ok guys i've noticed that not many ppl look at any posts and this would be my third post and no im not trying to rack them up i just want help.
anyway my problem is that my map will NOT load in the engine at all, now it worked last nite and now it wont, i added some stuff like an npc_spawer made some buildings taller etc... then it didnt work so i went back changed EVERYTHING to the way it exactly was and still my map will not load, i dont get any error msgs or anything it just closes hl2 without even getting to a console ...
ok list of things i've tried ...
1 renaming my map
2 copy/paste into new map new name
3 going over everything checking for errors
4 compiling certain areas
5 checking each post and trying those answers
and to my suprise NONE of them worked 

 thing is i can load any other map up like the sdk maps or the actual game just none of my maps,
when i do a expert run in a window after compiling i get a console window as usual and it says ... game.dll loaded for "counterstrike" ... now im not sure if this is a problem.
i'll post my compile log anyway see if you guys can spot something i cant ...
** Executing...
** Command: "c:\program files\steam\steamapps\sn0wm3n\sourcesdk\bin\vbsp.exe"
** Parameters: -sw -dev -console -allowdebug -game "c:\program files\steam\steamapps\SourceMods\TCOTD" +map "mansion"
Valve Software - vbsp.exe (Jan  2 2006)
VBSP: Unknown option "-sw"
Command line: "c:\program files\steam\steamapps\sn0wm3n\sourcesdk\bin\vbsp.exe" "-sw" "-dev" "-console" "-allowdebug" "-game" "c:\program files\steam\steamapps\SourceMods\TCOTD" "+map" "mansion"
usage  : vbsp [options...] mapfile
example: vbsp -onlyents c:\hl2\hl2\maps\test
Common options (use -v to see all options):
  -v (or -verbose): Turn on verbose output (also shows more command
                    line options).
  -onlyents   : This option causes vbsp only import the entities from the .vmf
                file. -onlyents won't reimport brush models.
  -onlyprops  : Only update the static props and detail props.
  -glview     : Writes .gl files in the current directory that can be viewed
                with glview.exe. If you use -tmpout, it will write the files
                into the \tmp folder.
  -nodetail   : Get rid of all detail geometry. The geometry left over is
                what affects visibility.
  -nowater    : Get rid of water brushes.
  -low        : Run as an idle-priority process.
  -nolinuxdata: By default, it writes physics data for linux servers.
                This parameter disables writing linux physics data
                into the map.
  -vproject <directory> : Override the VPROJECT environment variable.
  -game <directory>     : Same as -vproject.
** Executing...
** Command: "c:\program files\steam\steamapps\sn0wm3n\sourcesdk\bin\vvis.exe"
** Parameters: -fast -game "c:\program files\steam\steamapps\SourceMods\TCOTD" "d:\tcotd\mapsrc\mansion"
Valve Software - vvis.exe (Jan  2 2006)
fastvis = true
1 threads
reading d:\tcotd\mapsrc\mansion.bsp
reading d:\tcotd\mapsrc\mansion.prt
 989 portalclusters
2961 numportals
BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (4)
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
Optimized: 17534 visible clusters (0.00%)
Total clusters visible: 475093
Average clusters visible: 480
Building PAS...
Average clusters audible: 666
visdatasize:175743  compressed from 253184
writing d:\tcotd\mapsrc\mansion.bsp
5 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\sn0wm3n\sourcesdk\bin\vrad.exe"
** Parameters: -bounce 5 -noextra -game "c:\program files\steam\steamapps\SourceMods\TCOTD" "d:\tcotd\mapsrc\mansion"
Valve Software - vrad.exe SSE (Jan 16 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading d:\tcotd\mapsrc\mansion.bsp
4196 faces
962181 square feet [138554144.00 square inches]
0 displacements
0 square feet [0.00 square inches]
4196 patches before subdivision
zero area child patch
zero area child patch
72420 patches after subdivision
75 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (175)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (78)
transfers 11301417, max 1063
transfer lists:  86.2 megs
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
 Bounce #1 added RGB(35765, 32117, 27077)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
 Bounce #2 added RGB(7018, 5768, 4128)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
 Bounce #3 added RGB(1588, 1213, 753)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
 Bounce #4 added RGB(385, 277, 147)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
 Bounce #5 added RGB(99, 70, 32)
Build Patch/Sample Hash Table(s).....Done<0.1643 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
Ready to Finish
48 of 48 (100% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  28/1024         1344/49152    ( 2.7%) 
brushes                718/8192         8616/98304    ( 8.8%) 
brushsides            5442/65536       43536/524288   ( 8.3%) 
planes                2932/65536       58640/1310720  ( 4.5%) 
vertexes              7208/65536       86496/786432   (11.0%) 
nodes                 2133/65536       68256/2097152  ( 3.3%) 
texinfos               776/12288       55872/884736   ( 6.3%) 
texdata                 54/2048         1728/65536    ( 2.6%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                 4196/65536      234976/3670016  ( 6.4%) 
origfaces             2110/65536      118160/3670016  ( 3.2%) 
leaves                2162/65536       69184/2097152  ( 3.3%) 
leaffaces             5019/65536       10038/131072   ( 7.7%) 
leafbrushes           1790/65536        3580/131072   ( 2.7%) 
areas                    3/256            24/2048     ( 1.2%) 
surfedges            28312/512000     113248/2048000  ( 5.5%) 
edges                16367/256000      65468/1024000  ( 6.4%) 
LDR worldlights         74/8192         6512/720896   ( 0.9%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips            379/32768        3790/327680   ( 1.2%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          5874/65536       11748/131072   ( 9.0%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 1/512           352/180224   ( 0.2%) 
LDR lightdata         [variable]     4222060/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      175743/16777216 ( 1.0%) 
entdata               [variable]       41816/393216   (10.6%) 
LDR leaf ambient      2162/65536       51888/1572864  ( 3.3%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/11046    ( 0.0%) 
pakfile               [variable]       15277/0        ( 0.0%)
Win32 Specific Data:
physics               [variable]      258765/4194304  ( 6.2%)
Total Win32 BSP file data space used: 5727119 bytes
Linux Specific Data:
physicssurface        [variable]      258765/6291456  ( 4.1%)
Total Linux BSP file data space used: 5727119 bytes
Total triangle count: 11477
Writing d:\tcotd\mapsrc\mansion.bsp
4 minutes, 21 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "d:\tcotd\mapsrc\mansion.bsp" "c:\program files\steam\steamapps\SourceMods\TCOTD\maps\mansion.bsp"
** Executing...
** Command: "c:\program files\steam\steamapps\sn0wm3n\half-life 2\hl2.exe"
** Parameters: -allowdebug -game "c:\program files\steam\steamapps\SourceMods\TCOTD" +map "mansion"