Ok, after literally a couple months of tweaking, testing, rebuilding, and
pouring over online hammer tutorials I'm finally satisfied with dm_playground.
Updates since the release of dm_playground_beta (3/16/05):
- Greatly improved overall FPS, heavy optimization, much zippier gameplay
- Redesigned playfield geometry to be less camper friendly
- Complete texture tweaking/rescaling
- New detailed skybox
- Removed the water tower
dm_playground
http://moike.net/playground/
dm_playground beta
http://moike.net/playground-beta/
http://moike.net/playground/dm_playground.zip
- EFNet #Motorcycles Server with the map in rotation
66.127.103.165 / moto-games.squick.net
Enjoy,
-Mike-
[quote]
Greetings... First a bit of preface/obvious CYA excuses.
[size=13]
1. I'm not a graphic artist.
- Some people have the ability to create amazing looking maps with
loads of creativity. Sadly, that's not me. This is my first crack at
doing anything like this. Lots of simple square blocks.
2. I'm not a 3D modeler.
- I'm a network/server guy. Usually I'm the one who builds the servers,
sticks them on the pipe, and makes sure they stay updated and running smooth.
This is my -first- attempt at using anything like Hammer or any type of
CAD/3D modeling tool. I usually always leave this stuff to trained professionals.
I've had to teach myself everything with all the online tutorials and pure
experimentation with hammer.
3. I know everybody hates big boxes.
- But right now at my skill level anything a little more complex is going
to require quite a bit more practice with Hammer and modeling in general.
I tried to take all the parts I really liked about the custom maps I keep in
rotation on my HL2DM server and kept bits of those ideas in my mind while
building this map.
4. This isn't 100% original.
- This is a remake of a CounterStrike map from Nipper called playground_x_s.
I found the .vmf for it on a mapping website. I'd like to give credit to Nipper
for a good portion of the original map geometry this map is based on. Thank you.
5. It's not perfect yet.
I've been working on it for about four weeks now. And I've just in the last
few days gone through all the online docs I could find about map optimization
and done my best. In a couple spots fps dips low. I'm trying to figure out the
root of the problem. And there's not much in the way of soundscapes at the moment.
I'm still learning how those work.
My crummy hl2dm hosting server with the map in rotation
- 66.127.103.165 / moto-games.squick.net
Enjoy! And of course I appreciate any type of constructive feedback any experienced
map makers/players may have for me as I work on the final version.
Thanks,
-Mike-[/size]
[/quote]