Re: I can't run the maps I make!
Posted by Darth Kristofer on
Mon Jun 13th 2005 at 8:03pm
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Registered:
Jun 12th 2005
Occupation: Sith Lord
Location: Thy Dark Side!
When I want to test the map I'm building, the map never comes up in deathmatch. The information on the window that says copy to clipboard comes up, and then the deathmatch game starts. But, while deathmatch is loading, it closes and leaves hammer and everything else open. There is no error message when deathmatch closes, and I already fixed the problems in my map that it said i had. This is getting really anoying because I added a bunch of neat things and i need to see if they work. Please help.
Re: I can't run the maps I make!
Posted by French Toast on
Mon Jun 13th 2005 at 8:05pm
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Registered:
Jan 16th 2005
Occupation: Kicking Ass
Location: Canada
How did you manage to double post 7 minutes apart?
Re: I can't run the maps I make!
Posted by Darth Kristofer on
Mon Jun 13th 2005 at 8:16pm
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Registered:
Jun 12th 2005
Occupation: Sith Lord
Location: Thy Dark Side!
Oh,lol, yeah, sry about that. I submited my message and the internet is really slow today, so I clicked on something in the SDK menu and it didnt bring up a new page. So I pushed back to go resubmit my message, and it wasnt there so I typed it again. I never reallized that I submited two cus the page wasn't loaded.
Re: I can't run the maps I make!
Posted by Dr Brasso on
Mon Jun 13th 2005 at 8:27pm
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Occupation: cad drafter
Location: Omaha,NE
ok.....first off....post your log file.....we need info on the paths being correct, no inadvertant error messages etc....
second...something as simple as a no info_player start will cause the game to halt loading in mid stream....
Doc B... :dodgy:
Re: I can't run the maps I make!
Posted by G4MER on
Mon Jun 13th 2005 at 10:16pm
Posted
2005-06-13 10:16pm
G4MER
floaty snark rage
member
2460 posts
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Registered:
Sep 6th 2003
Location: USA
I think its because he is a Darth.. I notice most people that use the DARTH name, have problems. haven't you?
Re: I can't run the maps I make!
Posted by French Toast on
Mon Jun 13th 2005 at 11:37pm
Posted
2005-06-13 11:37pm
3043 posts
304 snarkmarks
Registered:
Jan 16th 2005
Occupation: Kicking Ass
Location: Canada
I mean like a long line of Darth's have never succeeded. I guess it's more like eternal bad luck.
Re: I can't run the maps I make!
Posted by Darth Kristofer on
Tue Jun 14th 2005 at 3:25am
10 posts
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Registered:
Jun 12th 2005
Occupation: Sith Lord
Location: Thy Dark Side!
Ohh, great, I have a cursed name.
I think these are the logs ur talking about right?
I got this from the compile process window when I try to run thy map.
** Executing...
** Command: "c:\program files\valve\steam\steamapps\christakos\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\christakos\half-life 2 deathmatch\hl2mp" "C:\Program Files\Valve\Steam\SteamApps\christakos\sourcesdk_content\hl2mp\mapsrc\DarthKristofer"
Valve Software - vbsp.exe (Jan 19 2005)
2 threads
materialPath: c:\program files\valve\steam\steamapps\christakos\half-life 2 deathmatch\hl2mp\materials
Loading C:\Program Files\Valve\Steam\SteamApps\christakos\sourcesdk_content\hl2mp\mapsrc\DarthKristofer.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity light (1130.46 -279.00 -83.51) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 12 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Can't load skybox file skybox/sky_day01_09lf to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (42000 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (42000 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing C:\Program Files\Valve\Steam\SteamApps\christakos\sourcesdk_content\hl2mp\mapsrc\DarthKristofer.bsp
