Snarkpit Maps Archive

Counter Strike Source de_shadow

by DyEx
Beta
Hi there,

We are bussy with this map for a week now,but there is more then enough work to do , especially on the textures.
Just as the models we add some surroundings buildings later on.
We hold here a kind of log what we update everyday until the release .

Come on with the comments!

Half-Life 2: Deathmatch dm_verdict

by Nasty
Beta
Urban style map 4 to 10 players

When done it's gonna contain plenty of physics to throw around and some verry nifty sniping spots.

Also my first to be create hl2 map, sorry for the dark screenshots.

CANCELED

Opposing Force (HL) OP4 Siberia

Based around another map I made for the Immediate Action mod, this level is set around a nuclear storage facility deep in the Siberian wastelands.

Half-Life 2: Deathmatch Neolide

Beta
Nice and moody map based around an underground Combine research centre thingy. Unforunately there aren't that many fun Combine textures to use, but hopefully won't look too bland when completed. "Spiritual" successor to my Hell-Class map.

*Update 18th Jan: fixed my swapbuffers problem, simply turned the rock textures into a custom one without any bumpmapping-gubbins going on. Frame rates are high again, and much more detail ahoy!

Counter Strike erics_mall

Beta
its a real life looking truck/pitstop has a gass station and even a toll kinda thing with gaurd house and all it looks realy awsome needs some works has some secrets in side the mall lol but im still haveing problemswith it need help so email me at cutedevaileric@yahoo.com

Half-Life 2: Deathmatch dm_industrial_v2

by SparkyX
As you probably noticed, it's inspired by a section of the single-player game. It's actually quite different once you get in-game and look around. It took me 2 weeks to complete this map. I started working on it as soon after I completed cs_complex. Enough reading this crap, go download it now!

Special thanks to Half-Life 2 Single-Player and Fire War mod for references.

Update 20/02/2005
Version 2 of dm_industria has been released.
Note: The screenshots above are not Version 2 screenshots.

Counter Strike Source de_venezia(?)

Beta
Alright, my first stab at HL2 (and a concept worth pulling me out of retirement). I've always wanted to do a Venice based map, and fortunately I stumbled onto a great texture collection. So lets hope I find time to finish this "little" adventure.

Keep in mind, these are screenies of the map after only a few nights work. Still very rough.

Team Fortress Classic (HL) chemswamp

Chemswamp is what I feel to be my best map to date. Several gameplay elements were kept in mind while designing all the areas of the map, including tons of amazing combo ramp slides.

Chemswamp AVI: http://www.fileplanet.com/dl.aspx?/planetfortress/chemaps/avi/chemswamp_avi.zip

Team Fortress Classic (HL) chemflow

This is a remake of evenflow by Indigo. I expanded and map, changed respawn placement, supply placements and the looks of the map. It's basically an entirely new map, but the layout is roughly based on evenflow. The remake was made to make the map playable in 7v7 and 9v9.

Team Fortress Classic (HL) chemfort_l

Chemfort quickly became one of my most popular maps after being played in a few North American and European leagues. It's a classic shutdown CTF level, with great gameplay. Can you find the secret tomb?

Team Fortress Classic (HL) Pantswar: Grand Theft Pants!

Pantswar has a comical pants theme; everything in this map is branded with pants! The walls, the crates, the flags and even the sky! Big thanks to my friend Bio-Weapon who designed the textures, models and environment map.

Half-Life 2: Deathmatch dm_pinnacles

MY Valve Map contest submission. A Large Combine themed map.