Snarkpit Maps Archive

Counter Strike de_terrace

Full version of de_terrace. Yes its a month late, but I made some major changes to it.

Counter Strike Source DE_STATION2STATION

by R_Yell
DE_S2S simulates a desert enviorement, including sun, wind and dust effects. It's a objective based map too, terrorist must control one of two zones if they want access to the bomb site. Once they are able to activate a generator or a hidro plant, a train starts and crash against the fortress. They can ride it and travel fast and safe to bomb site. Then strategy changes radically, defenders must attack and vice versa.

Recommended players: 20 min. 40 max, but if your server can stand against 50, go for it.

Bots included (advice: long loads times).

Requirements:

CPU 2GHz or better, 512MB main memory, a graphic card with 64MB (128MB recommended).

Half-Life 2: Deathmatch DM-castle

by Hippy
A deatmatch play for HL2 set in castle enviroment with nice secrets and fun to play.
If you have any comments,dont be shy and feel free to give.

Half-Life 2: Deathmatch DM_rageous

by Natus
Beta
i sort of stopped this map, suddenly came up with some better ideas, but when the other maps are done, i will return to this one...probably

Half-Life 2: Deathmatch dm_alkali

Beta
second approach to a dm map I started at mid last semester.

This new approach is keeping same game flow but improving performance and atmosphere.

Currently I am working on area's and main layouts of the game, so props will be minimal for awhile.

Half-Life 2: Deathmatch Tadayoshi

by Myrk-
Beta
Tadayoshi from my HL1 series- new in production for HL2, textures being made by Cassius as we speak!

Half-Life: Deathmatch Tadayoshi

by Myrk-
Beta
My second map I started making for the 2003 Concept art Contest on Snarkpit. 2nd Picture shows the concept art used.

Rebuilding it some time because people seem to want it... :D

[LEVEL TERMINATED]

Half-Life 2: Deathmatch dm-unioncarbide

Small map, great for about 4 players, hectic fun for 6. Number two in my planned three HL2 deathmatch levels before I start working on some single player stuff. Enjoy!

Half-Life 2: Deathmatch dm_tube_dude, dm_tube_v2

dm_tube_v2 is the new version of the map formerly known as dm_tube_dude.

The map is set below ground level, in a complex of underground railway tunnels beneath City 51.

With multiple routes over, under and around your opponents, and now, a rideable train, the map provides opportunities for both close combat and sneaky camping.

The curvature of the tunnel walls and the connectivity between them means you'll get plenty of rocket-surprise, and some laughs from the unpredictable paths the Combine balls take, too.

Main new features in v2:

* rideable train added - thanks to Kamil Konecko (DM_SubwayV1 designer) for the inspiration for this. I didn't have time to implement a train before the DM contest, so this was the main reason for making v2. I also learnt a lot from Valve's sdk_d1_trainstation_01; and from dm_arrival - thanks to designer Andrew Egelhofer, for this excellent map.

* includes Valve's new slam weapon, crowbar and stunstick

* The ticket hall area now features a surveillance droid

* texturing/lighting improvements (some areas, e.g. footbridge, had model textures on the walls, which looked bad.)

(dm_tube_dude screenshots kindly provided by BadAss Nox and JimmyTheGrunt)

Half-Life 2: Deathmatch dm_torque

Star map!
This is the spiritual successor to my first HLDM map Torque and also my competition entry. The layout is basically the same but of course it looks radically different. I'm very pleased with the way I managed to keep to the original design so well while still updating it to look alot better.

The theme is pretty simple. We've got a section of City 17 that's been fought over by the resistance and the Combine for quite some time. The connectivity and flow was always my favorite aspect of Torque, and I think I did a pretty good job of recapturing that for this map. There's plenty of pathways to get to where you need to go and some nice vertical play. The map is probably large enough to handle 20 or so players, but due to the compact and open nature of the map it could provide a good game with even 4 players. I'd suggest 12.

Counter Strike Source de_laras_mansion

by Cheeko
This map is based on Lara Croft's mansion from the computer game series 'Tombraider'

The objective is the terrorists must either blow up Lara's secret underground computer network or disable her com satellites on the roof of her mansion.

The bots seem to work ok but they don't really go upstairs much and they never seem to go on the roof which is kinda weird since on my first map (cs_bedbugs) they seemed happy enough hurling themselves like lemmings from the top of the level, they also have a habit of drowning themselves, takes alsorts I guess.

It took me a while to make this map as I've had to choose which bits to use from 'Tombraider II' and 'Tombraider III' and I've also thrown in a few extra rooms and staircases/corridors myself just to make the map more accessible and playable for counterstrike.

Most noticably I've added a wine cellar which extends to a large basement where she keeps her 'landrover on steroids' and big stash of weapons (and no you can't pick up the weapons... or drive her landrover for that matter)
The attic has been extended and now has skylights which give you access to the roof. I've made alot of the windows breakable however some of them are much narrower to get through than others so watch out for that.
The swimming pool roof is also breakable and most of the assault course you can play around on too. I've also included the maze from 'Tombraider II' in here so don't come crying to me if you get lost as you have just been warned. There are a few things I haven't mentioned but I'm sure you'll find them when you play it. Hope you enjoy playing it as much as I did building it.

Counter Strike Source de_morningsun

Beta
This is a new counter-strike source map that I started working on. It is based off of a 1.6 map that I had made. Nothing is set in stone yet, so and comments or constructive critisism is welcome. The pictures are mostly of the terrorist spawn.