Re: Syncronizing 2 func_door's?
Posted by satchmo on
Wed Nov 30th 2005 at 6:52pm
satchmo
member
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Occupation: pediatrician
Location: Los Angeles, U.S.
No problem. Use a func_trigger brush to output to both door entities. It should work nicely.
By the way, welcome to the SnarkPit. For future references, you should post mapping questions to the mapping section of the forum. General Banter is typically for non-mapping topics.
"The greatest thing you'll ever learn is just to love and be loved in return." -- Toulouse-Lautre, Moulin Rouge
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Also -- you're usually required to do a search of the HL2 Editing
Boards before you post a new thread. It's just a screening
process to prevent duplicated topics. So, next time you have a
problem, check there first, and then if it's a new issue, then feel
free to post a thread asking for help :smile:
Welcome to the SnarkPit.
Re: Syncronizing 2 func_door's?
Posted by MisterBister on
Wed Nov 30th 2005 at 8:03pm
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Oct 17th 2004
Occupation: studying
Location: SWEDEN
If you dont
know about inputs &outputs, I recommend this guide before you try
anything out:http://developer.valvesoftware.com/wiki/Inputs_and_Outputs
Then use a func_trigger to activate the doors at once through the inputs & outputs
system, as satchmo said.
Re: Syncronizing 2 func_door's?
Posted by satchmo on
Wed Nov 30th 2005 at 10:25pm
Posted
2005-11-30 10:25pm
satchmo
member
2077 posts
1809 snarkmarks
Registered:
Nov 24th 2004
Occupation: pediatrician
Location: Los Angeles, U.S.
/me watches as this thread derails into the abyss...
"The greatest thing you'll ever learn is just to love and be loved in return." -- Toulouse-Lautre, Moulin Rouge