For those of you who aren't familiar with the original Issues, it was a collaborative mapping project, begun as a sequel to Project Quantum Leap. The idea was to collect unrelated maps and short multi-map adventures by many different authors and put them all into a single map-pack, without any unifying story. Okay, Issues sort of had a story, but still each mapper's work pretty much stood on its own. Issues used the Spirit of Half-Life mod/toolkit originally created by Laurie Cheers.
It was my priviledge to lead the Issues project, and with encouragement from the original team, as well as members of the Spirit of Half-Life community, I'm pleased to announce the beginning of Issues 2.
Like it's predecessors Issues 2 will be a collaborative mapping project. Each mapper will create a map or short multi-map adventure without concern for what the other mappers are working on. There will be no unifying story. Issues 2 is open to mappers of all levels of skill and experience, so it's a great opportunity for newbies to get published for the first time, and also a great opportunity for experienced mappers to show off or experiment.
Issues 2 will be using Spirit of Half-Life, probably version 1.4, or maybe 1.5 if it's stable enough. Submitted maps must be able to run under Spirit, but they don't necessarily have to use it's features. There will be certain requirements regarding the format of a submission (things like what folders to put custom models and sounds in, and how to include changes in the sentences.txt file etc.) but these details will be worked out in the days to come.
If you're interested in joining, please make a post on the Sign up! thread. In addition to mappers, I'd also like to invite modelers, texture artists, and voice actors to join - Spirit offers many opportunities for customization in these areas.
I've created a website to get us started with. Drop by http://issues2.home.att.net/ and let me know what you think.
What is spirit of half-life?It's a mod that brings HL1 one step closer to HL2 by implementing
Lol, I'm already doing this for HL2! Well, it's basically theFor the life of me I can't figure out what makes this any different from any other single-author map project...
same thing, except there's only one mapper involved