de_thunder

de_thunder

Re: de_thunder Posted by G4MER on Mon May 9th 2005 at 6:38pm
G4MER
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Posted 2005-05-09 6:38pm
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I was thinking that de_thunder would be a great map in Source.. now that you can do the great sky mapping.

My skills are no where ready to tackle a project like that, but I would be willing to help any one who would be.

if I remember correctly de_thunder was the map that was a dam in the mountains.
Re: de_thunder Posted by Addicted to Morphine on Mon May 9th 2005 at 6:53pm
Posted 2005-05-09 6:53pm
3012 posts 529 snarkmarks Registered: Feb 15th 2005
Yeah I'm pretty sure Narby made that map but it was hostage rescue and
not bomb defuse. The scope of the map would definitely work out
well in source, and maps like Hyrdo show exactly how good the dam
setting can look.

I can't seem to find his old website but: http://www.ukterrorist.com/news/157/

It's also on this page: http://www.counter-strike.net/maps.html

here's a good shot of the hosties: http://cs.itkaos.dk/server/images/cs_thunder.jpg

here's a good shot of the generator room: http://www.counter-strike.net/images/maps/thunder1_b.jpg

What I'd really like to see redone is as_forest... or de_foption. I
loved Poor Yurick's stuff. as_forest looks pretty bad, but it
was a good attempt at a rainforest in the pre-goodlooking-tree-models
age. de_foption looked particularly amazing. it still does.
Besides, anyone who adopts a moniker from a single line in Hamlet is
badass.

http://cs.gamer.hr/images/mape/de_foption1.jpg

http://cs.gamer.hr/images/mape/de_foption2.jpg
Re: de_thunder Posted by DrGlass on Mon May 9th 2005 at 9:04pm
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Posted 2005-05-09 9:04pm
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oh man, de_foption brings back memories...

Those maps were in the good times of CS, after all the hackers started to go away and before all the fy_maps came along.

I miss maps like cs_747, Thunder, Militia, Siege... those maps were
real to me. Now all you see are random 3rd world mazes or
killboxes in CS. Its depressing really...
Re: de_thunder Posted by Addicted to Morphine on Mon May 9th 2005 at 9:16pm
Posted 2005-05-09 9:16pm
3012 posts 529 snarkmarks Registered: Feb 15th 2005
oh man, de_foption brings back memories...

Those maps were in the good times of CS, after all the hackers started to go away and before all the fy_maps came along.

I miss maps like cs_747, Thunder, Militia, Siege... those maps were
real to me. Now all you see are random 3rd world mazes or
killboxes in CS. Its depressing really...
I used to play way too much CS. All this talk of the old maps makes me want to go out and make a CS map...

Hahah how about a joint project Dr. Glass?
Re: de_thunder Posted by DrGlass on Mon May 9th 2005 at 10:51pm
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Posted 2005-05-09 10:51pm
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maybe, if you do all the work. I'm kinda bummed about dm_cliff
not to mention the fact that I'm working on Rogue Threat and another (I
hope better) DM map.

but I can always lend a hand.
Re: de_thunder Posted by Addicted to Morphine on Mon May 9th 2005 at 11:29pm
Posted 2005-05-09 11:29pm
3012 posts 529 snarkmarks Registered: Feb 15th 2005
Hahah fair enough.

Good luck with Rogue Threat by the way! I saw you on their forum.

As for dm_cliff... if it's not going to work out the way you had
hoped... maybe you can consider keeping the good parts and remaking
it? Or starting from scratch? Or just using it as a
learning experience and moving on? Either way I'm downloading it
now to give you some feedback in your thread.