2 seconds elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 4
** Executing...
** Command: "c:\program files\valve\steam\steamapps\christakos\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\christakos\half-life 2 deathmatch\hl2mp" "C:\Program Files\Valve\Steam\SteamApps\christakos\sourcesdk_content\hl2mp\mapsrc\DarthKristofer"
Valve Software - vvis.exe (Dec 15 2004)
2 threads
reading c:\program files\valve\steam\steamapps\christakos\sourcesdk_content\hl2mp\mapsrc\DarthKristofer.bsp
reading c:\program files\valve\steam\steamapps\christakos\sourcesdk_content\hl2mp\mapsrc\DarthKristofer.prt
LoadPortals: couldn't read c:\program files\valve\steam\steamapps\christakos\sourcesdk_content\hl2mp\mapsrc\DarthKristofer.prt
** Executing...
** Command: "c:\program files\valve\steam\steamapps\christakos\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\christakos\half-life 2 deathmatch\hl2mp" "C:\Program Files\Valve\Steam\SteamApps\christakos\sourcesdk_content\hl2mp\mapsrc\DarthKristofer"
Valve Software - vrad.exe (Mar 8 2005)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\program files\valve\steam\steamapps\christakos\sourcesdk_content\hl2mp\mapsrc\DarthKristofer.bsp
No vis information, direct lighting only.
824 faces
156832 square feet [22583882.00 square inches]
0 displacements
0 square feet [0.00 square inches]
64 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (12)
Build Patch/Sample Hash Table(s).....Done<0.0194 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 15/1024 720/49152 ( 1.5%)
brushes 86/8192 1032/98304 ( 1.0%)
brushsides 870/65536 6960/524288 ( 1.3%)
planes 1678/65536 33560/1310720 ( 2.6%)
vertexes 1185/65536 14220/786432 ( 1.8%)
nodes 553/65536 17696/2097152 ( 0.8%)
texinfos 171/12288 12312/884736 ( 1.4%)
texdata 29/2048 928/65536 ( 1.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 824/65536 46144/3670016 ( 1.3%)
origfaces 478/65536 26768/3670016 ( 0.7%)
leaves 569/65536 31864/3670016 ( 0.9%)
leaffaces 972/65536 1944/131072 ( 1.5%)
leafbrushes 170/65536 340/131072 ( 0.3%)
surfedges 6034/512000 24136/2048000 ( 1.2%)
edges 3231/256000 12924/1024000 ( 1.3%)
worldlights 64/8192 5632/720896 ( 0.8%)
waterstrips 36/32768 360/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 543/65536 1086/131072 ( 0.8%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 1652540/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 43536/393216 (11.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/458 ( 0.2%)
pakfile [variable] 232/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 42000/4194304 ( 1.0%)
Total Win32 BSP file data space used: 1976936 bytes
Linux Specific Data:
physicssurface [variable] 42000/6291456 ( 0.7%)
Total Linux BSP file data space used: 1976936 bytes
Total triangle count: 2236
Writing c:\program files\valve\steam\steamapps\christakos\sourcesdk_content\hl2mp\mapsrc\DarthKristofer.bsp
13 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\christakos\sourcesdk_content\hl2mp\mapsrc\DarthKristofer.bsp" "c:\program files\valve\steam\steamapps\christakos\half-life 2 deathmatch\hl2mp\maps\DarthKristofer.bsp"
** Executing...
** Command: "c:\program files\valve\steam\steamapps\christakos\half-life 2 deathmatch\hl2.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\christakos\half-life 2 deathmatch\hl2mp" +map "DarthKristofer"
If that wasn't it please tell me where to get it. And, yes, I do have the info_player start thing. I also tried to run the map a different way. I opened deathmatch and chose to start a new game, and selected my map as the map to start with. About halfway through the loading deathmatch closed too, so I think theres something rong with my map, and not the game. Please help..... Im cursed! lol.
Re: I can't run the maps I make!
Posted by Darth Kristofer on
Tue Jun 14th 2005 at 3:50am
10 posts
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Registered:
Jun 12th 2005
Occupation: Sith Lord
Location: Thy Dark Side!
Guess what, I know what caused it, kinda.
