dm_swamplight by Finger

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Map Info

Map Description

This map was born from a chunk of dm_parasite, which I ripped out and built around. The setting is an industrial structure, on the edge of a swampy region. Hopefully a good time to be found for all - enjoy.

Discussion

Posted by Jacfu on Fri Feb 16th 2007 at 9:40am

This is one of my fave maps to play on our local server. :)
Posted by midkay on Fri Jul 28th 2006 at 5:10am

One of several maps I need to finally search for here and rate. Used to play this a lot (in its beta stage - b2 maybe?) and had a look at the final version a couple nights ago. Some nice additions but seems quite the same - which is a good thing indeed.

Very cool, varied gameplay; visually great-looking; high replayability. Great atmosphere.. great all-around. Nicely done!
Posted by 417 on Mon Jun 6th 2005 at 7:12pm

This map rocks. The final version fixed what few minor issues in gameplay there was in regards to design.

We run this map in our rotation and it is one of our most popular maps.

Thank You Figer for making a great map!
Posted by milkshake on Thu Apr 28th 2005 at 7:30pm

NiCe Work =)
Posted by midkay on Sat Mar 19th 2005 at 11:18pm

dm_swamplight is one of - if not the - most popular third-party HL2:DM maps available. I first played it around a year ago, when the server I frequented added it to rotation (as dm_swamplight_b1). I really enjoyed the map for its atmosphere, style and gameplay.

The map takes place in and outside of what I'd interpret to be a semi-industrial facility. The insides are hard to describe and vary a lot, but mostly concrete walls and tile floors. The outside is a swampy setting and flows back and forth with the interior of the facility very well.

The gameplay is excellent. The interior of the facility is remotely like a maze - areas and rooms are well-connected and varied, but there are few wide-open expanses, which makes encounters more surprising and certainly different. On the outside it's rather the opposite. A catwalk across the exterior area connecting both sides of the map provides interesting gameplay and the presence of a rocket launcher is balanced out by its out-in-the-openness. Replayability? Quite high. Given the vast number of memorable rooms and areas, enemy encounters are often interesting and there are several places you can execute some cool sneak-attacks.

Attention to detail is great. Finger proves he's the master of lighting with some very atmospheric and dramatic lighting and shadowing. Harsher-than-usual contrasts between light and dark are great, and lights behind grates and fences and structures provide very cool shadows stretching across the floors and walls. Props are strewn realistically throughout the level, there are some cool design choices like weapons and powerups behind blocked-off areas that must be grabbed with the gravity gun, and all-around the map is pleasing to look at. Performance is great despite attention to detail.

So what isn't to like? There's very little. Actually, there's nothing even mentionworthy.

All in all, dm_swamplight is a very well-designed map that provides for lots of fun and replay value. In addition, it's excellent to look at all-around.

Design

Gameplay

Verdict
Very fun HL2DM map featuring great and original level design, lots of flow and excellent visuals.

Pros
Great gameplay and flow, extremely varied, original, great-looking.

Design
None.
Posted by midkay on Sat Mar 19th 2005 at 11:18pm

dm_swamplight is one of - if not the - most popular third-party HL2:DM maps available. I first played it around a year ago, when the server I frequented added it to rotation (as dm_swamplight_b1). I really enjoyed the map for its atmosphere, style and gameplay.

The map takes place in and outside of what I'd interpret to be a semi-industrial facility. The insides are hard to describe and vary a lot, but mostly concrete walls and tile floors. The outside is a swampy setting and flows back and forth with the interior of the facility very well.

The gameplay is excellent. The interior of the facility is remotely like a maze - areas and rooms are well-connected and varied, but there are few wide-open expanses, which makes encounters more surprising and certainly different. On the outside it's rather the opposite. A catwalk across the exterior area connecting both sides of the map provides interesting gameplay and the presence of a rocket launcher is balanced out by its out-in-the-openness. Replayability? Quite high. Given the vast number of memorable rooms and areas, enemy encounters are often interesting and there are several places you can execute some cool sneak-attacks.

Attention to detail is great. Finger proves he's the master of lighting with some very atmospheric and dramatic lighting and shadowing. Harsher-than-usual contrasts between light and dark are great, and lights behind grates and fences and structures provide very cool shadows stretching across the floors and walls. Props are strewn realistically throughout the level, there are some cool design choices like weapons and powerups behind blocked-off areas that must be grabbed with the gravity gun, and all-around the map is pleasing to look at. Performance is great despite attention to detail.

So what isn't to like? There's very little. Actually, there's nothing even mentionworthy.

All in all, dm_swamplight is a very well-designed map that provides for lots of fun and replay value. In addition, it's excellent to look at all-around.

Verdict

Very fun HL2DM map featuring great and original level design, lots of flow and excellent visuals.
Posted by keved on Sun Mar 13th 2005 at 3:58pm

Really nice level Finger. One of the better HL2DM levels around for sure.
Posted by Finger on Sun Mar 13th 2005 at 9:08am
[Author]

Yes Mikee, what an ordeal. I've killed all download links for now. Right now, I'm thinking of just releasing as dm_swamplight_final, so that at least it's clear which version is what. Damn Linux.
Posted by Mikee on Sun Mar 13th 2005 at 8:27am

You may want to alert people here about the new "final" version that works with Linux, and fixes the health charger, and locked door sound, because it is a version conflict with the first release. I had respectfully recommended that Finger release the final final final version as DM_Swamplights (note the "s") to keep players from the version conflict. About 600-800 have already downloaded the wrong version from my 3 servers (because I ran it for extended mapcycle times) is why I mention it.

Wish I could rate this as 9.5 map score.
Posted by Orpheus on Sat Mar 12th 2005 at 11:41pm

'nuff said :)