Mudanchee - beta playtest

Mudanchee - beta playtest

Re: Mudanchee - beta playtest Posted by Captain P on Sat Oct 15th 2005 at 10:26pm
Captain P
1370 posts
Posted 2005-10-15 10:26pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
Recently, we playtested the alpha version of my latest HL2DM map,
mudanchee, with
BlisTer, AnarkiNet, ReNo and some others. We all agreed it was pretty
much fun but the map suffered somewhat from my random player spawn
placement, and people got stuck now and then.

So, I fixed most of these problems now and added some new prop models
and stuff, I tweaked the layout somewhat and added a few gimmicks and
hidden goodies.

The map is uploaded to the server but since the last playtest was
organized pretty quick and all, I think it's better to settle a time
with those that like to participate. The server is down for the moment
though so I can't playtest immediatly anyway. :smile:

Anyone interested, and what day/time suits you best? I think a play on
friday evening (around 19:00 GMT) could be good, but any suggestions
are welcome.

PS: Anyone who doesn't have the map yet can download it from it's
profile, linked above in this post. It's still rough - this playtest is
meant to check some changes to the layout - but it's getting there.
Create-ivity - a game development blog
Re: Mudanchee - beta playtest Posted by Andrei on Sun Oct 16th 2005 at 10:07am
Andrei
2455 posts
Posted 2005-10-16 10:07am
Andrei
member
2455 posts 1248 snarkmarks Registered: Sep 15th 2003 Location: Bucharest, Romania
Well I had quick stroll through it and it looks cool so far. I'm loving
the displacement work. One major no-no, though: a dm map has to be easy
to navigate in order to have sustained and smooth action. The map is
too dark IMO. And some ambient sounds like the sound of distant dripping water and such would be cool.
Re: Mudanchee - beta playtest Posted by Captain P on Sun Oct 16th 2005 at 1:39pm
Captain P
1370 posts
Posted 2005-10-16 1:39pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
Hmm, so I'd better change the lighting before the playtest...

Anyway, anyone who's up for scheduling a test, or is it better to just
get it going once we're on IRC with a bunch and ReNo can put it into
the rotation?
Create-ivity - a game development blog
Re: Mudanchee - beta playtest Posted by ReNo on Sun Oct 16th 2005 at 1:43pm
ReNo
5457 posts
Posted 2005-10-16 1:43pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
A rough time might be a good idea, but judging by the difficulty I had
in scheduling our old HL2DM clan matches, I dunno if it will have much
success that way :biggrin: When did we do the last test? It was a good time,
both for having a few pitter's and some randoms.
[img]http://card.mygamercard.net/sig/Default/reno84.png[/img]
Designer @ Haiku Interactive | ReNo-vation.net
Re: Mudanchee - beta playtest Posted by Captain P on Sun Oct 16th 2005 at 1:54pm
Captain P
1370 posts
Posted 2005-10-16 1:54pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
Last test... wasn't that on a saturday or friday evening? I dunno, but
it worked nice. I thought some more snarkpitters could be interested so
I started a thread, but maybe we'll just do it the old way again.
Having some random players isn't a bad thing. :smile:

So, yeah, just friday evening then? 20:00 or such?
Create-ivity - a game development blog
Re: Mudanchee - beta playtest Posted by satchmo on Sun Oct 16th 2005 at 2:07pm
satchmo
2077 posts
Posted 2005-10-16 2:07pm
satchmo
member
2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
Friday evening in which time zone?
"The greatest thing you'll ever learn is just to love and be loved in return." -- Toulouse-Lautre, Moulin Rouge
Re: Mudanchee - beta playtest Posted by MisterBister on Sun Oct 16th 2005 at 2:17pm
MisterBister
277 posts
Posted 2005-10-16 2:17pm
277 posts 78 snarkmarks Registered: Oct 17th 2004 Occupation: studying Location: SWEDEN
Friday evening in which time zone?
19:00 GMT.

Well, i might be able to participate.
Re: Mudanchee - beta playtest Posted by Myrk- on Sun Oct 16th 2005 at 2:48pm
Myrk-
2299 posts
Posted 2005-10-16 2:48pm
Myrk-
member
2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
This should go in the maps forum topic under a beta testing- lazy admins be on this site now.
-[Better to be Honest than Kind]-
Re: Mudanchee - beta playtest Posted by Captain P on Sun Oct 16th 2005 at 2:52pm
Captain P
1370 posts
Posted 2005-10-16 2:52pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
Heh, I had to add GMT behind that 20:00. :smile:

Is 20:00 GMT fine too? Also, ReNo, are you on IRC by that time?

EDIT: There is one, Myrk, but for announcing a playtest I felt the general board was a better place. Gets more attention. :wink:
Create-ivity - a game development blog
Re: Mudanchee - beta playtest Posted by Andrei on Sun Oct 16th 2005 at 4:04pm
Andrei
2455 posts
Posted 2005-10-16 4:04pm
Andrei
member
2455 posts 1248 snarkmarks Registered: Sep 15th 2003 Location: Bucharest, Romania
I wonder if the snarkpit server will be functional again by then :evilgrin: hint hint .
Re: Mudanchee - beta playtest Posted by satchmo on Sun Oct 16th 2005 at 4:16pm
satchmo
2077 posts
Posted 2005-10-16 4:16pm
satchmo
member
2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
This coming Friday I'll be at work still at that time. But it
seems like there are plenty of other Pitters who are interested.
Good luck.
"The greatest thing you'll ever learn is just to love and be loved in return." -- Toulouse-Lautre, Moulin Rouge
Re: Mudanchee - beta playtest Posted by French Toast on Sun Oct 16th 2005 at 7:32pm
French Toast
3043 posts
Posted 2005-10-16 7:32pm
3043 posts 304 snarkmarks Registered: Jan 16th 2005 Occupation: Kicking Ass Location: Canada
Argh, I'll get back to you, I need to go find a time zone converter :biggrin:

Hokay... 19:00 GMT is 15:00 EST, which means that I can't do it :sad:

However, if you were to start it at 20:00 GMT, I'd be able to get there after a little bit.
Re: Mudanchee - beta playtest Posted by Captain P on Sun Oct 16th 2005 at 9:12pm
Captain P
1370 posts
Posted 2005-10-16 9:12pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
So, 20:00 GMT, as intended, it will be.

