Hell

Hell

Re: Hell Posted by SpiKeRs on Tue Jun 13th 2006 at 9:14pm
SpiKeRs
193 posts
Posted 2006-06-13 9:14pm
SpiKeRs
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193 posts 729 snarkmarks Registered: Jun 14th 2003
Finished Painkiller the other day, what I actually think of the game is kinda irrelevant but I gotta say I was very impressed by the designers interpretation of the hell level at the end. It got me wondering, if I was given the task of making a map to represent hell, what theme would I follow? The thoughts that immediately come to mind are (perhaps stereotypically) caves, fire and lava, yet the Painkiler level wasnt really like this. So basically, I'm asking what your theme would be.

BTW, if you havnt played PK and want to know what the level looks like I will put it up, I just didnt wanna stick a spoiler in the 1st post.
Hello there.
Re: Hell Posted by omegaslayer on Tue Jun 13th 2006 at 9:18pm
omegaslayer
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Posted 2006-06-13 9:18pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Any chance of some screen shots?
Posting And You
Re: Hell Posted by French Toast on Tue Jun 13th 2006 at 10:22pm
French Toast
3043 posts
Posted 2006-06-13 10:22pm
3043 posts 304 snarkmarks Registered: Jan 16th 2005 Occupation: Kicking Ass Location: Canada
Indeed. I heard PK blows, but you've peaked my curiosity.
Re: Hell Posted by Pvt.Scythe on Wed Jun 14th 2006 at 2:26pm
Pvt.Scythe
730 posts
Posted 2006-06-14 2:26pm
730 posts 113 snarkmarks Registered: Sep 19th 2004 Occupation: student Location: Finland
I've heard that PK is fun, but the level design is primitive. Please post some piccies of the last level.

My version of Hell would have lava, fire and then some darker frozen
areas. Obsidian rock everywhere, impaled people, burning people, people
who are both impaled and burning, people chained to the walls. Then
some areas without people. Everything surrounded with gothic(church
style, not any of that neo-jugend bulls**t) architechture. Alsot lots
of smoking pits and rifts. Broken down stone structures build of black
stone(obsidian or some other). And balconies to emptiness, with
floating skulls and twisted iron spikes and other structures made of
rusty iron.

But then again, if I'd ever make such map it would eat all my free time
for several years ahead. Turning my life into living Hell... :razz:
''Everyone wades in s**t until they're competent enough to walk on it. Jesus style.''
Dystopia - Empires
Re: Hell Posted by OtZman on Wed Jun 14th 2006 at 4:41pm
OtZman
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Posted 2006-06-14 4:41pm
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1890 posts 218 snarkmarks Registered: Jul 12th 2003 Occupation: Student Location: Sweden
Cold and filled with snow and ice ect. Pretty much like a snowy winter, only worse.
What the Snarkpitters listen to!
Re: Hell Posted by Hugh on Wed Jun 14th 2006 at 6:36pm
Hugh
900 posts
Posted 2006-06-14 6:36pm
Hugh
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900 posts 207 snarkmarks Registered: Oct 25th 2003 Occupation: College Student Location: Amerika
Painkiller's the bees knees, quality gameplay if you're into killing lots of things.

My version of hell (besides the one filled with Richard Simmons and Celine Dion) would be one filled with, FOR EXAMPLE, hot ladies with monsters in their love tunnels, i.e. things that are too good to be true, BUT EVERYWHERE. AHHHH! :sailor:
One day you'll know what you're talking about, I can hardly imagine

Maps! - Audio blog!
Re: Hell Posted by Juim on Wed Jun 14th 2006 at 7:04pm
Juim
726 posts
Posted 2006-06-14 7:04pm
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726 posts 386 snarkmarks Registered: Feb 14th 2003 Occupation: Motion Picture Grip Location: Los Angeles
The only thing that blows about PK is the multiplayer. The game itself is excellent by any standards. Plenty of monsters, all with excellent poly counts, so lots of detail. Environments are somewhat sketchy at times, but at others they are beautiful. Theres also tons of secrets, some of which I gave up trying to find and had to look them up. The more secrets you find, you also get rewarded with special powers/upgrades which can be used in groups at times which make the game very cool. I am playing it through again.

heres the screen index from gamespot.

http://www.gamespot.com/pc/action/painkiller/screenindex.html
Re: Hell Posted by G.Ballblue on Wed Jun 14th 2006 at 9:17pm
G.Ballblue
1511 posts
Posted 2006-06-14 9:17pm
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
Architecture and effects look quite nice, but the models look a bit cartoony to be honest.

