Re: Lag and speed
Posted by Carcase on
Sat Nov 15th 2003 at 9:10pm
Carcase
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first of all, i will begin by saying that my computer is a beast with 2.5 ghz! so how come my maps are SO SLOW! What causes your map's framerate to lower. I am making a map for Sven coop with about 26 total enemies and turrets. is there a command i can use to speed up my map?
Re: Lag and speed
Posted by Campaignjunkie on
Sat Nov 15th 2003 at 9:42pm
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Make sure your 3d renderer is not Software; OpenGL will probably be your best choice. That's pretty much the only possibility I can think of; that you forgot to change your renderer.
Re: Lag and speed
Posted by Carcase on
Sat Nov 15th 2003 at 10:57pm
Posted
2003-11-15 10:57pm
Carcase
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well, its framerate was a lot faster, but that was only when i was say, inside a closed building facing a wall.
Re: Lag and speed
Posted by fishy on
Sat Nov 15th 2003 at 11:24pm
Posted
2003-11-15 11:24pm
fishy
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high r_speeds
there are lots of reasons this can happen. over complicated architecture, large open spaces, detailed areas being visible from other detailed areas, using -fast vis in the compile proccess. and more.
try to keep r_speeds below 500 in areas where you expect a lot of action, and below 800 elsewhere. i'm not saying this is a must, but it's really what you should aim for. /me looks at my own map in horror :eek:
i reckon that even on a relativly new system, r's of over 1500 will cause frame loss.
type r_speeds 1 in the console to check them. r_speeds 0 to turn them off :rolleyes:
Re: Lag and speed
Posted by Cash Car Star on
Sun Nov 16th 2003 at 2:35am
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You forgot to add a func_magic point entity into your map. It allows you to specify a minimum framerate that all computers will run the map at - regardless of how many models and things shooting and whatnot are visible in the map. This is just one of the many uses of the func_magic - it can do anything really.
Re: Lag and speed
Posted by Carcase on
Sun Nov 16th 2003 at 3:07am
Carcase
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man, shuddup. func_magic... anyway, ya, my map is running at 45000 r_speed, its just way too big.
Re: Lag and speed
Posted by Campaignjunkie on
Sun Nov 16th 2003 at 4:00am
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It was r_speeds the whole time? Geeze. That's just really a fundamental part of mapping that I thought everyone understood.
Also be advised that a func_magic begins off. You need to use a trigger_magic to target it, along with specifying how much magical-ness you want (0 - 5 gajillion)
Re: Lag and speed
Posted by fraggard on
Sun Nov 16th 2003 at 7:47am
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I completely agree. The func_magic is definitely the most useful entity in a map... I mean, it does all that CCS said, plus it fixes leaks, improves the way the map looks, makes the game more playable, forces more servers to play the map, gives you free credit card numbers and enlarges your cough*hack* . Very useful. I think we need a tutorial.
Re: Lag and speed
Posted by Carcase on
Sun Nov 16th 2003 at 2:27pm
Carcase
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the null texture, i dont have it. i was gonna use that. yous guys know where i can get it?
Re: Lag and speed
Posted by Dr Brasso on
Sun Nov 16th 2003 at 7:05pm
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Location: Omaha,NE
screw science....func_God rules....you can do absolutely everything with it, including, create entirely new worlds>>> :razz:
Doc Brass.../runs like hell!!! :arse: