Starting to map again

Starting to map again

Re: Starting to map again Posted by KoRnFlakes on Tue Feb 15th 2005 at 2:47pm
KoRnFlakes
1125 posts
Posted 2005-02-15 2:47pm
1125 posts 511 snarkmarks Registered: Jul 3rd 2002 Occupation: Yus! Location: Norfolk
Erm, I know this might sound silly but, which tutorials am I best off
starting with to learn perhaps the newer editions to hammer now? I
might even need to brush up on some old skills aswell tbh :S

btw - uploaded a picture of myself for once, as did my brother.
Re: Starting to map again Posted by Wild Card on Tue Feb 15th 2005 at 3:30pm
Wild Card
2321 posts
Posted 2005-02-15 3:30pm
2321 posts 391 snarkmarks Registered: May 20th 2002 Occupation: IT Consultant Location: Ontario, Canada
Yea Im thinking of starting a little something too for the CS:S server I play on...
Re: Starting to map again Posted by French Toast on Tue Feb 15th 2005 at 3:31pm
French Toast
3043 posts
Posted 2005-02-15 3:31pm
3043 posts 304 snarkmarks Registered: Jan 16th 2005 Occupation: Kicking Ass Location: Canada
So you have mapped before? I guess it would be best to look through the release documentation that runs through some of the basics. You can get it when you first open source SDK. Other than that, start mapping and look for a tutorial for whatever you first get stuck on. I think Dr. Glass is working on a beginners tutorial for HL2, but that might take a while to get up.

I first started a month ago, and I read through all the stuff Valve gives you, and then anything I felt like learning I found out from the tutorials/forums here.
Re: Starting to map again Posted by $loth on Tue Feb 15th 2005 at 4:08pm
$loth
2256 posts
Posted 2005-02-15 4:08pm
$loth
member
2256 posts 292 snarkmarks Registered: Feb 27th 2004 Occupation: Student Location: South England
Yea Im thinking of starting a little something too for the CS:S server I play on...
Which server do you play on?
Re: Starting to map again Posted by Adam Hawkins on Tue Feb 15th 2005 at 4:10pm
Adam Hawkins
858 posts
Posted 2005-02-15 4:10pm
858 posts 333 snarkmarks Registered: Aug 25th 2002 Occupation: Specialty Systems Manager Location: Chesterfield, UK
I'd just start mapping as before and then when you stumble across something that might warrant a tutorial - then look. Brushwork-wise, it's more or less the same so you're already halfway there :smile:
Re: Starting to map again Posted by Wild Card on Tue Feb 15th 2005 at 4:44pm
Wild Card
2321 posts
Posted 2005-02-15 4:44pm
2321 posts 391 snarkmarks Registered: May 20th 2002 Occupation: IT Consultant Location: Ontario, Canada
Tactical Gamers

67.19.132.154:27015

I've been having some really bad lag in the last few days though. My ping is usually in the 60 to 80 range, lately it hasent gone under 250 and toped out at 473.

If that server is full, their second server is

67.19.132.155:27015
Re: Starting to map again Posted by Andrei on Tue Feb 15th 2005 at 4:46pm
Andrei
2455 posts
Posted 2005-02-15 4:46pm
Andrei
member
2455 posts 1248 snarkmarks Registered: Sep 15th 2003 Location: Bucharest, Romania
Good luck with the new hammer. You're going to need it.
Re: Starting to map again Posted by omegaslayer on Tue Feb 15th 2005 at 5:02pm
omegaslayer
2481 posts
Posted 2005-02-15 5:02pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Hey Korn nice to see that your back :biggrin: . Anyways mapping for HL2 hasnt changed much from HL1 mapping, except for adding models (prop Statics). learning the new entities you can do along the way.
Re: Starting to map again Posted by $loth on Tue Feb 15th 2005 at 5:05pm
$loth
2256 posts
Posted 2005-02-15 5:05pm
$loth
member
2256 posts 292 snarkmarks Registered: Feb 27th 2004 Occupation: Student Location: South England
Also put an env_cubemap in each area. I think that's what gives the spinkyness.
Re: Starting to map again Posted by Nickelplate on Tue Feb 15th 2005 at 5:28pm
Nickelplate
2770 posts
Posted 2005-02-15 5:28pm
2770 posts 346 snarkmarks Registered: Nov 23rd 2004 Occupation: Prince of Pleasure Location: US
IMO Hammer=Worldcraft. I cannot see much difference and i started mapping for HL2 without reading any sort of tuts. Very easy IMHO. sure there are some new features, but they are not different enough to throw you off.
Re: Starting to map again Posted by Myrk- on Tue Feb 15th 2005 at 5:41pm
Myrk-
2299 posts
Posted 2005-02-15 5:41pm
Myrk-
member
2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
You won't like the new engine at first, but over time you'll get used to it.
Re: Starting to map again Posted by $loth on Tue Feb 15th 2005 at 5:46pm
$loth
2256 posts
Posted 2005-02-15 5:46pm
$loth
member
2256 posts 292 snarkmarks Registered: Feb 27th 2004 Occupation: Student Location: South England
Plus do a search for using areaportal's they can help majorly for what
used to be called r_speeds (now called budget, use +showbudget in
console)
Re: Starting to map again Posted by satchmo on Wed Feb 16th 2005 at 6:02am
satchmo
2077 posts
Posted 2005-02-16 6:02am
satchmo
member
2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
Look into displacement surfaces and 3D skybox. They are the two most important additions to the Source engine from the original HL1 engine.

Env_soundscape is quite important too, but not nearly as noticeable as the above mentioned features.
Re: Starting to map again Posted by $loth on Wed Feb 16th 2005 at 8:26am
$loth
2256 posts
Posted 2005-02-16 8:26am
$loth
member
2256 posts 292 snarkmarks Registered: Feb 27th 2004 Occupation: Student Location: South England
Oh I know, you go to this amazing website where they have loads of tutorials and stuff: www.snarkpit.com :razz:

looks up env_soundscape