If the server is up again by that time... (thanks Andrei :wink: )

Sorry Satch, next time better. I'm sure there'll be more playtests in the future. :smile:
Create-ivity - a game development blog
Re: Mudanchee - beta playtest Posted by ReNo on Mon Oct 17th 2005 at 12:10am
ReNo
5457 posts
Posted 2005-10-17 12:10am
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Andrei, its all fine and well hinting about the server coming back
online, but who are you hinting to? It seems I'm the only person active
at the moment with FTP access, but I have no idea what's wrong with the
server :sad: I can access it fine to upload things but its not pinging for
the actual game. There doesn't seem to be any mention of problems on
the 4u-Servers webpage.
[img]http://card.mygamercard.net/sig/Default/reno84.png[/img]
Designer @ Haiku Interactive | ReNo-vation.net
Re: Mudanchee - beta playtest Posted by Andrei on Mon Oct 17th 2005 at 9:18am
Andrei
2455 posts
Posted 2005-10-17 9:18am
Andrei
member
2455 posts 1248 snarkmarks Registered: Sep 15th 2003 Location: Bucharest, Romania
Well, it's been stuck on swamplight with 2000 latency for about 2 days
now :heee: . And often it just says that it's <not responding> .

As for the FTP system, I don't know how to nor dare to tingle with it.

Anyone else having this?
Re: Mudanchee - beta playtest Posted by ReNo on Mon Oct 17th 2005 at 12:27pm
ReNo
5457 posts
Posted 2005-10-17 12:27pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
It's not stuck on a map, thats just the map that was on when you last
saw it running. For me it says its running dm_pit2...which I didn't
even know was in the rotation :biggrin:

Its not a problem you are having, its a problem with the server. It's
"down", but I've no idea why. I'll try emailing 4u-servers, but as I'm
not the person renting the server I dunno if I really have any power to
get anything done.
[img]http://card.mygamercard.net/sig/Default/reno84.png[/img]
Designer @ Haiku Interactive | ReNo-vation.net
Re: Mudanchee - beta playtest Posted by Andrei on Mon Oct 17th 2005 at 6:29pm
Andrei
2455 posts
Posted 2005-10-17 6:29pm
Andrei
member
2455 posts 1248 snarkmarks Registered: Sep 15th 2003 Location: Bucharest, Romania
The server is back online again. I don't know what you told them in that mail, but you must've really scared 'em :smile: . Nice one. :biggrin:
Re: Mudanchee - beta playtest Posted by ReNo on Mon Oct 17th 2005 at 6:36pm
ReNo
5457 posts
Posted 2005-10-17 6:36pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Indeed, it seemed to work :smile: Looks like friday's test is good to go!
[img]http://card.mygamercard.net/sig/Default/reno84.png[/img]
Designer @ Haiku Interactive | ReNo-vation.net
Re: Mudanchee - beta playtest Posted by Andrei on Mon Oct 17th 2005 at 8:42pm
Andrei
2455 posts
Posted 2005-10-17 8:42pm
Andrei
member
2455 posts 1248 snarkmarks Registered: Sep 15th 2003 Location: Bucharest, Romania
It still isn't running mani though. All-in-all, as long as it's running and my ping is <50, i'm happy. :biggrin:
Re: Mudanchee - beta playtest Posted by Captain P on Tue Oct 18th 2005 at 7:35am
Captain P
1370 posts
Posted 2005-10-18 7:35am
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
Nah, it's running, and that's good news. :smile:
Create-ivity - a game development blog
Re: Mudanchee - beta playtest Posted by Captain P on Fri Oct 21st 2005 at 1:13pm
Captain P
1370 posts
Posted 2005-10-21 1:13pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
Just a reminder, today it's playtesting day at 20:00 GMT. I hope to see some of you on the server. :smile:
Create-ivity - a game development blog
Re: Mudanchee - beta playtest Posted by Andrei on Fri Oct 21st 2005 at 2:04pm
Andrei
2455 posts
Posted 2005-10-21 2:04pm
Andrei
member
2455 posts 1248 snarkmarks Registered: Sep 15th 2003 Location: Bucharest, Romania
Oh, thanks for reminding me. I'll be there. :biggrin:
Re: Mudanchee - beta playtest Posted by KoRnFlakes on Fri Oct 21st 2005 at 2:14pm
KoRnFlakes
1125 posts
Posted 2005-10-21 2:14pm
1125 posts 511 snarkmarks Registered: Jul 3rd 2002 Occupation: Yus! Location: Norfolk
8pm tonight eh? gives me a chance to test my pc :smile: il see if I can remember it. if anyone is about /notice me on #snarkpit at 8.
My Pit
Re: Mudanchee - beta playtest Posted by Dark_Kilauea on Fri Oct 21st 2005 at 5:12pm
Dark_Kilauea
629 posts
Posted 2005-10-21 5:12pm
629 posts 123 snarkmarks Registered: Apr 15th 2005 Occupation: Fast Food Location: USA
2:00 for me, I'll try to be there :smile:
Dark_Kilauea
DVS Administration
http://www.dvstudio-production.com/