Re: err
Posted by 2dmin on
Wed Nov 12th 2003 at 10:55am
Posted
2003-11-12 10:55am
2dmin
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entering c:\program files\valve hammer editor\maps\cs_hostage_sprint.map
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%...Error: Entity 77, Brush 0, Side 2: plane with no normal
Error: plane with no normal
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem
Error: Entity 77, Brush 0: outside world(+/-4096): (-10000,-10000,-192)-(10000,10000,-160)
Error: Entity 77, Brush 0: outside world(+/-4096): (-10000,-10000,-192)-(10000,10000,-160)
Error: Entity 77, Brush 0: outside world(+/-4096): (-10000,-10000,-228)-(10000,10000,-124)
Error: Entity 77, Brush 0: outside world(+/-4096): (-10000,-10000,-228)-(10000,10000,-124)
Error: Entity 77, Brush 0: outside world(+/-4096): (-10000,-10000,-224)-(10000,10000,-128)
Error: Entity 77, Brush 0: outside world(+/-4096): (-10000,-10000,-224)-(10000,10000,-128)
Error: Entity 77, Brush 0: outside world(+/-4096): (-10000,-10000,-210)-(10000,10000,-142)
Error: Entity 77, Brush 0: outside world(+/-4096): (-10000,-10000,-210)-(10000,10000,-142)
(0.48 seconds)
----- END hlcsg -----
there is no entity outside the world. What is going on ???
Re: err
Posted by fishy on
Wed Nov 12th 2003 at 11:15am
Posted
2003-11-12 11:15am
fishy
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map>go to brush number(ctrl+shift+g)
enter the values supplied by the log (entity 77 + brush 0)
you may need to rebuild the brush to get rid of the prob. (and i'm guessing that you should stop carving to keep it away :razz: )
Re: err
Posted by Orpheus on
Wed Nov 12th 2003 at 12:10pm
Posted
2003-11-12 12:10pm
Orpheus
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on very rare occasions, i have tried the suggestion fishy says and it did not work exactly as it should have.
i had major issues with wildcards map in this area, his rocks were an issue.
it turned out that hammer reassigns the numbers after you fix the error, and i kept getting a new error with each fix, come to find out that somehow, removing the error exposed a new one not previously seen or some crap.
i suggest you remove the whole region in question (IE a set of steps, or a rock) and rebuild it if removing the one doesn't work.
like they said, it works most times, so use it first.
Re: err
Posted by Bewbies on
Wed Nov 12th 2003 at 9:26pm
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This is created from brush/ents that aren't completely deleted.. there's still a vertex or edge left! You can't see it, but it's there. You can't select it, either... so just select all of the map and copy+paste into into a new map. It copies over all of the good stuff.. and leaves behind the errors. Just make sure to either use texture lock or remember the EXACT coordinates of the map... so that your textures dont get unnaligned!
Re: err
Posted by 2dmin on
Wed Nov 12th 2003 at 10:07pm
Posted
2003-11-12 10:07pm
2dmin
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yes well i'm not that stupid :biggrin:
yeh when it said entity 77 i searched for it with entity#77 and brush#0 but then it said "could not find that brush" ... and so i couldnt find it. also those coordinates are outside the map and i dont have anything outside the map . . .
none of my ents were vertex manipulated nor outside the world.
so actually bewbies's answer was the correct one, but it doesn't let me give him the snarkmarks ... :sad:
but orph was closest :biggrin:
i'll try what bewbies said.
Re: err
Posted by Orpheus on
Wed Nov 12th 2003 at 10:20pm
Posted
2003-11-12 10:20pm
Orpheus
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ask if his responce can be edited then..lep might be able to.
Re: err
Posted by Orpheus on
Wed Nov 12th 2003 at 10:46pm
Posted
2003-11-12 10:46pm
Orpheus
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you can get an invalid solid by simply rotating certian valid ones, he might have done this guys..