To get this thread back on topic I think it would be nice to see more
good CS maps in production at this site. A well made CS map can
be really impressive. For example... the first time I saw the T
spawn in de_train with the little office and the dead guy... my jaw
dropped. It was such a simple idea but it looked great.
Re: de_thunder Posted by SuperCobra on Mon May 9th 2005 at 11:44pm
SuperCobra
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Posted 2005-05-09 11:44pm
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I'll help anyone with mapping ori CS levels I think I may go ahead and do De_thunder! Anyone care to help if I start it?
Re: de_thunder Posted by Addicted to Morphine on Tue May 10th 2005 at 12:33am
Posted 2005-05-10 12:33am
3012 posts 529 snarkmarks Registered: Feb 15th 2005
I'd be happy to offer feedback and my presence during playtesting if you need bodies.
Re: de_thunder Posted by DrGlass on Tue May 10th 2005 at 1:01am
DrGlass
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Posted 2005-05-10 1:01am
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we should get a floor plan and break it up and let everyone make a few
rooms, then we all switch and "fix" the others room, then switch again
untill we can put them all together.
Re: de_thunder Posted by G4MER on Tue May 10th 2005 at 4:41am
G4MER
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Posted 2005-05-10 4:41am
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Yeah I agree DRGlass, we should get a floor plan and break it up, im game for that.

I am also going to try and do Seige with the APC like it used to be when it first came out. =)
Re: de_thunder Posted by azelito on Tue May 10th 2005 at 5:51am
azelito
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Posted 2005-05-10 5:51am
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not to mention the fact that I'm working on Rogue Threat
I just checked out that page. A piece of advice for the team, remove
the Beretta 9000 from the weapon list. That gun was made from a
modeling tutorial and anyone can do it. It looks cheap, and anyone who
has seen the tutorial will think the mod sucks.

Sorry for going off-topic.
Re: de_thunder Posted by DrGlass on Tue May 10th 2005 at 6:01am
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Posted 2005-05-10 6:01am
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I'll post that.
Re: de_thunder Posted by G4MER on Tue May 10th 2005 at 6:49am
G4MER
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Posted 2005-05-10 6:49am
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I love that web page DrGlass.

So anyone willing to team up and do a section as suggested by DrGlass?
Re: de_thunder Posted by $loth on Tue May 10th 2005 at 10:24am
$loth
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Posted 2005-05-10 10:24am
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that map was OK, but needed some tweaking, i felt it was too open.

also de_dust3 has apprently been made and is available in the june issue of pc gamer.

I might take a hack at re-making militia.
Re: de_thunder Posted by Addicted to Morphine on Tue May 10th 2005 at 2:01pm
Posted 2005-05-10 2:01pm
3012 posts 529 snarkmarks Registered: Feb 15th 2005
MoneyShot, since summer is almost upon is, I'd be up for the challenge.
Re: de_thunder Posted by Orpheus on Tue May 10th 2005 at 2:06pm
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Posted 2005-05-10 2:06pm
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Addicted to Morphine said:
MoneyShot, since summer is almost upon is, I'd be up for the challenge.
Spoken like a true youngster. :lol:

What makes you think, the time of year has any effect on adults? :smile:

Truth, my summer is my least free time season. I have much more freedom during the winter months, but that only due to my job.
Re: de_thunder Posted by Addicted to Morphine on Tue May 10th 2005 at 2:39pm
Posted 2005-05-10 2:39pm
3012 posts 529 snarkmarks Registered: Feb 15th 2005
I work fulltime during the summer but since its a normal 9-5 I have my
nights free to do whatever I want. No papers or assignments
hanging over me like most of the year. It's a nice feeling. :smile:
Re: de_thunder Posted by G4MER on Tue May 10th 2005 at 2:50pm
G4MER
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Posted 2005-05-10 2:50pm
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OK Morphine.. looks like we have a start then.
Re: de_thunder Posted by Addicted to Morphine on Tue May 10th 2005 at 2:59pm
Posted 2005-05-10 2:59pm
3012 posts 529 snarkmarks Registered: Feb 15th 2005
First step... layout.

A week from now I'll be all done with exams and can start coming up
with a hopefully good and balanced layout, but you're welcome to get
started right away and if you come up with something we can just go
with that.

CS or DE?

DE is the more popular of the two (and the more interesting) so I vote DE.
Re: de_thunder Posted by G4MER on Tue May 10th 2005 at 5:04pm
G4MER
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Posted 2005-05-10 5:04pm
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Well the orignal was a hostage rescue, cs_thunder. But we can turn it into a bomb defusal, de_thunder. That would be cool and make for a better experiance, heck makes more sense anyways.. terrorist there to blow the bridge.