I took the plug and stuff to run the fan in dmlockdown, and changed a few things to make it work 4 a door, and when i deleted it my map runs fine, i just need help to set up the plug to open the door. I'm going to play around with it now, and tell how dar I get later, but any sugestions will be helpfull.
Re: I can't run the maps I make!
Posted by SnarkSephiroth on
Tue Jun 14th 2005 at 4:15am
206 posts
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Registered:
Sep 10th 2003
Occupation: Automotive Tech Student
Location: Phoenix, Arizona
Well in your compile log mate, it says you have a leak. You need to fix that.
<DIV class=quote>
<DIV class=quotetitle>? quote:</DIV>
<DIV class=quotetext>**** leaked ****
Entity light (1130.46 -279.00 -83.51) leaked!</DIV></DIV>
That might be your only problem.
Re: I can't run the maps I make!
Posted by Darth Kristofer on
Tue Jun 14th 2005 at 4:37am
10 posts
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Registered:
Jun 12th 2005
Occupation: Sith Lord
Location: Thy Dark Side!
How do I fix the leak? I once noticed a leak in there too, and I went to the point and didnt know what to do. I don't think it was that point though, anyways thanks. I think I just messed up with inputs and outputs alot, but i get them now. All I need to do is figure out why the cord length of my cord is flying across the map, cus i need to pick up the end to plug it in for the door to open. And the weird thing is I set the slack to 5 on both ends of the cord.
Re: I can't run the maps I make!
Posted by SnarkSephiroth on
Tue Jun 14th 2005 at 4:54am
206 posts
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Registered:
Sep 10th 2003
Occupation: Automotive Tech Student
Location: Phoenix, Arizona
Is there a light entity at that point or near it? If so I would just delete it permenantly or create a new one. Is it outside of your skybox or basicly outside of the map? If so move it back in or delete it. Hopefully I helped and did not confuse you.
Re: I can't run the maps I make!
Posted by Orpheus on
Tue Jun 14th 2005 at 6:09am
Orpheus
member
13860 posts
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Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
<DIV class=quote>
<DIV class=quotetitle>? quoting DrGlass</DIV>
<DIV class=quotetext>
it shows your map being copied into your hl2:dm folder, so you should be able to run the .bsp [size=16][color=gold]from hl2:dm[/size].
[/color]
</DIV></DIV>
Maps go, exactly where you tell them to. Defective or not.
Just because the destination of this map is the proper folder, does NOT mean it will show in the list. As Doc said, if its missing a MultiPlayer Start it will not be in the list.
/ clarification.
The best things in life, aren't things.
Re: I can't run the maps I make!
Posted by DrGlass on
Tue Jun 14th 2005 at 3:49pm
DrGlass
member
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Dec 12th 2004
Occupation: 2D/3D digital artist
Location: USA
yes thats true, thanks orph. Though, if you dont have a player
start your map will still load, it will just load the player to the map
origin (0,0,0). Infact you can load maps that have almost nothing
in them, as long as there is not huge flaw.
Re: I can't run the maps I make!
Posted by Darth Kristofer on
Tue Jun 14th 2005 at 4:57pm
10 posts
1 snarkmarks
Registered:
Jun 12th 2005
Occupation: Sith Lord
Location: Thy Dark Side!
It runs fine now, I just had to redo the setup of my plugs and stuff. I copied the plug and outlet thing that turns on a fan in another lvl into mine. I guess it did need the filter I deleted and all my inputs/outputs weren't corect. So, I'll fix that leak but the cord that connects the plugpiece i pick up to the wall is kinda out of controll. I'll try to redo that to mabey. Thanks.
Re: I can't run the maps I make!
Posted by Darth Kristofer on
Thu Jun 16th 2005 at 1:57am
10 posts
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Registered:
Jun 12th 2005
Occupation: Sith Lord
Location: Thy Dark Side!
I know its kinda rong for me to use my old forum thing for more questions, but I can't figure out how to use the prefabs I download from this site and other sites. Any sugestions?