Snarkpit Maps Archive

Frontline Force (HL) flf_toledo2

by Devious
Added to snarkpit for my profile history, it isnt a current project.

A dark version of flf_toledo that came with frontline force 1.5.

In this map map the attackers could capture optional secondary points which blew up structures and blocked defenders paths and also routes to the rooftops.

Extra pics.
http://www.devious.me.uk/flf/Toledo/flf_toledo_night4.jpg
http://www.devious.me.uk/flf/Toledo/flf_toledo_night6.jpg

Frontline Force (HL) flf_shutdown-cp

by Devious
Added to snarkpit for my profile history, it isnt a current project , it was done in 2001.

This was an frontline force map made originally for the seek and destroy game type where you had to go in an shoot/nade certain tagets on the map to win. Unfortunatly the gametype was never finalised and had poor hud readouts of what where you were up to . I then altered it back to the normal cap point gameplay except for the final generator which you still had to destroy.

Extra shots:
http://www.devious.me.uk/flf/shutdown/flf_shutdown-cp0001.jpg
http://www.devious.me.uk/flf/shutdown/flf_shutdown-cp0008.jpg

Half-Life 2: Other... flf2_lombardi:source

by Devious
Beta
The frontline force team are moving the mod over to source, a few mappers are re-making some classic maps before we do the new ones.
I have re-made flf_lombardi so far.

Some more shots.

http://www.devious.me.uk/flf/lombardi/lombardi2690010.jpg
http://www.devious.me.uk/flf/lombardi/lombardi2690013.jpg
http://www.devious.me.uk/flf/lombardi/lombardi2690023.jpg

Counter Strike Source g2_treeman

Beta
g2_treeman is currently in its 8th beta and will be available for download shortly. Its a small deathmatch style map and is my first here at the snarkpit.

Half-Life 2: Deathmatch DM_Cliffed

UPDATE: I Have now hopefully fixed a linux crash problem, please redownload this latest version!

There have been very few natural outdoor area-type maps for HL2DM so, so here is something for you outdoor fans
This is a remake of the Action Half-life /AQ map called Cliff2_snow I've been working alot with displacements and gotten familiar with all that, and added some physics-fun entities, including a real hanging bridge and a physics tram, which is rather shaky, but somewhat fun to ride.. there are 2 RPG's, but no spare ammo, and they are both placed in high-risk areas, so you'll be lucky to get hold of one.. they are extremely powerful on this very open space map. I hope youll all enjoy it! Comments are appreciated!

Counter Strike Source de_rennes_v1

by quezako
Slots : 48 (24/24)

Screenshots of this map on a 48 slots server!
http://quezako.com/maps/screenshots/sp_index.php?dir=./de_rennes_v1/050220
Movie (23 mB): http://quezako.com/maps/demos/de_rennes_v1_01.avi

------General Information--------------------------------------------

Title: Rennes - Commercial Center "Colombia"
Release: Version 1
Date: 13th February 2004
Filename: de_rennes_v1.bsp
Author: Quezako
Email Address: quezako|at]hotmail.com
Home page: www.quezako.com
Description: A real Commercial Center called "Colombia" in Rennes, France.
Previous Maps: Some fun maps for Quake3 (fort_boyard, pinball, glass_maze...), same Rennes map for ICS, a SOF2 mod.
Credits/Thanks: Thanks to my for beta-testing and ideas:
Kim, Deeway, Praka, MC_RaT, BZH-Clan and NicoSoft guys and all the others I forgot.

------Play Information-----------------------------------------------

Counter-Strike : Bomb/Defusion - 48 starts defined. (yes it's huge )

The bomb targets are indicated with site A and B tags.

Notes:

The map is the exact copy of the commercial center.
I took a picture of the emergency evacuation map and used it as a template.
I also took a lot of pictures of the center itself for dimensions and textures purpose.
The v2 will be more detailed and with less reflection/tiny brushes problems.
here is a lot of reflections.
If this affects your machine, you can set mat_specular to 0 in the cobsole (take several seconds).

------Map Information------------------------------------------------

New Textures : 12 (+ 24 shop logos).
New Sounds : None (will be some for v2).

------Construction---------------------------------------------------

Base : from scratch (evacuation map)
Editor(s) used : Hammer 4.0 build 3008
Compile Machine : P4 3Ghz
Compile time : 15 mins
Don't hesitate to give me feeligns/suggestions about this map :)

Counter Strike Source cs_militia_night

by RadiKal
Beta
This is a remake of the classic counter-strike map cs_militia. The layout should be almost completely the same, except for some minor things like displacements and added props, so gameplay should be very similar.

Some of the changes include (but are not limited to :) ):
Map is set at night and the map is illuminated by multiple
spotlights on telephone poles
Boxes break more realistically (Each side at a time)
The fence is originally closed and locked with a padlock that
the CTs can shoot off, and then push open the door
More detailed sewers (work in progress) and sewer entrance
Many detailed/realistic additions such as moving blinds and
other physics objects

I'd just like to get an idea of what you all think; I know there are already some other militia maps out, but they mostly just took the old map and retextured it. Since this was one of our favorite maps, we decided that it deserved a remake using some of the real features of HL2 instead of just retexturing and repackaging.

Oh, and depending on how this map catches on, we already have plans to expand this map in a version 2, which will have enhanced gameplay (i.e. a new route through the mountains that the cts may take and other little additions)

ALL comments are welcomed, especially suggestions!
Thanks!
:) RadiKal (:< and >:) grippY (:<
March 1 UPDATE: We've been working a lot, and the work we've done is very good in my opinion. We've slowed down considerably, however, as the time spent on extra detail increases. Because of that we've pushed back the release date, though the map MUST be done by that time because that's when the map competition is due. A version suitable for beta testing should be ready soon!

Counter Strike Source de_docks

Beta
This map is a remake of an old ghost recon map i loved, with some slight changes to take accont for CSS gameplay. The old ghost recon map was called docks so i decided to keep the name.The terrorists start out in a heavily bombed area of the map and try to plant a bomb in the CT's office building. IT can alternatly be a hostage recue map.

Half-Life 2: Deathmatch dm_monolith

This is a Citadel based map in City 8. The revolution against the Combine leads to a showdown in the "Monolith". I just updated some pics to show a few changes. Any and all feedback on this map is welcome. Special thanks goes out to ReNo for taking a look at my map. The outside area framerates went from 40 fps to about 90 fps thanks to him. Finally finished!!

Opposing Force (HL) Attrition (Op4CTF)

The lay-out is a basic two-fort style map seperated by a deep canyon with a shallow river running through it. The map offers many different routes to the flags which crisscross each other.

Op4CTF Attition consists of three maps:

Attrition: Powerless has no power-ups.

Attrition: Power Struggle has power-ups scatter around the map.

Attrition: Power Mad has a full set of power-ups for each team.

Garry's Mod GM_your_momas_favorite_map

by Madcow
This map is for Garry's mod!

This is a small map (= less lag)

There is nothing special with this map..

My friends liked it.. :P

And this is my first map I "upload" here at snarkpit.. =)

If you want to download, click the link, and have a look at the links under "MAPS", there should be a link to GM_your_momas_favorit_map there.. =)

(First link didn't work)

Well,, enjoy!

Counter Strike Source de_mayan

Beta
Recreation of mayan temple, 2 bombsites, one in a cave, one in a water room, waterfalls, running water etc.