Bomb Site A should be outside, and the closer of the two, because it would be out in the open and harder to plant.. Bomb Site B could be in the generator room, farther away, but easier to defend.

We need someone who can do skyboxes, because I still have not figured that out. When I say Sky Boxes I mean the kind with the terrain and all that included in them. I have tried the one here in the Tutorial section, but I dont understand it all that well.

As far as a layout goes, I have a few over-heads and some pictures of the original to go by. But I am not good at mapping from a pre-generated form, I tend to let the map tell me where it wants to go.. yeah I get the basics and what I am aiming for, but along the way the map tells me what it needs.

This should be fun.
Re: de_thunder Posted by Addicted to Morphine on Tue May 10th 2005 at 5:08pm
Posted 2005-05-10 5:08pm
3012 posts 529 snarkmarks Registered: Feb 15th 2005
Do you think we should keep the original layout or just take the
general idea of a dam location and make our own layout with our own
name for the map?

I would kind of like just doing our own map, but set in the same type of place as cs_thunder.
Re: de_thunder Posted by DrGlass on Tue May 10th 2005 at 7:22pm
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Posted 2005-05-10 7:22pm
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If you need help with sky box or entities and stuff I'm happy to help.
Re: de_thunder Posted by G4MER on Tue May 10th 2005 at 7:35pm
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Posted 2005-05-10 7:35pm
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OK I found a siege map for source, well a friend did and he sent it to me, if anyone needs it let me know..

As for Thunder, Yeah I think go with the basic idea, but expand on it and make it our own. There was a map in Call of Duty I think it was that was a damn, and they did a fantastic job on it. Besides I like the idea of a bomb map. ( DE )

Maybe we can make it more like the hoover damn in Las Vegas?

Yeah DrGlass we sure could use your help on it. Thanks.
Re: de_thunder Posted by Cash Car Star on Tue May 10th 2005 at 8:46pm
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Posted 2005-05-10 8:46pm
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I loved Thunder. So much ambience for a mostly empty map. You ever watch a good set of t's hole up in the hostage room? The vent was perhaps a tad too random, but otherwise it was a quality hostage map with a unique layout and a surprisingly strong arena for a scout user.
Re: de_thunder Posted by Addicted to Morphine on Tue May 10th 2005 at 9:13pm
Posted 2005-05-10 9:13pm
3012 posts 529 snarkmarks Registered: Feb 15th 2005
Yeah I agree. It was pretty uncommon for hostage rooms to be so
large and so open. I liked that. I would sit on top of one
of the data machines with an AK until the cows came home.
Re: de_thunder Posted by G4MER on Wed May 11th 2005 at 6:36am
G4MER
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Posted 2005-05-11 6:36am
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I used to sit in the vent.

So anyways whats the plan. man?
Re: de_thunder Posted by Addicted to Morphine on Wed May 11th 2005 at 5:07pm
Posted 2005-05-11 5:07pm
3012 posts 529 snarkmarks Registered: Feb 15th 2005
I spent about 30 minutes pulling some images off of google and I think
we will have enough to get started. I've tracked down cs_thunder
and am currently installing HL and CS so I can give it a run around and
I'll take a bunch of screenshots as soon as I can.
Re: de_thunder Posted by Myrk- on Wed May 11th 2005 at 9:07pm
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Posted 2005-05-11 9:07pm
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Or you could just decompile the map so you get the same scales and layouts and just completely rebuild it...
Re: de_thunder Posted by Addicted to Morphine on Wed May 11th 2005 at 9:19pm
Posted 2005-05-11 9:19pm
3012 posts 529 snarkmarks Registered: Feb 15th 2005
I think we're not going to do a rebuild. Maybe just take the dam
location and run with it. I wanted to take some screenshots to
see if we could draw from certain locations as inspiration.
Re: de_thunder Posted by G4MER on Thu May 12th 2005 at 7:03am
G4MER
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Posted 2005-05-12 7:03am
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That way you get a feel from the old map and say ahh I remember this section.. but have a new experiance when playing it.