Re: err
Posted by Dr Brasso on
Wed Nov 12th 2003 at 10:48pm
Posted
2003-11-12 10:48pm
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true, but once again it will show up in one form or another orph....correct?
the biggest maker of invalid solids in my estimation are the ones that drop in between the designated 1 to 1 grid....or concave solids....
doc B....
ps....i just realized, i really sound like a prick tonight....my apologies.... :biggrin:
Re: err
Posted by Gollum on
Wed Nov 12th 2003 at 10:50pm
Posted
2003-11-12 10:50pm
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takes deep breath
I don't mean to steal Bewb's thunder - all credit to him for finding the solution. Normally I'm open to the possibility of being wrong; after all, this is me we're talking about :heee:
But I refuse to believe that Zoner could ever be wrong about an issue connected to the compile tools. Hell, this guy understands them better than John Carmack! Did you know, for example, that Zoner was able to get all of the Quake3 maps under 1 Mb in file size (for a console port), just by moving the brush boundaries? The man can think like the compile tools......
BTW this is not just an invalid solid - there are lots of ways to make those. It is a very special type of brush error - where a plane has been made into a point or a line. The only way to do this is to use vertex manipulation.
Re: err
Posted by Orpheus on
Wed Nov 12th 2003 at 10:51pm
Posted
2003-11-12 10:51pm
Orpheus
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(to doc)
then in that case, if all methods fail, export to .map close, load the map and all invalids will be deleted/removed.. no matter how small or invisible..
Re: err
Posted by Dr Brasso on
Wed Nov 12th 2003 at 10:55pm
Posted
2003-11-12 10:55pm
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si senor....although its not really that necessary....as you guys taught me early on....CLEAN MAPPING PRACTICES....AND COMPILE FREQUENTLY!!!...there is no substitute..... :wink:
Doc Brass... :dodgy:
Re: err
Posted by Orpheus on
Wed Nov 12th 2003 at 11:01pm
Posted
2003-11-12 11:01pm
Orpheus
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my old tid-bits tut was a good idea, maybe we should create a better one for our newer members..?
Re: err
Posted by Dr Brasso on
Wed Nov 12th 2003 at 11:06pm
Posted
2003-11-12 11:06pm
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excellent suggestion Orph.....i wonder if Lep will get pissed because you/we circumvented his....um....tutorialism? **reaches for websters
Doc Brass.... :dodgy:
ps....pssst....maybe one to show em which button to push for accreditations too....what say ye mon? :biggrin:
Re: err
Posted by fishy on
Wed Nov 12th 2003 at 11:42pm
Posted
2003-11-12 11:42pm
fishy
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i seen the quote that Gollum posted from zoners, that says this error only occurs with vertex manipulation. maybe thats because the guy probably has more sense than to try and carve stuff using complex shapes.
Re: err
Posted by Orpheus on
Wed Nov 12th 2003 at 11:45pm
Posted
2003-11-12 11:45pm
Orpheus
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suggestions that have the word "only" in them.. make me wonder if its so..
Re: err
Posted by Bewbies on
Thu Nov 13th 2003 at 3:25am
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hari cari? thought it was sunpukku..
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Location: West Coast, USA
Hari-kari is western butchering of the term. I believe it actually is seppaku. And to commit seppaku, you first need to pray for a few days to cleanse your soul, then stab yourself in the stomach without making a sound. If you do make a sound, someone else is to kill you instantly to prevent the shame of weakness in the afterlife or something. Gollum made a really long post about it a while ago that was nice and detailed; search for that. :smile:
Re: err
Posted by Gorbachev on
Thu Nov 13th 2003 at 3:59am
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From me understand it's Hari-Kiri not Hari-Kari, that just sounds like some strange video game character. :razz:
Re: err
Posted by 2dmin on
Thu Nov 13th 2003 at 5:16am
2dmin
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hmm well . . .
I had a properly compilable map, then I decided to change a few things. I added a lip to one of the doors, retouched a couple of brushes, then recompiled.
again i repeat the weird thing - it says entity 77 does not exist! something weird with .rmf, trying bewbies's idea
EDIT: yaaay i copied the contents of the map and saved it in a new .rmf ... now it actually finds the entity when i asked for it, instead of saying "it doesnt exist" ... something very weird was going on then ... anyway i found the offending brush based entity which was a problem because i rotated it... damnit orph should get heaps of snarkmarks :biggrin:
now it compiles and i can re-release the map without the small imperfections in the older version :smile:
Re: err
Posted by Dr Brasso on
Thu Nov 13th 2003 at 6:40am
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cool....gj 2dmin....
and its harry carey, now dead announcer for the chicago cubs... :heee:
Doc Brass... :dodgy: