ok guys i've noticed that not many ppl look at any posts and this would be my third post and no im not trying to rack them up i just want help.
anyway my problem is that my map will NOT load in the engine at all, now it worked last nite and now it wont, i added some stuff like an npc_spawer made some buildings taller etc... then it didnt work so i went back changed EVERYTHING to the way it exactly was and still my map will not load, i dont get any error msgs or anything it just closes hl2 without even getting to a console ...
ok list of things i've tried ...
1 renaming my map
2 copy/paste into new map new name
3 going over everything checking for errors
4 compiling certain areas
5 checking each post and trying those answers
and to my suprise NONE of them worked

thing is i can load any other map up like the sdk maps or the actual game just none of my maps,
when i do a expert run in a window after compiling i get a console window as usual and it says ... game.dll loaded for "counterstrike" ... now im not sure if this is a problem.
i'll post my compile log anyway see if you guys can spot something i cant ...
** Executing...
** Command: "c:\program files\steam\steamapps\sn0wm3n\sourcesdk\bin\vbsp.exe"
** Parameters: -sw -dev -console -allowdebug -game "c:\program files\steam\steamapps\SourceMods\TCOTD" +map "mansion"
Valve Software - vbsp.exe (Jan 2 2006)
VBSP: Unknown option "-sw"
Command line: "c:\program files\steam\steamapps\sn0wm3n\sourcesdk\bin\vbsp.exe" "-sw" "-dev" "-console" "-allowdebug" "-game" "c:\program files\steam\steamapps\SourceMods\TCOTD" "+map" "mansion"
usage : vbsp [options...] mapfile
example: vbsp -onlyents c:\hl2\hl2\maps\test
Common options (use -v to see all options):
-v (or -verbose): Turn on verbose output (also shows more command
line options).
-onlyents : This option causes vbsp only import the entities from the .vmf
file. -onlyents won't reimport brush models.
-onlyprops : Only update the static props and detail props.
-glview : Writes .gl files in the current directory that can be viewed
with glview.exe. If you use -tmpout, it will write the files
into the \tmp folder.
-nodetail : Get rid of all detail geometry. The geometry left over is
what affects visibility.
-nowater : Get rid of water brushes.
-low : Run as an idle-priority process.
-nolinuxdata: By default, it writes physics data for linux servers.
This parameter disables writing linux physics data
into the map.
-vproject <directory> : Override the VPROJECT environment variable.
-game <directory> : Same as -vproject.
** Executing...
** Command: "c:\program files\steam\steamapps\sn0wm3n\sourcesdk\bin\vvis.exe"
** Parameters: -fast -game "c:\program files\steam\steamapps\SourceMods\TCOTD" "d:\tcotd\mapsrc\mansion"
Valve Software - vvis.exe (Jan 2 2006)
fastvis = true
1 threads
reading d:\tcotd\mapsrc\mansion.bsp
reading d:\tcotd\mapsrc\mansion.prt
989 portalclusters
2961 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (4)
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
Optimized: 17534 visible clusters (0.00%)
Total clusters visible: 475093
Average clusters visible: 480
Building PAS...
Average clusters audible: 666
visdatasize:175743 compressed from 253184
writing d:\tcotd\mapsrc\mansion.bsp
5 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\sn0wm3n\sourcesdk\bin\vrad.exe"
** Parameters: -bounce 5 -noextra -game "c:\program files\steam\steamapps\SourceMods\TCOTD" "d:\tcotd\mapsrc\mansion"
Valve Software - vrad.exe SSE (Jan 16 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading d:\tcotd\mapsrc\mansion.bsp
4196 faces
962181 square feet [138554144.00 square inches]
0 displacements
0 square feet [0.00 square inches]
4196 patches before subdivision
zero area child patch
zero area child patch
72420 patches after subdivision
75 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (175)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (78)
transfers 11301417, max 1063
transfer lists: 86.2 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(35765, 32117, 27077)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(7018, 5768, 4128)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #3 added RGB(1588, 1213, 753)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(385, 277, 147)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #5 added RGB(99, 70, 32)
Build Patch/Sample Hash Table(s).....Done<0.1643 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
Ready to Finish
48 of 48 (100% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 28/1024 1344/49152 ( 2.7%)
brushes 718/8192 8616/98304 ( 8.8%)
brushsides 5442/65536 43536/524288 ( 8.3%)
planes 2932/65536 58640/1310720 ( 4.5%)
vertexes 7208/65536 86496/786432 (11.0%)
nodes 2133/65536 68256/2097152 ( 3.3%)
texinfos 776/12288 55872/884736 ( 6.3%)
texdata 54/2048 1728/65536 ( 2.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 4196/65536 234976/3670016 ( 6.4%)
origfaces 2110/65536 118160/3670016 ( 3.2%)
leaves 2162/65536 69184/2097152 ( 3.3%)
leaffaces 5019/65536 10038/131072 ( 7.7%)
leafbrushes 1790/65536 3580/131072 ( 2.7%)
areas 3/256 24/2048 ( 1.2%)
surfedges 28312/512000 113248/2048000 ( 5.5%)
edges 16367/256000 65468/1024000 ( 6.4%)
LDR worldlights 74/8192 6512/720896 ( 0.9%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 379/32768 3790/327680 ( 1.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 5874/65536 11748/131072 ( 9.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 1/512 352/180224 ( 0.2%)
LDR lightdata [variable] 4222060/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 175743/16777216 ( 1.0%)
entdata [variable] 41816/393216 (10.6%)
LDR leaf ambient 2162/65536 51888/1572864 ( 3.3%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/11046 ( 0.0%)
pakfile [variable] 15277/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 258765/4194304 ( 6.2%)
Total Win32 BSP file data space used: 5727119 bytes
Linux Specific Data:
physicssurface [variable] 258765/6291456 ( 4.1%)
Total Linux BSP file data space used: 5727119 bytes
Total triangle count: 11477
Writing d:\tcotd\mapsrc\mansion.bsp
4 minutes, 21 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "d:\tcotd\mapsrc\mansion.bsp" "c:\program files\steam\steamapps\SourceMods\TCOTD\maps\mansion.bsp"
** Executing...
** Command: "c:\program files\steam\steamapps\sn0wm3n\half-life 2\hl2.exe"
** Parameters: -allowdebug -game "c:\program files\steam\steamapps\SourceMods\TCOTD" +map "mansion"