texture lighting/dust beams

texture lighting/dust beams

Re: texture lighting/dust beams Posted by ishbog on Wed Jan 19th 2005 at 5:19pm
ishbog
86 posts
Posted 2005-01-19 5:19pm
ishbog
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86 posts 19 snarkmarks Registered: Dec 7th 2004 Occupation: web designer/game developer Location: usa
how do you make the light beams with dust floating around in it, and also how do you make the squares of sunlight on the ground like in the train station?
Re: texture lighting/dust beams Posted by RaPtoR on Wed Jan 19th 2005 at 6:13pm
RaPtoR
212 posts
Posted 2005-01-19 6:13pm
RaPtoR
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212 posts 61 snarkmarks Registered: Jan 1st 2005 Location: Sweden
The light beams with dust are made by using func_dustcloud.

The squares of sunlight probably comes from holes in the roof, a skybox
above it and a light_environment to control the sunlight.
Re: texture lighting/dust beams Posted by DrGlass on Wed Jan 19th 2005 at 7:05pm
DrGlass
1825 posts
Posted 2005-01-19 7:05pm
DrGlass
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1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
also try to use point_spotlight this will make a beam type light.
Re: texture lighting/dust beams Posted by RadiKal on Wed Jan 19th 2005 at 10:54pm
RadiKal
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Posted 2005-01-19 10:54pm
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point_spotlight makes a really nice spotlight but make sure to turn off the dynamic lighting flag... otherwise your framerate is going to take a major hit
Re: texture lighting/dust beams Posted by Leperous on Wed Jan 19th 2005 at 11:00pm
Leperous
3382 posts
Posted 2005-01-19 11:00pm
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Creator of SnarkPit!
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No, use func_dustmotes, not dustcloud, you'll get smaller and better looking particles.
Re: texture lighting/dust beams Posted by Yak_Fighter on Wed Jan 19th 2005 at 11:11pm
Yak_Fighter
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Posted 2005-01-19 11:11pm
1832 posts 742 snarkmarks Registered: Dec 30th 2001 Occupation: College Student/Slacker Location: Indianapolis, IN
The trainstation light beams you see in the beginning of the game are a prop. Look through your models folder for it, I believe its located in the 'effects' folder.
Re: texture lighting/dust beams Posted by Nickelplate on Thu Jan 20th 2005 at 1:44am
Nickelplate
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Posted 2005-01-20 1:44am
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I still can't get dustmotes working...
Re: texture lighting/dust beams Posted by DrGlass on Thu Jan 20th 2005 at 2:01am
DrGlass
1825 posts
Posted 2005-01-20 2:01am
DrGlass
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1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
Make sure you have a cube (only 90 degree angles) and it has the nodraw texture on all of its faces.
Re: texture lighting/dust beams Posted by Nickelplate on Thu Jan 20th 2005 at 2:06am
Nickelplate
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Posted 2005-01-20 2:06am
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Thanks that worked!!!
Re: texture lighting/dust beams Posted by Atrocity on Thu Jan 20th 2005 at 1:01pm
Atrocity
221 posts
Posted 2005-01-20 1:01pm
Atrocity
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221 posts 152 snarkmarks Registered: Sep 1st 2003 Occupation: Level Designer/Student Location: Toronto Ohio
I used the env_volumetric light thing from the effects folder. =o
Re: texture lighting/dust beams Posted by ishbog on Sat Jan 22nd 2005 at 4:58am
ishbog
86 posts
Posted 2005-01-22 4:58am
ishbog
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86 posts 19 snarkmarks Registered: Dec 7th 2004 Occupation: web designer/game developer Location: usa
a PROP? jeez! i sure wish i had more time for this kind of stuff... school is for students :sad:
Re: texture lighting/dust beams Posted by Iceman1330 on Tue Mar 1st 2005 at 9:59pm
Iceman1330
8 posts
Posted 2005-03-01 9:59pm
8 posts 21 snarkmarks Registered: Mar 1st 2005 Occupation: Student Location: Vermont, USA
Eh the squares of light on the floor are a decal.
Re: texture lighting/dust beams Posted by Myrk- on Tue Mar 1st 2005 at 11:45pm
Myrk-
2299 posts
Posted 2005-03-01 11:45pm
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ITS ELECTRIIIICCCCC!!!

/me rocks to some Diamond Head - Electric