Re: Starting to map again
Posted by KoRnFlakes on
Tue Feb 15th 2005 at 2:47pm
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Erm, I know this might sound silly but, which tutorials am I best off
starting with to learn perhaps the newer editions to hammer now? I
might even need to brush up on some old skills aswell tbh :S
btw - uploaded a picture of myself for once, as did my brother.
Re: Starting to map again
Posted by Wild Card on
Tue Feb 15th 2005 at 3:30pm
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Yea Im thinking of starting a little something too for the CS:S server I play on...
Re: Starting to map again
Posted by French Toast on
Tue Feb 15th 2005 at 3:31pm
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So you have mapped before? I guess it would be best to look through the release documentation that runs through some of the basics. You can get it when you first open source SDK. Other than that, start mapping and look for a tutorial for whatever you first get stuck on. I think Dr. Glass is working on a beginners tutorial for HL2, but that might take a while to get up.
I first started a month ago, and I read through all the stuff Valve gives you, and then anything I felt like learning I found out from the tutorials/forums here.
Re: Starting to map again
Posted by Adam Hawkins on
Tue Feb 15th 2005 at 4:10pm
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I'd just start mapping as before and then when you stumble across something that might warrant a tutorial - then look. Brushwork-wise, it's more or less the same so you're already halfway there :smile:
Re: Starting to map again
Posted by Wild Card on
Tue Feb 15th 2005 at 4:44pm
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Tactical Gamers
67.19.132.154:27015
I've been having some really bad lag in the last few days though. My ping is usually in the 60 to 80 range, lately it hasent gone under 250 and toped out at 473.
If that server is full, their second server is
67.19.132.155:27015
Re: Starting to map again
Posted by Andrei on
Tue Feb 15th 2005 at 4:46pm
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Good luck with the new hammer. You're going to need it.
Re: Starting to map again
Posted by omegaslayer on
Tue Feb 15th 2005 at 5:02pm
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Hey Korn nice to see that your back :biggrin: . Anyways mapping for HL2 hasnt changed much from HL1 mapping, except for adding models (prop Statics). learning the new entities you can do along the way.
Re: Starting to map again
Posted by $loth on
Tue Feb 15th 2005 at 5:05pm
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Also put an env_cubemap in each area. I think that's what gives the spinkyness.
Re: Starting to map again
Posted by Nickelplate on
Tue Feb 15th 2005 at 5:28pm
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IMO Hammer=Worldcraft. I cannot see much difference and i started mapping for HL2 without reading any sort of tuts. Very easy IMHO. sure there are some new features, but they are not different enough to throw you off.
Re: Starting to map again
Posted by Myrk- on
Tue Feb 15th 2005 at 5:41pm
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You won't like the new engine at first, but over time you'll get used to it.
Re: Starting to map again
Posted by $loth on
Tue Feb 15th 2005 at 5:46pm
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Plus do a search for using areaportal's they can help majorly for what
used to be called r_speeds (now called budget, use +showbudget in
console)
Re: Starting to map again
Posted by satchmo on
Wed Feb 16th 2005 at 6:02am
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Look into displacement surfaces and 3D skybox. They are the two most important additions to the Source engine from the original HL1 engine.
Env_soundscape is quite important too, but not nearly as noticeable as the above mentioned features.