Sure, HL2 may be at fault because it has a conflict with the
machine but essentially, it is HL2's issue with YOUR hardware.
Sure, it may well be some sort of hardware or driver problem/conflict,
or maybe an audio codec, and sure Valve can't be expected to forsee
every possibility and combination, but I'm far from the only person to
have this problem Orph mate.
ONE thread on audio stuttering at the Steam forums has had 200k+ views
(and there have been umpteen other threads on this topic), and ONE
thread at halflife2.net has had 81k+ views.
Check out the "Do you experiment audio stuttering in Half Life 2?" poll in this thread below. That only 133 people cast votes isn't relevant, what is relevant is that half
of the votes went into the "Hell yes and this is really annoying"
category. If this poll is anything to go by, half the people who bought
HL2 have this problem!
http://www.rage3d.com/board/showthread.php?t=33792068
More reading material here if anyone's interested...
http://www.blep.net/hl2stutter/
This all smacks more to me of a major problem, not some obscure
hardware possibility that Valve couldn't reasonably have accounted for.
Unfortunately it's not a case of soldiering on and putting up with the
problem, because it's literally every single corner when new assets
have to be loaded.
Anyway, the point is that Valve have only finally acknowledged that a
large number of people have the problem, instead of the patronising
reply telling us to turn down the video settings and try again.
Maybe after a year of not playing HL2 on my "best" PC I'll soon finally be able to. :smile: