Speedmap Saturday

Speedmap Saturday

Re: Speedmap Saturday Posted by mazemaster on Sat Mar 12th 2005 at 4:46am
mazemaster
890 posts
Posted 2005-03-12 4:46am
890 posts 438 snarkmarks Registered: Feb 12th 2002
Tomorrow (Saturday) is the start of spring break, but I don't leave campus until Sunday so I have a day completely free.

I intend to make a quality HL2DM map from start to finish tomorrow. The rules: everything must be stock, and everything must be done tomorrow. By everything I mean the whole deal - think up the style, plan the layout, make the geometry, add details, playtest, and edit. I don't know if its possible.

Anyways, I will post updates throughout the day. If anyone has ideas or would like to help do team-mapping, feel free to post or message me (email/msn messenger: n_alger_ at hotmail).
Re: Speedmap Saturday Posted by Gwil on Sat Mar 12th 2005 at 11:37am
Gwil
2864 posts
Posted 2005-03-12 11:37am
Gwil
super admin
2864 posts 315 snarkmarks Registered: Oct 13th 2001 Occupation: Student Location: Derbyshire, UK
Insanity, nothing but. I'm intending to "speed map" before April time,
to get a release out at last, but not over a 24 hour period :razz:

Just use the time to fix the water bugs in Island17! runs away :wink:
Re: Speedmap Saturday Posted by azelito on Sat Mar 12th 2005 at 11:44am
azelito
570 posts
Posted 2005-03-12 11:44am
azelito
member
570 posts 127 snarkmarks Registered: Aug 8th 2002 Occupation: Wierdness Location: Sweden
Speedmapping is fun. I used to speedmap maps for TS with a friend, we'd do one map each and see whos was the best.
Re: Speedmap Saturday Posted by Orpheus on Sat Mar 12th 2005 at 1:26pm
Orpheus
13860 posts
Posted 2005-03-12 1:26pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
No offense intended, but i can recall only one map made in a day that was worth a s**t.

cannot recall its name, but it was a HL/DMC map. sadly even though i know the author I cannot recall which. :sad:

One day maps tend to be exactly that, one days worth.
Re: Speedmap Saturday Posted by Dark Tree on Sat Mar 12th 2005 at 1:33pm
Dark Tree
646 posts
Posted 2005-03-12 1:33pm
646 posts 264 snarkmarks Registered: Apr 30th 2004 Occupation: DigiPen student Location: USA
I have TWICE thought I would just make a mp in one day. A perfect example was my Dungeon Death mod for HL1. I originally only intended to work on it for one or two nights....I had just got done playing a small map called winter maze, and decided I would make a bigger, cooler maze. 4 months later........

So yeah...I would do a 24 hour map...but I know I would never be satisfied and keep building on it...thus destroying original intent. Also, when I only plan on working on it for a certain amount of time, the beginning parts where I "speed mapped" always look like sh*t.

I will not set boundries on my maps unless for a contest :smile: ...which by the way...oh Leeeeep!

edit:

My maps turn out to be sh*t usually anyways, so nvm. I think like 6.25 average rating on my maps. :razz:
Re: Speedmap Saturday Posted by ReNo on Sat Mar 12th 2005 at 2:52pm
ReNo
5457 posts
Posted 2005-03-12 2:52pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
I'd be interested if I didn't have other things to do today (and it
wasn't near enough 3pm already!). I'm certainly up for giving it a shot
in the future. Best of luck with it by the way Maze, should be
interesting to see how it turns out :smile:
Re: Speedmap Saturday Posted by Tracer Bullet on Sat Mar 12th 2005 at 5:09pm
Tracer Bullet
2271 posts
Posted 2005-03-12 5:09pm
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
Maybe if you keep it SMALL and don't try any effects that you aren't dead-sure how to do... It takes me weeks just to tweak the lighting in most of my maps.
Re: Speedmap Saturday Posted by mazemaster on Sun Mar 13th 2005 at 3:50am
mazemaster
890 posts
Posted 2005-03-13 3:50am
890 posts 438 snarkmarks Registered: Feb 12th 2002
Hmm, its not going so well... Still got a few hours...
Re: Speedmap Saturday Posted by Orpheus on Sun Mar 13th 2005 at 3:54am
Orpheus
13860 posts
Posted 2005-03-13 3:54am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
I just finished a critique.. does that count?
Re: Speedmap Saturday Posted by satchmo on Sun Mar 13th 2005 at 4:07am
satchmo
2077 posts
Posted 2005-03-13 4:07am
satchmo
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2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
Does anyone know Kasperg from TWHL? I bet he can crank up a decent DM map in a day. He typically completes a map in three days, and they look very impressive.
Re: Speedmap Saturday Posted by mazemaster on Sun Mar 13th 2005 at 4:59am
mazemaster
890 posts
Posted 2005-03-13 4:59am
890 posts 438 snarkmarks Registered: Feb 12th 2002
I give up. My map is crap. Maybe another day.
Re: Speedmap Saturday Posted by parakeet on Mon Mar 14th 2005 at 2:22am
parakeet
544 posts
Posted 2005-03-14 2:22am
parakeet
member
544 posts 81 snarkmarks Registered: Apr 30th 2004 Occupation: n/a Location: Eastern US
I think ill do that on the start of my spring break

Ill make my mother make me :wink: one great thing about parents is you can make them motivate you.

And it'll be the start of a mapping frenzy from me as soon as i get windows up and running again
Re: Speedmap Saturday Posted by thursday- on Mon Mar 14th 2005 at 7:02am
thursday-
235 posts
Posted 2005-03-14 7:02am
235 posts 92 snarkmarks Registered: Oct 26th 2003 Occupation: A-Level Student Location: England
Maybe 48 instead of 24hours? :smile:
Re: Speedmap Saturday Posted by Dred_furst on Mon Mar 14th 2005 at 2:16pm
Dred_furst
455 posts
Posted 2005-03-14 2:16pm
455 posts 135 snarkmarks Registered: Sep 3rd 2003 Location: UK
how did it go? i wanna know :biggrin: that rhymes lol