Snarkpit Maps Archive

Counter Strike Source cs_highway

by Pimpf
We (the MOB-mapper guild) built this map, because there are less than a few outdoor-maps in CSS (we know now why). The difficulty in this map was the lightning in the tunnel, the view-range and the displacements (try to make hostages go up displacement-hills).Only by optimizing the map strictly we achieved a playable version for multiplayer. PLAY IT! type connect mob.game-server.cc in your CSS-Console

Unreal Tournament 2004 Focal Point Assignment

by Ferret
Beta
Class Assignment 1
Create a room you might find in a functional level that has a focal point.

The level includes 25 custom prop models created and textured by myself. The level is my first time using Unreal 2004, I was given a week to learn the editor and create the level. Given more time I would've tweaked the lighting more, created better more detailed skins for the models, and added the planned volumetric light to illuminate the statue more.

Counter Strike Source de_coolhand

Map: de_coolhand
Download link: de_coolhand.zip 6 553 Kb http://www.907th.com/file.php?id=333

This is my first map ever, I never mapped before. I started two months ago. basically I never planed any thing, I just went along and used it to learn mapping.
This map work with CS bots and the nav file is included.

Map support 32 players, 16 per spawn.

Most of the map is over 70 FPS and more and this is with P4 3.0 Ghz tested on a server alone. With 16 players FPS are over 40 in the lowest part with action players around and the map seemed smooth for all tester. I will now start a new map aim for DOD Source my game I play everyday.Please feel free to comment on the map.

Counter Strike Source de_drugbust

by Maugan
Hey. I'm an amateur mapper I figured out how to do my stuff by mapping some stuff in Unreal 2k4 a while back and then source came out and I just had to try mapping with the new engine. Lotsa tuts and memorizing.

Outside is a dead forest, (I wish there were better tree models), the building has one small gate 5 windows and a shootable keypad that opens the gate. Inside (ground level) are some dead terrorists (blood everywhere), the bombsites are downstairs and you can get there via the ladder in the building or a shed outside the buildings brick gate wall. And that .BAD. case is for my clan, just a tribute to them. And there is a secret spot that you might figure out how to get to if you're good enough.

I was inspired to make this map because the state I live in is the number one producer of meth... what an honor. By the way, DRUGS ARE BAD! Anyway, here's the crappy story.

Ok, a group terrorists have been operating a small methlab in the forest of Missouri for the past year and are working for one of the biggest drug cartels in the world. The Terrorist cell has been exporting the goods in concrete bags to thier cartel. The counter terrorist were sent to take over the lab and collect evidece to prosecute the cartel and imprison him. They took it over but haven't finished acquiring the evidence. Another group of terrorist in the Jihadist training ground nearby heard the shots. They went through the thick woods to go see what had happened. The Terrorists saw a squad of Counter-Terrorists walking into the what I like to call the building. The Terrorists knew what they had to do to stop the Counter-Terrorists, blow them up..

Bomb Site "A" = Lab
Bomb Site "B" = Supplies

Counter Strike Source SluGladiator Arena

by slupert
My map isnt so fun testing it, but with about 10 guys or something, then this is really cool!

ENJOY!

Counter Strike Eynesbury

by wil5on
My new school. THS is over, this is my new great mapping project. This will be alot better than THS IMHO, as this school is in a 5 story building.

Ground floor - 50%
1<sup>st</sup></sup></sup> floor - 5%
2<sup>nd</sup></sup></sup> floor - 99%
3rd floor - 5%
4th floor - 99%

13 Feb 04 - New Screens
20 Feb 04 - More screens
12 Mar 04 - Even more screens (maybe downloadable soon)
04 May 04 - New screens and DL link
28 May 04 - Beta #2
08 June 04 - Beta #3

Half-Life: Deathmatch dm_gimmick

by wil5on
I just gave HLDM mapping a try, check out the screens.

"gimmick" because the map has a lot of gimmicks:
-subtransit-style train
-snark generator
-usable tank cannon
-laser trap
etc. etc.

Half-Life 2 Cliffside:Warehousebuild

Beta
Sadly this map has been discontinued. No more work will be done on it, this section is still fun to play by itself however.

Half-Life 2: Deathmatch dm_artgallery

by Vio
Beta
Art gallery based on the Usher Art Gallery in Lincoln (UK). Medium sized with 3 floors inside, should be a good setting for a DM map.

Half-Life 2: Deathmatch dm_swamplight

by Finger
Star map!
This map was born from a chunk of dm_parasite, which I ripped out and built around. The setting is an industrial structure, on the edge of a swampy region. Hopefully a good time to be found for all - enjoy.

Counter Strike Source cs_suburb_beta11d

Beta
Based off a real house in canada, provides quick gameplay that's never the same between rounds. Constant firefights, never a dull moment. Killbox speed gameplay, yet clearly not a killbox.

note: the website might be out of date for the current release.

if the download doesn't work, it means i'm in the process of updating it ;)

Half-Life 2: Deathmatch Dm_haunted 2nd playtest version

Beta
Ok all this is the second release of the Dm_haunted map this map is a spooky mansion set in a pretty eerie atmosphere, plenty of places to go all of the back garden is now complete, all secrets working now
  • Fixed Gaschamber sound effects
-Fixed glitches on some doors
-Updated all lighting now stoopid me made version 1 in full brightness and contrast on me monitor lol :s

I am hoping to get this map hosted on the snarkpit rotation asap for a playtest

(have included an old download link from angelfire which is a bit unreliable am waiting for hosting from Dr glass should get a reply v soon will post link asap.)

Enjoy all.

UncleSte