Snarkpit Maps Archive

Counter Strike Source dash_space

by Dash
dash_space is the sequel to dash_octagon.

dash_space is a huge map that will remind you of the movie "Alien". The amount of lighting details in this map is crazy and create an amazing atmosphere of a space station.

There are also nice sliding doors that make stealthy move harder to detect as well as blinding lights that could save you from being sniped!

Counter Strike Source dash_octagon

by Dash
dash_octagon is a labyrinth-like map that involves a mixture of gameplay. This map is GREAT for aim-map servers, as well as knife-only servers and different mods.

dash_octagon has a very spooky space-station like feeling to it with thick fog and volume lighting, tight hallways that intertwice into a octagonal labyrinth. Perfect for high numbers of players.

Counter Strike Source dash_matrix

by Dash
Tired of seeing half-assed maps to recreate the Matrix hallway fight? Look NO MORE.

This is a 100% movie-precise replica of the Hallway in the Matrix. Even the columns break in a realistic way, exposing bare twisted concrete.

The map also includes a BOMB SITE! This is to make the game more exciting and also have the true meaning of the hallway battle (see the movie, they make a bomb explode in the end).

The map is extremily fast paced and extreme, even with bots. You've been warned!

Counter Strike Source rats_desktop2

by Dash
Rats Desktop2 is the same map as Rats Desktop BUT it has some additions and changes.
rats_desktop was kept as is because its gameplay is more sniper-oriented.

rats_desktop2 involves more interactivity (try click the mouse) and more adventure (breakable mugs, you can also climb up the computer screen on the post-its).

The map has been revised a bit to prevent its major sniping areas from being abused.

Counter Strike Source rats_desktop

by Dash
Yup, yet another RATS map! But this one is really special...

rats_desktop is a 100% copy of my own desktop. Players are spawned on a gigantic desktop, complete with computer, keyboard, mouse, speakers, mic, books, pencils, cellphones, and mugs. Terrorists have to bomb the keyboard and CT's have to protect T's from doing so.

There are nice sniping ranges as well as tactical spots, so don't worry: this rats map is NOT a sniping fest!

Screenshots and Downloads coming soon (I recently reformatted my computer, need to get my files back from the backup!)

Counter Strike Source trap_catacombs

by Dash
First map of my 'Traps' Series! (Upcoming: trap_hitech)

The trap maps, as I call them, are maps where two teams are thrown into a maze-like map filled with concealed traps.

trap_catacombs is a dark and scary map where players need to eliminate their opposing team before the traps do. There are about 30 different traps in the map, and a scary theme to it. If you like new ideas and interesting concepts, this map is for you!
I've worked on it for quite a while and finally made a nice finished product. Even a few servers have that map in their lists! This is a great addition to any custom-map server. I've had a lot of feedback and took ideas given to me by other players to add more traps!

Don't judge this map by the screenshots, you'll need to play it to really judge it!

Counter Strike Source cs_metropolis

by Dash
Beta
UPDATED!

cs_metropolis is actually finished. There are serious lag issues because the map is pretty much 80% outdoors. I'm currently working on optimization of the map. We've had about a dozen test plays and so far the map has been quite challenging.

"After successfully bombing a residence, terrorists have neutralized a whole neighborhood and have taken a few people as hostages. In one of the most contrasted neighborhoods of a big metropolis, counter-terrorists will need to rescue hostages in a semi-chaotic scenery."

This is currently my first Source map for Counter-Strike and I believe it's coming up very nicely. I've made a paper layout and started modeling the map already. The screenshots only show what's been modeled, because I always create everything with nodraw textures and then only texture the faces I need (this is my way to optimize my maps, so I don't need to look around for unused faces afterwards)

Hope you like the sneak peaks...

Counter Strike Source de_archeo

by Dash
A dust-like map that was originally made for Counter-Strike. The architecture is very simple (hence why it was made for Counter-Strike) but it recieved a little overhaul for Counter-Strike Source. The main 'feeling' of the map is archeology, hence the name 'de_archeo'. Terrorists have to bomb one of two valuable spots to win.

The map features both outside and underground spots, 2 sniping ranges, a lot of close-combat spots and very quick and intense rounds. Two bomb sites are available: (A) One in an underground tunnel where precious vases and crates of uncalculable price lay still unopened by archeologists who fled the region because of terrorist threats, or (B) an open archeology field where discovery of precious artifacts is imminent in a marked ground section.

NOTE! This map was made for Counter-Strike (1.6) but I modified it so it will now only work for CS:Source. The architecture is very simple, so bear with it. I am currently fixing some minor issues with the map, but it's already 100% completed. I'm already working on a more detailed maps which will use displacements and the full power of the new source engine, de_archeo2.

Counter Strike Source shinra_deagle

:::Notes:::
-Bridge was removed, for many reasons discussed between my friendsa and I whom this version was made for originally.
-Gameplay is in tact, looks don't mean much in a simple team-DM map; you don't have to download it because it's not Turtle Rock or VALVe quality.
-40 Players (20 CT & 20 T).
-HDR is included.
-Knives & Deagles (w/ ammo) only.

:::Description:::
Shinra_Deagle is a CS:S remake of cs_deagle5 from the HL1 CS.
Credits to map design and layout go to the original author.

Counter Strike Source de_temple007

by Noir
I know this map has seen its day, but I couldn't resist. Everyone remembers the Temple from GoldenEye, right?

As my first Source map, I tried to get the overall feeling of the Temple. I know the lighting is kind of lame, and the texturing isn't perfect. But I think I brought CS:S and the Temple together well enough for a GoldenEye fan to appreciate.

There's a bombsite in the middle to keep the action focused, and the whole thing is pretty nostalgic. So give it a try, and let me know what you think.

Counter Strike Source cs_belfig_assaultv1

Beta
Essentially it's a varient of cs_assault for CS: Source. There are a few differences, but the concept is the same. Lots of large open areas and good sniper spots.

UPDATE 12/8/04
I am almost done with cs_belfig_assaultv1. At this point I am adding the finishing touches. If anyone would like to help me playtest, let me know.

UPDATE 11/9/04
I know that almost a year ago I said I was almost ready to release. But work and school have taken over my life. In the end, this map got bumped way down on my to do list. So what I might end up doing is fix a few things and release as is.

Counter Strike Source de_defile

by Noir
This is a small defusion map set in a sewer. I wanted to make a map with quick action and a sense of claustrophobia. There are gloomy areas and industrial areas, and some piping. This is my second real Source map, so I was trying to master indoor areas.

There are two bomb sites and three mixers, with good flow and variation in combat distance. If you see any bugs, feel free to let me know. Thanks and have fun.