Re: HL1DM bots.
Posted by Toast King on
Sun May 7th 2006 at 8:51am
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I looked, but could not find any. Does anyone know of some bots for HL2DM, cause I really need some.
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Re: HL1DM bots.
Posted by Orpheus on
Sun May 7th 2006 at 11:40am
Posted
2006-05-07 11:40am
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Yes.
Scary_Jeff has the best I know about but, they require knowledge in setting them up. There are some that you just install and use with no setting up but... I cannot recall their name at this time.
I suggest the latter for easy use. Google search them.
Sadly, I know of no bots for HL2 DM.. I am sure there are some but, I am not privy to the info.
The best things in life, aren't things.
Re: HL1DM bots.
Posted by Gwil on
Sun May 7th 2006 at 1:19pm
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Jumbots, I think.
scary_jeff had a whole load of waypoints for them (.jrf) for custom maps that were released.
Re: HL1DM bots.
Posted by reaper47 on
Sun May 7th 2006 at 2:03pm
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There are currently no bots for HL2DM. Also I don't see a bot using the gravity gun in an intelligent way any time soon. Would be pretty cool.
Re: HL1DM bots.
Posted by Toast King on
Sun May 7th 2006 at 3:32pm
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Actually, I find the gravity gun is what makes HL2DM actually worth playing, otherwise I die of boredom with the so-ununique smg and rifle. It adds a new dimension to gameplay, with throwing toilets and stuff and your friends :biggrin:
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Re: HL1DM bots.
Posted by Toast King on
Sun May 7th 2006 at 4:43pm
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Yeah, thats what I mean, the GG absoulety rocks. Adds intrest to otherwise dull weopons
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Re: HL1DM bots.
Posted by Finger on
Sun May 7th 2006 at 4:55pm
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Orph - the gun does have some interesting qualities, but you have to pay your dues (alot of gametime) before the real interesting gameplay emerges.
When it becomes fun, is when good players mix it in with normal dm fighting. Like all weapons, there are certain counter-tactics - most involving avoidance, or pushing the proximity between you and opponent: i.e. with the rpg, if you can't run, you should probably get as close as possible to the attacker.
Anyway, the GGun adds a couple of new elements to this - anticipation of the 'catch', improvization of environment, and reversal of attack. For instance, if somebody has the combine rifle, I will entice them to launch an orb - setting me up for a 'catch and reverse' before they even realize what happened. Same thing with hand grenades. This really is a new kind of gameplay for DM - a sort of baseball/hot-potato mechanic that can be very interesting.
Of course entering a 16 player server filled with phys objects and 16 grav guns will seem like sheer chaos, so I could see how some might frown on the gun at first.
Re: HL1DM bots.
Posted by Orpheus on
Sun May 7th 2006 at 6:07pm
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Sorry guys. It boils down to preference and my preference doesn't include that weapon. No amount of positive commentaries will alter that. When'/if I make a HL2DM map, I will have a very very limited amount of "tossable" items.
The weapon is nearly as annoying as having a n00b running around an HL1DM map with a gluon and an unlimited amount of ammo. :rolleyes:
The best things in life, aren't things.
Re: HL1DM bots.
Posted by Orpheus on
Sun May 7th 2006 at 6:16pm
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I wouldn't cripple any playable method. I mean, by severely limiting the tossable stuff so the weapon couldn't be used but.. I wouldn't have 10,000 toilets around either. :rolleyes:
The best things in life, aren't things.
Re: HL1DM bots.
Posted by Finger on
Sun May 7th 2006 at 8:08pm
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10,000 toilets ? What a better way to accommodate 'crappy' gameplay?
Re: HL1DM bots.
Posted by FatStrings on
Mon May 8th 2006 at 1:24am
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the jump-pack from hl1dm made it very interesting when used right
of course once i got bored and started running around with a monkey wrench and a jump-pack, noone could hit be but i wasn't having the best of luck either