fish

fish

Re: fish Posted by smidsy on Tue Jun 7th 2005 at 5:25pm
smidsy
143 posts
Posted 2005-06-07 5:25pm
smidsy
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143 posts 44 snarkmarks Registered: Dec 4th 2004 Occupation: ex army, working as electrition Location: uk
im wanting to add fish to the water on my map but i dont know how to
make them firstly and what entities do i use to make them. I sorta want
it to be like the fish in De_inferno
Re: fish Posted by Andrei on Tue Jun 7th 2005 at 5:42pm
Andrei
2455 posts
Posted 2005-06-07 5:42pm
Andrei
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2455 posts 1248 snarkmarks Registered: Sep 15th 2003 Location: Bucharest, Romania
Make each fish a func_tracktrain, each with it's own set of path_tracks. It's that easy :smile: .
Re: fish Posted by Orpheus on Tue Jun 7th 2005 at 6:11pm
Orpheus
13860 posts
Posted 2005-06-07 6:11pm
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
There are some sort of biting/swimming/killing creatures in "Island17".

Perhaps you should ask Mazemaster what those critters are.

They swim anyways... and as far as I can determine, they are part of HL2.

The best things in life, aren't things.
Re: fish Posted by omegaslayer on Tue Jun 7th 2005 at 6:40pm
omegaslayer
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Posted 2005-06-07 6:40pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
There are some sort of biting/swimming/killing creatures in "Island17".
Perhaps you should ask Mazemaster what those critters are.

They swim anyways... and as far as I can determine, they are part of HL2.
Those were leches, and the player only see them when you enter the
func_waterdeath (or something along those lines) entity brush.
Posting And You
Re: fish Posted by Rof on Tue Jun 7th 2005 at 7:13pm
Rof
210 posts
Posted 2005-06-07 7:13pm
Rof
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210 posts 41 snarkmarks Registered: Dec 3rd 2004
The one in de_inferno is a new entity, func_fish_pool. It's a point entity, and you can set the radius and model for the fish.

However, I don't think it's currently in the CSS .fgd so you'll have to
work out the property values and edit them manually, or decompile
de_inferno and cut-and-paste it.
VMEX, Pakrat & Entspy
Re: fish Posted by Andrei on Tue Jun 7th 2005 at 7:20pm
Andrei
2455 posts
Posted 2005-06-07 7:20pm
Andrei
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2455 posts 1248 snarkmarks Registered: Sep 15th 2003 Location: Bucharest, Romania
There are some sort of biting/swimming/killing creatures in "Island17".
Uhh...aren't those are hud sprites that activate when you fall on a
trigger? If that's the case then only you can see em so they won't work
in this case.
Re: fish Posted by smidsy on Tue Jun 7th 2005 at 8:29pm
smidsy
143 posts
Posted 2005-06-07 8:29pm
smidsy
member
143 posts 44 snarkmarks Registered: Dec 4th 2004 Occupation: ex army, working as electrition Location: uk
i did what rof did but i am concerned that the way the entity is
comming up obsolete. will this still work? i got the map decompiler
worked a treat :biggrin: but i will try it out when my map is
finished...hopefully. The track train didnt work for me it started to
get really fiddly and after a while i gave up.
Re: fish Posted by Orpheus on Tue Jun 7th 2005 at 8:35pm
Orpheus
13860 posts
Posted 2005-06-07 8:35pm
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
smidsy said:
i did what rof did but i am concerned that the way the entity is comming up obsolete. will this still work? i got the map decompiler worked a treat :biggrin: but i will try it out when my map is finished...hopefully.
Do NOT mark answers blue, especially when you display that level of doubt. :sad:

The best things in life, aren't things.
Re: fish Posted by Rof on Tue Jun 7th 2005 at 8:49pm
Rof
210 posts
Posted 2005-06-07 8:49pm
Rof
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210 posts 41 snarkmarks Registered: Dec 3rd 2004
i did what rof did but i am concerned that the way the entity is
comming up obsolete. will this still work?
Yes, it should work. Any entity that's not in the FGD file shows up as
"obsolete". It's just Hammer that doesn't know how to handle it.
However, the game itself knows how to use it, and it'll work fine.
VMEX, Pakrat & Entspy
Re: fish Posted by smidsy on Tue Jun 7th 2005 at 8:49pm
smidsy
143 posts
Posted 2005-06-07 8:49pm
smidsy
member
143 posts 44 snarkmarks Registered: Dec 4th 2004 Occupation: ex army, working as electrition Location: uk
ok thanks alot Rof that helps alot :biggrin: yea sry bout that Orpheus i meant to hit uncorrect answer.
Re: fish Posted by Orpheus on Tue Jun 7th 2005 at 8:55pm
Orpheus
13860 posts
Posted 2005-06-07 8:55pm
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
If its correct, its correct, but test it first and come back and mark it blue. In this case it appears to be fine.

The best things in life, aren't things.