198 posts
Posted 2005-01-16 3:46pm
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I tried to improve the mountains

are they any better?

User posted image
Re: BunkerWars Posted by habboi on Sun Jan 16th 2005 at 5:38pm
habboi
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Posted 2005-01-16 5:38pm
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Theres a hole on the right and there a little better
Re: BunkerWars Posted by Bobv on Sun Jan 16th 2005 at 10:44pm
Bobv
198 posts
Posted 2005-01-16 10:44pm
Bobv
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198 posts 40 snarkmarks Registered: Jan 9th 2005 Occupation: n/a Location: USA
I'm working on it...

made better mountains

made the support beam thingies on the bases come down and can be used to go up to the top of the base, or to kill yourself with

making sniper platforms - hit a button and it goes up and hangs in the
air for a minute, has doors on the bottom that open to bomb stuff!
with.. grenades?
Re: BunkerWars Posted by Myrk- on Sun Jan 16th 2005 at 11:21pm
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2299 posts
Posted 2005-01-16 11:21pm
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Scale up the textures and read the tutorial on Displacements to learn about the alphas... And whats with the giant Dog?
Re: BunkerWars Posted by Myrk- on Sun Jan 16th 2005 at 11:21pm
Myrk-
2299 posts
Posted 2005-01-16 11:21pm
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2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
Double post...
Re: BunkerWars Posted by DrGlass on Sun Jan 16th 2005 at 11:34pm
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1825 posts
Posted 2005-01-16 11:34pm
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work on displacment and add some props between the bunkers to break up the texture on the ground.
Re: BunkerWars Posted by RaPtoR on Tue Jan 18th 2005 at 9:47pm
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212 posts
Posted 2005-01-18 9:47pm
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Hmm, why not use displacement on the ground? I realy dont like the mountains (to pointy and square), use beter displacement on them. That's a realy powerful tool to make maps look good. I can clearly see a skybox leak on the screnshot, you should fix it. A 3d skybox would look realy good, read the tutorials to find out how to make one. Some cool lights would be great too, remember, they look best at night/dawn ;D. More obstacles on the field would also improve gameplay a lot. The map is a good idea tough, but it realy needs some more architecture.
Re: BunkerWars Posted by viper5k on Wed Jan 19th 2005 at 1:52am
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29 posts
Posted 2005-01-19 1:52am
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I like it but its to open cause people arent gonna wanna run for five minutes think about makin it a bit smaller
Re: BunkerWars Posted by Bobv on Wed Jan 19th 2005 at 2:54am
Bobv
198 posts
Posted 2005-01-19 2:54am
Bobv
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198 posts 40 snarkmarks Registered: Jan 9th 2005 Occupation: n/a Location: USA
Thanks for the responces

Im adding some stuff to fill up the spaces
Im fixing minor things
I got a 3d skybox set up with much prettier mountains
getting stuff to fill up the open space a little :D
Re: BunkerWars Posted by Bobv on Wed Jan 19th 2005 at 3:16am
Bobv
198 posts
Posted 2005-01-19 3:16am
Bobv
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198 posts 40 snarkmarks Registered: Jan 9th 2005 Occupation: n/a Location: USA
Updated map, Updated screenshots - still no hosting :O

note the support beam/ladders/siege ladder things come down - some are down in a screenie - i love em :biggrin:
Re: BunkerWars Posted by Crono on Wed Jan 19th 2005 at 3:26am
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6628 posts
Posted 2005-01-19 3:26am
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Fix ... the ... mountains

Remember?:
Scale up the textures and read the tutorial on Displacements to learn about the alphas
Re: BunkerWars Posted by Bobv on Wed Jan 19th 2005 at 3:29am
Bobv
198 posts
Posted 2005-01-19 3:29am
Bobv
member
198 posts 40 snarkmarks Registered: Jan 9th 2005 Occupation: n/a Location: USA
Fix ... the ... mountains

Remember?:
Scale up the textures and read the tutorial on Displacements to learn about the alphas
sorry i thought i fixed them (^_^)
Re: BunkerWars Posted by Tracer Bullet on Wed Jan 19th 2005 at 4:07am
Tracer Bullet
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Posted 2005-01-19 4:07am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
Honestly. I say scrap it and try again. It's too open, it's too flat, the "mountains" look like like they were made in a giant sand box, the buildings are blocky inside and out... It's really not bad for a first, second, or even third try, but nonetheless unworthy as it stands.

If the theme you want is two bases separated by a swath of open terrain, make the terrain interesting. Have you ever seen real mountains? Why would there be two enemy bases within easy sight of one another? None of it makes any sense. What you have is UT style arena gameplay for which HL2DM weapons and dynamics are wholly unsuited!

I think you could infinitely improve this concept if you placed a ridge between the two bases with trenches, tress, and various terrain convulsions that would make getting from one place to the other more interesting than walking across a parking lot.
Re: BunkerWars Posted by Bobv on Wed Jan 19th 2005 at 4:09am
Bobv
198 posts
Posted 2005-01-19 4:09am
Bobv
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198 posts 40 snarkmarks Registered: Jan 9th 2005 Occupation: n/a Location: USA
HmmMmm you have a very good point :/

Im pretty happy with it considering it's my first map, i might
unofficialy scrap it - there are only a few things i'd like to change,
and then get started on a new map....
Re: BunkerWars Posted by SVIN on Wed Jan 19th 2005 at 8:24pm
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Posted 2005-01-19 8:24pm
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The mountain texture really sux hehe cool map over all
Re: BunkerWars Posted by Bobv on Thu Jan 20th 2005 at 12:15am
Bobv
198 posts
Posted 2005-01-20 12:15am
Bobv
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198 posts 40 snarkmarks Registered: Jan 9th 2005 Occupation: n/a Location: USA
Got a different texture for mountains, file is now downloadable if you want to see and/or play it - see link above!
Re: BunkerWars Posted by TMA-2 on Thu Jan 20th 2005 at 8:04pm
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Posted 2005-01-20 8:04pm
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Holy tiling Batman! (on the mountains/hills in the skybox)
Re: BunkerWars Posted by viper5k on Fri Jan 21st 2005 at 12:38am
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29 posts
Posted 2005-01-21 12:38am
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Nice im makin a map just like yours its a counter-strike source but its more of a Fort not much of bunkers but mine is kinda like yours
Re: BunkerWars Posted by Bobv on Sat Jan 29th 2005 at 8:05pm
Bobv
198 posts
Posted 2005-01-29 8:05pm
Bobv
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198 posts 40 snarkmarks Registered: Jan 9th 2005 Occupation: n/a Location: USA
Update: Map finished, feel free to download, comment, review, etc.
Re: BunkerWars Posted by viper5k on Mon Jan 31st 2005 at 10:12am
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29 posts
Posted 2005-01-31 10:12am
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29 posts 3 snarkmarks Registered: Jan 17th 2005
Got a glitch in the 4th picture