My idea of hell is something out of chapter 3 of Doom, but pics of this game's idea of hell would be nice :razz:
Breaking the laws of mapping since 2003 and doing a damn fine job at it
Re: Hell Posted by reaper47 on Wed Jun 14th 2006 at 10:34pm
reaper47
2827 posts
Posted 2006-06-14 10:34pm
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2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
I should play Doom 3. Everytime I play the demo (and I played it a couple of times) the game gets better for a reason. I heared the later levels are pretty cool.
Re: Hell Posted by OtZman on Thu Jun 15th 2006 at 12:56am
OtZman
1890 posts
Posted 2006-06-15 12:56am
OtZman
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1890 posts 218 snarkmarks Registered: Jul 12th 2003 Occupation: Student Location: Sweden
Painkiller's the bees knees, quality gameplay if you're into killing lots of things.
My version of hell (besides the one filled with Richard Simmons and
Celine Dion) would be one filled with, FOR EXAMPLE, hot ladies with
monsters in their love tunnels, i.e. things that are too good to be
true, BUT EVERYWHERE. AHHHH! :sailor:
Isn't that... paradise? :biggrin:
What the Snarkpitters listen to!
Re: Hell Posted by Agent Smith on Thu Jun 15th 2006 at 1:09am
Agent Smith
803 posts
Posted 2006-06-15 1:09am
803 posts 449 snarkmarks Registered: Aug 30th 2003 Occupation: Uni Student Location: NSW, Australia
Otz, I think the emphasis is on the hot ladies...

WITH MONSTERS IN THEIR LOVE TUNNELS!

... bit.

Pure gold Hugh, pure gold :biggrin: .
Ham and Jam Contributor
http://www.hamandjam.org

'Get your stinking paws off me, you damned dirty ape!'
Re: Hell Posted by DrGlass on Thu Jun 15th 2006 at 2:27am
DrGlass
1825 posts
Posted 2006-06-15 2:27am
DrGlass
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1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
I can't recall the author of title but whats the ultra famous renaissance book about hell? gosh I'm drawing a blank...

Anyways I'd build a map that was like real life, only you'd be denied
everything you wanted. For instance the health chargers would
hurt you. Guns and ammo would always be just out of reach.
Basically my hell map would be designed to infuriate the player so much
that they would never want to play it.
Re: Hell Posted by Crono on Thu Jun 15th 2006 at 3:03am
Crono
6628 posts
Posted 2006-06-15 3:03am
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6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
Inferno By Dante? The first in three books of poetry.

The others are Pergatory and Heaven, but in Italian.
Blame it on Microsoft, God does.
Re: Hell Posted by G.Ballblue on Thu Jun 15th 2006 at 3:03am
G.Ballblue
1511 posts
Posted 2006-06-15 3:03am
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
I can't recall the author of title but whats the ultra famous renaissance book about hell? gosh I'm drawing a blank...

Anyways I'd build a map that was like real life, only you'd be denied
everything you wanted. For instance the health chargers would
hurt you. Guns and ammo would always be just out of reach.
Basically my hell map would be designed to infuriate the player so much
that they would never want to play it.
I'd figure a health charger or HEV charger that gave 1 point would be
more annoying :razz: It'd feel more like a slap in the face.
Breaking the laws of mapping since 2003 and doing a damn fine job at it
Re: Hell Posted by Forceflow on Thu Jun 15th 2006 at 7:49am
Forceflow
2420 posts
Posted 2006-06-15 7:49am
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
I had to read all 3 Dante's books for my Latin exam. They were translated, but there was this additional book with side-notes and remarks ... which was also 400 pages thick.

