Snarkpit Maps Archive

Half-Life 2: Deathmatch dm_duskyard

by Clarky
Beta
Basically, its a storageyard made up of several distinct area's, all based around a real life reference building. The map is set at dusk and is cut off into smaller sections by containers, alley's, and the main centre storage building. Ive included an outhouse and the surrounding area consist's of an entrance yard, and storage yard at the backside of the building.

It's undergoing optimising and tweaking.. and as Im a student I cant get that much hammer time (lol?), im going to say mid april for a download linky :).

some other screenies:

http://img.photobucket.com/albums/v238/Clarky003/warehouse_night0034.jpg

http://img.photobucket.com/albums/v238/Clarky003/warehouse_night0028.jpg

http://img.photobucket.com/albums/v238/Clarky003/warehouse_night0014.jpg

http://img.photobucket.com/albums/v238/Clarky003/warehouse_night0015.jpg

Half-Life 2: Deathmatch SSS_Island

Beta
This map is not my first ever made but it is the first posted on the SnarkPit. Its an island that has two buildings with different paths to get to the others buildings. Its going to be meant to be played as a Combine vs. Citizen type gameplay. No screens yet. Still working out a lot of bugs.

This map has been Scrapped.

Counter Strike: Condition Zero FY_Templar (for CZ)

by Grash
Beta
FY Map For Counter-Strike - Condition Zero.

Follow Related Link to Download Versions of the map, As well as Screen shots.
I'm working in CZ right now for gameplay testing (I have people who will play CZ rather than Source right now). It will be ported to Source next month.
Edit Moved the map info to my new webspace...

Counter Strike: Condition Zero Templar_Knife

by Grash
Beta
AIM type map using Knifes for Conditon Zero.
He's and armor in level help break up some of the clumping problems.

Mapped for OmegaPPG.com
(Port to Source called AIM_KNIFE)

The map is finished after playtesting at OmegaPPG.com

Counter Strike Source AIM_Knife

by Grash
Beta
AIM_KNIFE for CS:S

Players start with knives only.
HE grenades help break up clumps.

Based on Templar_KNIFE for CZ.
Orginally Playtested extensively at OmegaPPG.com
Edit DL now going right to a zip file of the map.

Counter Strike Source aim_bridge_sg

by stino
Beta
This map is very good for close combat, as you can't see that far :D
The fog prevents you from seeing the otherside of the bridge, i played it agains the bots and it really fun to play :D
only one problem with vVIS: WARNING: Cluster portals saw into cluster. Can't find out what this error couses, but i have removed 3 others of that error, but thisone is the only one that i can't find :D

Sven Co-op (HL) Sc_CyberSpy

In the Alaskan tundra north of Gakona, a resreach building known as DyMar have created and lanuched multiple nuclear capable satellites with the striking range of anywhere in they want. Unknown to the rest of the country, and the world, the building was taken over by a band of renegade terrorists known as 'Sword', bent on nothing but the destruction of the very Earth itself. We must not let this happen...

Your mission, locate two data disks to erase the base's computer's
memory, and defeat Lt. Zimmern who is leading this attack.

Counter Strike Source aim_dustcliffs_sg

by stino
This is my second map, the beginning of a bomb defusal map turned into a small storm the fort map :D

Counter Strike Source aim_dustlake_sg

by stino
This was my first map, duststyle, a few buildings around a lake :D
nothing special, but the most wanted map on my server :D

Counter Strike Source aim_beachfun_sg

by stino
Beta
This is a funmap to try out displacements, the ct's have to invade the the island where the terrors are hiding.

Counter Strike Source cs_assault_sg

by stino
Beta
This was ment to be the source version of cs_assault, but i kept adding things, so this map has grown a lot since the start

Half-Life 2 sp_purchases

by mch
Beta
A buy system, with example bsp and source vmf's