Re: My Single Awesomest Map Idea I Never Attempted
Posted by Cash Car Star on
Sun Jul 1st 2007 at 11:27am
Posted
2007-07-01 11:27am
1260 posts
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Registered:
Apr 7th 2002
Occupation: post-student
Location: Connecticut (sigh)
To those of you who have moved on, feel free to add your own. I'm
not going to ever be making this, so I no longer feel the need to
protect from idea thievery.
Mine is actually a Rats/Turkeyburgers style map. But instead of
some generic bedroom/office/kitchen, have it take place inside a swank
limousine. It's the kind of map that could both look great and
have a unique gameplay. While Rats maps tended to be sort of
killboxy, the long layout of a limousine with seats, cushions, Cristal,
ashtrays, highball glasses, blackberries and other posh gizmos
(textured with a tongue-in-cheek sense of humor) allows for a very
strategic gameplay. I was always a mapper that highly considered
light sources when designing a room, and a limousine would allow for
some very inventive stuff without breaking the feel of the room or
making it seem out of place. Add in a sunroof and an AS-Convoy
style conveyor and you can make it look like your limousine is cruising
down a street of luxury apartments. Visuals + gameplay + kewl
factor = win.
It's a HELL of a project, but could easily make a mark. I just
wish I had had the time, dedication and skill to realize it.
Re: My Single Awesomest Map Idea I Never Attempted
Posted by Naklajat on
Sun Jul 1st 2007 at 1:29pm
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Registered:
Nov 15th 2004
Occupation: Baron
Location: Austin, Texas
This is one I've wanted to do for a long time but haven't found an engine it'd be possible in:
A torus-shaped spinning space station a la 2001 (somewhat smaller though), with lifts leading into a large zero-G atrium room in the center. There would be windows along the inner surface, so you could look up and see opponents in other parts of the map. Might be cool to have an airlock so you could launch your friends into the vacuum of space.
Good topic.
o
Re: My Single Awesomest Map Idea I Never Attempted
Posted by FatStrings on
Sun Jul 1st 2007 at 6:03pm
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Registered:
Aug 11th 2005
Occupation: Architecture Student
Location: USA
sounds kinda like Enders Game Baron
Re: My Single Awesomest Map Idea I Never Attempted
Posted by Yak_Fighter on
Mon Jul 2nd 2007 at 9:24am
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Registered:
Dec 30th 2001
Occupation: College Student/Slacker
Location: Indianapolis, IN
USS Darkstar for HL1 had a rats-style section inside a computer mainframe, which brought my Compaq (running software mode) to its knees. I'm sure a rats map based on the insides of a real computer has been done before, either in HL1 or UT, I can't remember anymore.
Re: My Single Awesomest Map Idea I Never Attempted
Posted by smackintosh on
Mon Jul 2nd 2007 at 8:59pm
175 posts
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Registered:
Feb 12th 2006
"Retail Hell", based on the several retail stores I've worked in.
"Transistor Central" would be one store in the shopping mall, loosely based on Circuit City.
There would be lots of "Duke Nukem 3D-ish signage" and products lying around
to use as weapons. I started working on the merchandisers, shelving, etc...
and realized it would be too much work and would require way too many models.
don't sweat the petty stuff,just pet the sweaty stuff.
Re: My Single Awesomest Map Idea I Never Attempted
Posted by Cash Car Star on
Mon Jul 2nd 2007 at 10:15pm
Posted
2007-07-02 10:15pm
1260 posts
345 snarkmarks
Registered:
Apr 7th 2002
Occupation: post-student
Location: Connecticut (sigh)
Given the Halflife engine, you're probably better off making a sequence
of rooms with different scales. It could make a neat
single-player map. Like at first, nothing seems wrong.
Perhaps even more so the other way, starting at regular size, and then
after a few segments, noticing you're significantly larger. An
NPC tells you that you've been infected with a growth serum, and you
have to fight to the end to fix yourself... By the end of the game
you're the size of a five-story building.
Re: My Single Awesomest Map Idea I Never Attempted
Posted by DrGlass on
Thu Jul 5th 2007 at 6:13am
DrGlass
member
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Dec 12th 2004
Occupation: 2D/3D digital artist
Location: USA
I've always wanted to do a death match map in the bridge room of a battle ship in space combat. Have ion beams zapping around, the whole map would shake and fall apart as the ship took on more and more damage. Gravity would cut in and out.
I was able to get pretty far once, but lost my steam and left it half done and now I'll bet it is gone forever.