The book is OK, but far too ... long.
:: Forceflow.be :: Nuclear Dawn developer
Re: Hell Posted by Dark Tree on Thu Jun 15th 2006 at 6:26pm
Dark Tree
646 posts
Posted 2006-06-15 6:26pm
646 posts 264 snarkmarks Registered: Apr 30th 2004 Occupation: DigiPen student Location: USA
[quote=French Toast]I heard PK blows[/quote]<br style="font-family: Verdana; color: silver;">It doesn't. It is so awesome. And the expansion pack is even better!!!<br style="font-family: Verdana; color: silver;"><br style="font-family: Verdana; color: silver;">[quote=Pvt. Scythe] I've heard that PK is fun, but the level design is primitive.[/quote]<br style="font-family: Verdana; color: silver;">It is very fun, and level design outperforms every other FPS including HL2 (in MY mind) in a few levels. Hell is a little blocky sometimes, but the overall size and variation on each level is very impressive.<br style="font-family: Verdana; color: silver;"><br style="font-family: Verdana; color: silver;">[quote=Juim] The only thing that blows about PK is the multiplayer[/quote]<br style="font-family: Verdana; color: silver;">Wrong. There are TWO things that blow. #2 is the God-awful cut scenes. How these made the cut I have no idea...they are bad, and do not reflect the games amazing architecture, enemy design, and level music/ambience.<br style="font-family: Verdana; color: silver;"><br style="font-family: Verdana; color: silver;">[quote=G.Ballblue]the models look a bit cartoony to be honest[/quote]<br style="font-family: Verdana; color: silver;">The NPCs are very much not cartoony (for the most part). Just wait till you play some of the bosses and mini bosses. You wont be looking at cartoons when flying zombies reach inside themselves and fling their internal organs at you as a weapon :wink: <br style="font-family: Verdana; color: silver;"><br style="font-family: Verdana; color: silver;">[quote=omegaslayer] Any chance of some screen shots?[/quote]<br style="font-family: Verdana; color: silver;">Better. I made a 3:30 video of chapter V, level IV (the last level: Hell) of Painkiller to show you the layout (50 MB Rared, XviD). Each level has new enemies and a completely new playing ground. As a sidenote, the expansion pack has 10 new levels. No texture used twice, no level with the same enemies. The The weapon design, models, music, and architecture are top notch evilness.<br style="font-family: Verdana; color: silver;"><br style="font-family: Verdana; color: silver;">Anyway, heres the video of the last level of painkiler.<br style="font-family: Verdana; color: silver;"><br style="font-family: Verdana; color: silver;">Also, if you guys are interested, I made a Painkiller weapon tutorial a while back showing each weapon in Painkiller and Painkiller: Battle Out of Hell (the expansion pack), and how each functions, as well as some other info about Painkiller gameplay as well. You can download that video HERE. (65 MB RARed, XviD)<br style="font-family: Verdana;">
Re: Hell Posted by Pvt.Scythe on Fri Jun 16th 2006 at 8:58am
Pvt.Scythe
730 posts
Posted 2006-06-16 8:58am
730 posts 113 snarkmarks Registered: Sep 19th 2004 Occupation: student Location: Finland
:razz: Me likes, me likes a lot.
''Everyone wades in s**t until they're competent enough to walk on it. Jesus style.''
Dystopia - Empires
Re: Hell Posted by Stadric on Fri Jun 16th 2006 at 6:36pm
Stadric
848 posts
Posted 2006-06-16 6:36pm
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I played through the whole game, and while it certainly isn't a
tactical shooter, it is stunning. The sheer size of the
environments, coupled with the high detail of the enemies are just
incredible, and leave you wondering how they managed to pull that off.

The multiplayer does suck, and so do the cutscenes, and the bosses were
pretty easy. Good thing most of the game isn't any one of those
things.
Also change the texture of the dock. Docks are rarely tile. -Facepunch
As I Lay Dying
Re: Hell Posted by SpiKeRs on Fri Jun 16th 2006 at 6:43pm
SpiKeRs
193 posts
Posted 2006-06-16 6:43pm
SpiKeRs
member
193 posts 729 snarkmarks Registered: Jun 14th 2003
I didnt like Painkiller much game wise. Going from one "arena" to another and just killing a bunch of baddies got repetitive very quickly. Having said that there was the odd highlight. The monastry on the hill i thought looked incredible for instance.

Just been going through the add-on and level design is much improved. The orphanage level was actually proper scary to me. Daemonic kids cackling and staggering at you with meat cleavers...straight out of horror films :biggrin:

Anyways the hell thing impressed me because it was essentially lots of hellish settings all frozen in time. So there was medieval castle walls being hit by catapults, fighter jets in mid explosion in the air, and of course a big mushroom cloud. The map work could perhaps have been a little better but it was the whole idea behind it that impressed me.
Hello there.