Snarkpit Maps Archive

Sven Co-op (HL) Sc_Surf_Dymar

Well... to make a long story short, I was asked to make a Surf map for Counter Strike by my friend, but as I knew nothing about Surf maps, I tossed something together and it turned out So-so.

I decided to bring it to you guys, and so it seems, you can surf in SvenCoop. Theres about 6 or 7 surf points total, and most are very easy if you know how to surf, or like someone I tested with, easy after about... 20 tries.

Counter Strike Source cs_spetsnaz

by Razorub
Grozny, Russia.
Chechen warlord Shamil Basayev has taken hostages and is holding them within a compound disguised as an ordinary warehouse. After days of failed negotiations, the Russian spetsnaz special operations team has been signaled to engage the compound. Engage the enemy by dropping thru the ceiling windows, side windows, vents, roof top sniper battles, and best of all, night vision...

Natural Selection (HL) Serenity

Beta
Serenity is a Combat map to work on as a quick side project away from Valerie. Using a different style and level over level play.

EDIT: Yes I know the gamma correction screwed up and the screens are bright blue. I hate false imagery as much as the next person!

Counter Strike Source de_noodle

by kin242
The terrorists spawn in a small square at the top of the map. The CTs spawn in and around a warehouse at the bottom of the map. One bombsite is right next to the CT spawn- very open and easier to cover. The other bombsite is by a church which the cts can rush to and cover quite effectively. The map is relatively small which can make for very intense firefights- but there are plenty of different routes, alcoves and hiding places to play in. There is also a passage through cellars/sewers which is very dark. Spawns for 64 players...

HL2 Capture the Flag ctf_lambda_bunker

This is the dm_lambda_bunker map I made, but converted into CTF. The 1.1 version is the same, but with the upcoming patch I have added more to the bunker and tweaked a couple issues.

Counter Strike Source P90Orange_Source Final

P90Orange_Source Final

This FY map is a remake of the excellent CS 1.6 map P90Orange(Unknown Author). 16 Spawn Points

You like the P90, orange, metal...very fun FFA map (5-10 minutes max !)
Final version: added bump mapped textures, models, pipes etc

Half-Life 2: Deathmatch DM_Castle

Beta
This map is a Medieval Castle HL2DM map. I wanted to make it as realistic as possible. I am doing this in stages. The first stage is to make the basic architecture and layout. The second step is lighting and point class entities. The last step is to add all the dynamic aspects such as props also add the eye-candy.
Right now is in the first stage with the layout complete but all the rooms are not open yet. This map has rain in it, but the textures are not stock HL2, I have not got them imported into the mapfile yet so the rain will show up purple unless you copy the "particle\rain.vmf" file to your hl2dm folder. Heh, purple rain is not so bad! On a beta anyhow.

Half-Life 2: Deathmatch Morbid

Obviously designed after the Ravenholm section of HL2, I built this map for Valve's mapping competition. Even though I did recreate one of the sections of this map directly after the original Ravenholm, 80% of the map is originally designed by myself.

Additional screenshots are posted in the forum.

Half-Life 2: Deathmatch dm_prisoner

by Clarky
first of all.. Hi, new member :)

A classic rendition of the prisoner map from halo, ported for HLDM, there is a large display screen at the top of the map, and of course the general style has changed with the better technology and shiny mapping, but I hope those downloading it find the geometry to be faithful to the origional, which was my main concern making the map, getting it as close to the origional layout, which is what made it such a great MP map for halo in the first place.

Counter Strike Source fy_laville

by ex
This is a small team deathmatch map, pure for the fun :D

Half-Life 2: Deathmatch dm_canyonoasis_b3

Beta
Remake of canyon oasis from Dark Forces 2 for HL2DM. I think its pretty much dont but I havent been able to playtest with anyone to see how it flows in game. I think its worthy of atleast being on 1 hl2dm server, then again if killbox can get on that many servers then any piece of crap map can get on a server. In this version I mainly have fixed up the bridge area by giving it supports and messed with the fade distances of my props so they are not rendering throughout the whole map. Right now im hosting it from geos**ties, if anyone can host this for me email me at james@austgen.com.

Counter Strike fy_bridgefight

Beta
This is only a quicky map, this was at first going to be for a CS movie but i sacked it off and decided to bring it out as a fy map, enjoy! Be as biased as possible