Sure you could create an MMORPG using source, provided you heavily
modified it. Obviously the current netcode is suited to small numbers
of players as opposed to large, and the maps are detailed FPS levels
not large scale RPG settings, but you aren't just going to "up the
player limit" to turn it into an MMORPG. I'm sure the team building the
game (which is a commercial product by the way, if you are meaning the
one I think you do) are making a whole load of changes to the engine to
make it more suitable for their type of game. For example, in HL2DM
there is a lot of detailed information being thrown back and forth over
the net (think of the physics alone!), much of which an MMORPG wouldn't
need to bother with. Rip out some of that stuff and you are freeing up
bandwidth for larger numbers of players, and more stat based
information to be transmitted.
So I guess its gonna be pretty hard for a mod team to pull off anything
like an MMO, there isn't any reason why people who have properly
licensed the engine and are willing to make plenty of tweaks to it
cannot.
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